NOTE @Nopethebard I messed up your opponent and deck assignments this round, you are playing against @James (not @Bryce_The_Rice) and the deck matchup is [Strength]/Feral/Growth vs [Demonology]/Disease/Necromancy
Please retake your turn 1 and my apologies for the mixup!
STARTING HAND
Sickness
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav
NextHand
Plague Spitter
Graveyard
Skeletal Archery
Discard
Imp11
Deteriorate
Sickness
Sac the Weak
Poisonblade Rogue
Gorgon
Abomination
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
deteriorate Flagbearer
Imp kills flagbearer
Sickness, birds get flu and die - ($4)
Sacrifice the Weak, Imp and Centaur die - ($2)
Jandra and Orpal kill Rook, take 2 each, Orpal levels to 3
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Orpal L3 1/1
Jandra 3/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 2
Workers: 8
Thoughts
i could use an attack and sickness to clear birds and tech up with a unit and orpal left to defend, and hope for a good draw next turn, or board clear at great card expense, not reshuffle, and fill the deck with tech IIs aiming to tech up next turn. on balance going for the more aggressive option as likely more disruptive of plans?
Well that happened. Time to course correct. He may be able to kill Arg but I need the space to tech up. Good thing I drew Snapback Again. MoLaC is my new wincon with Blooming Ancient to help curb the effects of disease.
STARTING HAND
Sickness
Deteriorate
Graveyard
Abomination (skele draw)
WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav
Skele Archery
Sickness
NextHand
Sac the Weak
Gorgon
Gorgon
Discard
Deteriorate
Abomination
Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Graveyard - ($6)
Deteriorate Centaur
Plague Spitter kills centaur, you draw
Jandra runs into Garth, dies and takes out my spotter as well in her explosion. Both in graveyard
Garth kills Rook, levels to 3
Midband Garth - ($5)
summon and sac skele for a draw - ($4)
maxband Garth, summon Cursed Crow - ($1)
Next turn: play a bunch of units, rain +1/+1s to buff everything, and see if I can activate MoLaC. If I succeed, I may well win. If I can’t, that’s probably GG.
WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav
Skele Archery
Sickness
NextHand
Imp11
Cursed Crow
Poisonblade Rogue
Discard
Deteriorate
Abomination
Abomination
Sacrifice the weak
Gorgon
Plague Lord
Plague Lord
Tech 2 card(s)
Get Paid + float - ($11)
Garth and Crow kill Wisp, 2 dmg to Garth
Garth raises a skeleton - ($10)
Sacrifice the Weak, the skeleton and Ancient die - ($8)
Gorgon - ($5)
Tech III - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Gorgon (2/4) Deathtouch, draw on death
In Play:
Garth L7 3/2
Cursed Crow 3/3 flying, discard on base damage
Graveyard (Plague Spitter, Jandra) 3HP
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
Molac says they are going for a wide board. Plague Lord says no to that.