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[XCAFRR19 Round2] OffKilter [Peace]/Discipline/Disease vs UrbanVelvet [Demonology]/Growth/Strength

Good luck, have fun!

P1T1


StartingHand Workers

STARTING HAND
Jail
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Reputable Newsman


WORKERS
Jail


NextHand

Bluecoat Musketeer
Arrest
Building Inspector
Traffic Director
Lawful Search


Discard

Porkhand Magistrate
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Reputable Newsman - ($1)

  • You cannot cast spells and upgrades costing 2

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman “2” 0/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Too easy to “deteriorate” an Aven early, or use Sacrifice the Weak on Porkhand Magistrate. Newsman should delay Bird’s Nest or Skeletal Archery.

@UrbanVelvet’s turn!

1 Like

Looking forward to playing you for the first time. GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Graveyard
Thieving Imp
Deteriorate
Poisonblade Rogue


WORKERS
Graveyard


NextHand

Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


Discard

Deteriorate
Sacrifice the Weak
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Poisonblade Rogue - ($2)
Hire Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s get Rook just because he is a strong player early and I can’t think of any easy counters he has. I won’t invest too much though cause disease is an easy answer to birds. I can’t even begin to visualize an end game strat right now but I better after a couple turns

"

@OffKilter’s turn

1 Like

P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Brave Knight


STARTING HAND
Arrest
Lawful Search
Traffic Director
Bluecoat Musketeer
Building Inspector


WORKERS
Jail
Lawful Search


NextHand

Porkhand Magistrate
Spectral Aven
Arrest
Brave Knight


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Building Inspector - ($2)
Traffic Director - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Reputable Newsman “2” 0/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Plague Spitter should be good against Rook. Weenie patrols to protect Reputable Newsman.

@UrbanVelvet’s turn!

"P2T2


Tech StartingHand Workers

TECH
Gargoyle
Ardra’s Boulder


STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


WORKERS
Graveyard
Jandra, the Negator


NextHand

Thieving Imp
Deteriorate
Gargoyle
Sacrifice the Weak
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt
Rook kills building inspector, takes 1. You draw
Tech 1 - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Still not sure what to tech as a counter, so for now I’ll do gargoyle and Boulder. Pestering plus gargoyle to break tech, Boulder to give him something tough to work through. I kinda expect a push to break my tech, gotta make sure I spread out my techs though going forward. Spells and tech 2

"

@OffKilter’s turn!

Do I have air superiority, or is that just an illusion?
P1T3


Tech StartingHand Workers

TECH
Sickness
Sparring Partner


STARTING HAND
Spectral Aven
Brave Knight
Arrest
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Jail
Lawful Search
Arrest


NextHand

Bluecoat Musketeer
Building Inspector 1/1
Plague Spitter
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($7)
Technician draw
Worker - ($6)
Brave Knight - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven 2/2 Flying Illusion
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Reputable Newsman “2” 0/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

That tower is a surprise. Maybe it’s to allow a Giant Panda transition into tech 2? Sparring Partner sounds like a good response! My economy feels a little tight, I think I’d appreciate the 1g from Aven in Scavenger more than costing my opponent the 1g in Lookout in the case of a Deteriorate.

@UrbanVelvet’s turn!

Question for folks, would deteriorate killing brave Knight keep it from returning to hand?

Reading brave knights codex database entry makes me think so, but I wanted to double check

1 Like

Sounds legit to me!

1 Like

If Deteriorate gets the kill, then yes, Brave Knight dies for real.

I hate skipping workers

"P2T3


Tech StartingHand Workers

TECH
Shadow Blade
Soul Stone


STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Gargoyle
Skeletal Archery


WORKERS
Graveyard
Jandra, the Negator


NextHand

Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($7)
Skip Worker
PBR suicides into Brave Knight, deals 2 -1/-1
Deteriorate Knight, he goes to your discard - ($6)
Hire Thieving Imp, you discard #4 - ($3)
Hire Gargoyle - ($0)
Pestering Haunt pings your tech 1 (which you didn’t list btw)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Gargoyle (0/2) *indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Skipping worker always a tough choice, but I think dropping his card count now and getting brave Knight out of the way. Not going for aven even though its the opposite choice. Between tower and gargoyle I should have enough to prevent aven from doing too much. He has to be prepping spells I figure. Still not going to bank on Rook, I’ll shoot to get vandy out soon I guess, and delaying tech 2 means I should give it some focus

"

@OffKilter’s turn!

Well played with assassinating my Brave Knight!
P1T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Focus Master


STARTING HAND
Plague Spitter
Manufactured Truth
Building Inspector 1/1
Bluecoat Musketeer


WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer


NextHand

Sparring Partner
Porkhand Magistrate
Sickness


Discard

Brave Knight
Manufactured Truth
Building Inspector
Mind-Parry Monk
Focus Master


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II : Discipline - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 3/3+A, Anti-Air, Poison
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Spectral Aven 2/2 Flying Illusion
  • :target: Lookout:

In Play:

  • Reputable Newsman “2” 0/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Nice play to get rid of the Brave Knight! My card-economy is getting dangerously low now. It feel weird to tech 2 early as player 1,… I suppose Entangling Roots could ruin my day, but otherwise I think I can hold it. Hoping to get extra value out of the Aven with the Focus Adept

@UrbanVelvet’s turn!

Been a good match so far, no idea how it will turn out!

"P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Blooming Ancient


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Ardra’s Boulder
Sacrifice the Weak


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Shadow Blade
Skeletal Archery
Soul Stone


Discard

Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Metamorphosis
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Ardra’s Boulder - ($4)
Imp and Rook trade with spitter
Pestering haunt hits your tech 2 for 1
Activate Gargoyle - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gargoyle (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Ardra’s Boulder (0/6)

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I think the goal here is to try and get him to patrol with newsman next turn so I can shadowblade. Float heavy to keep options open next turn

"

@OffKilter’s turn

Agreed: What a fun match! I wonder if my plans will work…
P1T5


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Porkhand Magistrate
Sparring Partner
Sickness


WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer


NextHand

Building Inspector
Sparring Partner
Focus Master
Sickness


Tech 2 card(s)
Get Paid - ($8)
No Worker
Orpal Gloor - ($6)
Midband Orpal - ($3)
Sickness : Gargoyle and Pestering Haunt, Haunt dies - ($1)
Orpal Gloor Sacrifices Traffic Director to finish off Gargoyle
Aven deals 2 damage to your tower (takes 1)
Tech Lab: Disease - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman “2” 0/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L4 Orpal Gloor 2/4
  • :target: Lookout:

In Play:

  • Spectral Aven 2/1 Flying Illusion

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

My first instinct is to play all the cards in my hand. My hand economy would be toast then! Midbanding Orpal into Sickness can take care of the Gargoyle and Haunt… With the Gargoyle gone my Aven can keep surviving. If I get a Focus Master next turn I can finish off the tower!

The Disease Tech Lab is a bit odd, but it feels like Gorgons would be great to draw more cards. Plus, a Grave Ultimate finishing move is possible with all of these 3 cost cards.

@UrbanVelvet’s turn!

"P2T5


Tech StartingHand Workers

TECH
Blooming Elm
Dinosize


STARTING HAND
Deteriorate
Shadow Blade
Soul Stone
Skeletal Archery


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Deteriorate
Dinosize
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
Tech 2 (Growth) - ($7)
Hire Vandy - ($5)
Deteriorate newsman
Shadow Blade newsman, you discard #1 - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Ardra’s Boulder (0/6)

In Play:

  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Well he surprised me there. Let’s hope I I’m still in it

"

@OffKilter’s turn!

P1T6


Tech StartingHand Workers

TECH
Training Grounds
Cursed Crow


STARTING HAND
Sparring Partner
Sickness
Building Inspector
Focus Master


WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer


NextHand

Traffic Director
Manufactured Truth
Mind-Parry Monk


Discard

Reputable Newsman
Building Inspector
Sickness
Training Grounds
Cursed Crow


Tech 2 card(s)
Get Paid - ($8)
Worker ??
Focus Master - ($5)
Spectral Aven kills tower (spends 1 Focus Rune)
Grave Stormborne - ($3)
Sparring Partner - ($2)
Orpal hits your Boulder for -2/-2

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Focus Master 4/3+A, 2 Focus runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • Spectral Aven 2/1 Flying Illusion
  • L4 Orpal Gloor 2/4
  • L1 Grave Stormborne 2/3 Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Growth might counter ghouls and plague labs. Cursed Crow and Training Grounds should be solid picks, regardless of the situation so far in the future. I am happy that I got out Focus Master, and now I have Grave who can assassinate Vandy if she gets big It feels like a good position, though with a 3 card draw I could find myself overextended.

@UrbanVelvet’s turn!

"P2T6


Tech StartingHand Workers

TECH
Bird’s Nest
Guargum, Eternal Sentinel


STARTING HAND
Poisonblade Rogue
Shadow Blade
Dinosize
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Skeletal Archery
Blooming Elm
Thieving Imp


Discard

Dinosize
Shadow Blade
Deteriorate
Bird’s Nest
Guargum, Eternal Sentinel


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Arg - ($7)
Dino size Vandy, vandy kills focus master - ($3)
Shadowblade Sparring Partner, you discard #1 then draw 1 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)
  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Focus master was a good play. Right now I have to bank on him playing the guessing game and not being able to get his draws. Kinda feel like I’m relying on luck to survive right now. Not feeling good.

"

@OffKilter’s turn!

P1T7


Tech StartingHand Workers

TECH
Martial Mastery
Versatile Style


STARTING HAND
Mind-Parry Monk
Traffic Director
Manufactured Truth
Brave Knight


WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Gorgon
Plague Spitter


Discard

Reputable Newsman
Building Inspector
Sickness
Training Grounds
Cursed Crow
Focus Master
Sparring Partner
Traffic Director
Martial Mastery
Versatile Style


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Brave Knight - ($6)
Mind-Parry Monk - ($1)
Both my heroes attack your Boulder (1 HP remaining)
Aven attacks your Tech 2 for 2

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mind-Parry Monk 5/4
  • :target: Lookout:

In Play:

  • Spectral Aven 2/1 Flying Illusion
  • L4 Orpal Gloor 2/4
  • L1 Grave Stormborne 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Spending all my cards, but with Brave Knight in Squad Lead and Gorgons coming up, my hand economy should have a chance to recover. Finally I can have some respite from the Shodow Blades. Now to keep the pressure up and hopefully avoid Tech III

@UrbanVelvet’s turn!

"P2T7


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Might of Leaf and Claw


STARTING HAND
Skeletal Archery
Thieving Imp
Blooming Elm


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


NextHand

Gargoyle
Skeleton Javelineer
Metamorphosis


Discard

Dinosize
Shadow Blade
Deteriorate
Bird’s Nest
Guargum, Eternal Sentinel
Blooming Elm
Guargum, Eternal Sentinel
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Thieving Imp, you discard #2 - ($5)
Maxband Arg - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Ardra’s Boulder (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Water Elemental (3/3) *anti-air

In Play:

  • L1 Vandy (2/3)
  • L5 Arg (1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Mind parry is brutal. Probably lost this with some poor mid game choices, but let’s see

"

@OffKilter’s turn!

P1T8


Tech StartingHand Workers

TECH
Martial Mastery
Death and Decay


STARTING HAND
Gorgon
Plague Spitter


WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Gorgon
Porkhand Magistrate


Discard

Reputable Newsman
Building Inspector
Sickness
Training Grounds
Cursed Crow
Focus Master
Sparring Partner
Traffic Director
Martial Mastery
Versatile Style
Plague Spitter
Martial Mastery
Death and Decay


Tech 2 card(s)
Get Paid + float - ($10)
No Worker
Gorgon - ($8)
Midband Grave - ($6)
Grave kills Thieving Imp
Maxband Graves - ($2)
Graves uses Sword Rune to kill Vandy
Maxband Orpal Gloor
Orpal Kills Boulder
Boulder Kill triggers (-) token spread to kill wisp and weaken Water Elemental (lookout costs me) - ($1)
Brave Knight kills Water Elemental (takes 2)
Mind-Parry Monk kills Argagarg Garg (takes 1)
Spectral Aven attacks tech 2 for 2

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/1, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gorgon 2/4, deathtouch
  • :target: Lookout:

In Play:

  • Spectral Aven 2/1 Flying Illusion
  • L6 Orpal Gloor 2/5
  • L7 Grave Stormborne 4/5, Readiness
  • Mind-Parry Monk 5/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

It feels like Mind-Parry-Monk did his job, if maxbanding Argagarg Garg was the best option available.

@UrbanVelvet’s turn!

1 Like

That’s gg mate. Well played

@FrozenStorm

1 Like

GG!

I was very curious about the turn 2 tower, since I only had 1 damage on the field!
I liked the gargoyle though.