[XCAFRR19 Round3] bolyarich [Feral]/Growth/Disease vs charnel_mouse [Balance]/Disease/Growth

Oh, you’re just running the Elemental into him? OK.

1 Like

yeap, don’t want to get sreading plague by max ability of orpal

1 Like

so cala trades with basilisk and WE dies on orpal?

No, Calamandra doesn’t attack.

Suiciding the Elemental is a good decision, but not because of the spreading runes :wink:

P2T7


Starting hand: 4

Carrion Curse
Gorgon
Death and Decay
Plague Lab

Thoughts

Bonk. Putting in a Circle of Life to see if I can sneak in a Blooming Ancient to spam runes with the Plague Labs, otherwise I think I’m in a very good spot. Bringing in Midori to get some flying aggression going.

Teched cards: 1

T2: 2 x Tiny Basilisk
T3: Plague Lab, Sickness
T4: 2 x Carrion Curse
T5: Cursed Crow, Gorgon
T6: 2 x Death and Decay
T7: Circle of Life


Get paid + float - ($12)
Master Midori - ($10)
Death and Decay, everything except Argagarg dies, Argagarg reduced to 0/2 this turn, your Tech buildings take 3 damage, your base to 17, you get a gold, Midori hits level 3 - ($2)
Tiny Basilisk kills Argagarg, you draw, Midori hits level 5 (midband)
Orpal destroys your Tech II, your base to 15
Discard 3, draw 5


:target: Lookout: Midori L5 3/4 (resist 0+1, +1/+1 to units without abilities)

Tiny Basilisk 1/2 (deathtouch, unattackable by Tech 0 units)
Orpal L6 2/3 (deals damage in - runes, first - runed unit death gives - rune to two allied units, 2 damage)

:heart: Base HP: 11
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Disease)
:heart: Tower HP: 4


Hand: 5

Tiny Basilisk
Playful Panda
Death and Decay
Spore Shambler
Sickness

Deck: 5

Cursed Crow
Merfolk Prospector
Rampant Growth
Tiger Cub
Carrion Curse

Discard: 5

Circle of Life
Death and Decay
Carrion Curse
Gorgon
Plague Lab

Card count check (opponent-viewable)

Expected: 10 + 11 teched = 21
1 on board
5 in hand
5 in deck
5 in discard
5 workered
Total: 21


Gold: 2
Workers: 10

T1: Young Treant
T2: Rich Earth
T3: Ironbark Treant
T4: Verdant Tree
T5: Forest’s Favor

1 Like

Oh, I see, “we” meant “Water Elemental (WE)”, not “we, as in my cards”. Sorry for the confusion.

2 Likes

P1T8


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Ghoul


STARTING HAND
Tiger Cub
Rampant Growth
Polymorph: Squirrel
Behind the Ferns
Stampede
Ferocity


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Ferocity
Forest’s Favor
Stampede


NextHand

Merfolk Prospector(1/1)
Abomination
Stampede
Ferocity
Young Treant


Tech 2 card(s)
Get Paid+scav - ($10)
Worker, rebuild T2 - ($9)
max orpal - ($2)
tiger cub - ($0)
sac cub for -1/-1 your basilisk

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Max orpal (3/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

@charnel_mouse’s turn!

1 Like

Hey judges (@FrozenStorm?) / @Legion. Does bolyarich’s Orpal have 0 or 1 attack if I cast another Death and Decay here? I’m guessing 1, since the Elite bonus applies after D&D’s stat modification.

i’m ok with 0

I’m very OK with 0, but I think it really is 1, and it will make a difference.

On second thought, it might not matter, depending on your next turn. I’ll assume Orpal has 1 attack for now, if he has 0 attack then Tiny Basilisk doesn’t get a - rune. Going with 0 attack, as per Bomber’s post below.

P2T8


Starting hand: 5

Tiny Basilisk
Playful Panda
Death and Decay
Spore Shambler
Sickness

Thoughts

Bonk bonk. Neutering the Tiny Basilisk is a nice move here. It’s unfortunate for bolyarich that I have the Spore Shambler to compensate, otherwise dealing with his Orpal would have been a pain in the neck.

Teched cards: 0

T2: 2 x Tiny Basilisk
T3: Plague Lab, Sickness
T4: 2 x Carrion Curse
T5: Cursed Crow, Gorgon
T6: 2 x Death and Decay
T7: Circle of Life


Get paid + float - ($12)
Death and Decay, Orpal is at 0/2 this turn, your Tech I and Heroes’ Hall are destroyed, Tech II to 2, base to 8 - ($4)
Spore Shambler - ($1)
Spore Shambler passes a + rune to Tiny Basilisk, annihilating with the - rune ($0)
Tiny Basilisk kills Orpal, Midori hits level 7
Orpal destroys your Tech II, your base to 6
Midori hits your base to 3
Discard 3, draw 5


:target: Lookout: Spore Shambler 1/2 (+, resist 0+1)

Orpal L6 2/3 (deals damage in - runes, first - runed unit death gives - rune to two allied units, 2 damage)
Midori L7 3/4 (resist 0+1, +1/+1 to units without abilities)
Tiny Basilisk 1/2 (deathtouch, unattackable by Tech 0 units)

:heart: Base HP: 11
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Disease)
:heart: Tower HP: 4


Hand: 5

Cursed Crow
Merfolk Prospector
Rampant Growth
Tiger Cub
Carrion Curse

Deck: 0
Discard: 9

Circle of Life
Death and Decay
Carrion Curse
Gorgon
Plague Lab
Death and Decay
Tiny Basilisk
Playful Panda
Sickness

Card count check (opponent-viewable)

Expected: 10 + 11 teched = 21
2 on board
5 in hand
0 in deck
9 in discard
5 workered
Total: 21


Gold: 0
Workers: 10

T1: Young Treant
T2: Rich Earth
T3: Ironbark Treant
T4: Verdant Tree
T5: Forest’s Favor

image

“Active player”

Also no, Elite does not override anything. If your attack is 3, and you give it -3, it’s 0.

1 Like

And? He had no other units down when the Elemental suicided into Orpal.

EDIT: Wow, really? OK, I’ll take the - rune off of Tiny Basilisk.

Oh I misread the order of his turn, got it.

1 Like

Here, I went searching for the ruling and found it:

1 Like

I bow to your superior rules thread search skills.

1 Like

gg, @FrozenStorm.
i can’t recover from this, guess my game plans (first, with calamandra and tigers and second with stampede) were a bit chazing, which made my game state so bad. @charnel_mouse, why you didn’t put max orpal + sac somthing turn earlier, than you do in this party? i guess in such situation stampede could affect you much less.

1 Like

GG! Well played, you had me worried, but I got some very good Basilisk/D&D draws, and that Spore Shambler just topped it off.

I don’t know what “chazing” means, but going for a Tech 0 + heroes rush/Stampede against a deck with access to Tiny Basilisk and Carrion Curse was incredibly ballsy. I was really worried when I saw maxband Argagarg come out and realised I’d let you set up for it. I didn’t bring Orpal out earlier for two reasons:

  • Early on, I didn’t want to play a hero while Calamandra was out. I started thinking about Carrion Curse when I saw you skip the Tech I, but I wanted to get Tiny Basilisks out first.
  • When I saw there was an incoming Stampede, I wanted Orpal on the next turn for a Carrion Curse, so didn’t want to get him killed. I also knew that I only had Tech 0 units in my next hand, so I just did a quick check you couldn’t destroy my base if I brought out Argagarg and his pets, and rolled with it, since you had no one to take the levels from the hero kill. Maxband Orpal would have been no good against all that Stampede armour.

EDIT: Yeah, I could have wiped out the Wisps and stuff, but Argagarg could have still buffed the Water Elemental and killed Orpal, so I preferred to get the Tiny Basilisk down to set up a hero kill instead.

1 Like

to chase - to play bad tactics, main idea is to to tricky things, that often doesn’t work well, but if opponent don’t ready, they would give you a win in a game. Like Ultimate spell rush or something like that. Works good, if our opponent doesn’t prepared. You were.

1 Like

Oh, chasing, right. It wasn’t what I was expecting at all – I was expecting a race to Disease + Growth for rune spam – but skipping Tech I twice is a very hard tell. Stampede at Tech I would have had a good chance to wreck me, since Tiny Basilisk can’t dance around the units then, and I wouldn’t have prepared for it.

Fun game, anyway! Best of luck for the rest of the tournament.

1 Like

GL next to you too!)

1 Like