[XCAFRR19 Round2] Nopethebard [Strength]/Feral/Growth vs James [Demonology]/Disease/Necromancy

@James here we go
Good luck have fun!

P1t1

Hand

Morningstar Flagbearer
Snapback
Grappling hook
Savior monk
Fox Primus

Worker

Fox Primus

Get paid ($4)
Worker ($3)
Hire Morningstar Flagbearer ($0)

Scavenger: Morningstar Flagbearer (2/2)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Aged Sensei
Safe attacking
Smoker
Sensei’s Advice
Fox Viper

Thoughts

I have Snapback to cover hero strats… so he’ll probably go Disease. I think Calamandra will be a good plan while Flagbearer covers Doom Grasp.

NOTE @Nopethebard I messed up your opponent and deck assignments this round, you are playing against @James (not @Bryce_The_Rice) and the deck matchup is [Strength]/Feral/Growth vs [Demonology]/Disease/Necromancy

Please retake your turn 1 and my apologies for the mixup!

1 Like

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons
Deteriorate
Poisonblade Rogue
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Jandra, the Negator


Discard

Deteriorate
Graveyard
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

keeping it simple with mono black

P1t2

Hand

Aged Sensei
Fox viper
Safe attacking
Smoker
Sensei’s Advice

Worker

Smoker

Tech

Centaur and Birds’ nest

Get paid ($5)
Worker ($4)
Build Tech 1 ($2)
Hire Rook ($0)

Scavenger: Morningstar Flagbearer (2/2)
In play: Rook (2/4)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Grappling hook
Sensei’s Advice
Aged Sensei
Birds nest
Centaur

P2T2


Tech StartingHand Workers

TECH
Sickness
Plague Spitter


STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Summon Skeletons
Pestering Haunt


NextHand

Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Sickness
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech I - ($5)
Call up Jandra, the Negator - ($2)
Hire Orpal - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Imp 2/2
  • :target: Lookout:

In Play:

  • Orpal L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

teched some answers to birds

1 Like

P1t3

Hand

Grappling hook
Sensei’s Advice
Aged Sensei
Birds nest
Centaur

Worker

Sensei’s Advice

Tech

Entangling Vines and Centaur

Get paid ($6)
Worker ($5)
Cast Birds Nest ($3) 2 birds fly in
Hire Centaur ($0)

Squad leader: Morningstar Flagbearer (2/2)
Elite: Centaur (3/4)
Scavenger: bird (1/1)
Technician: bird (1/1)
In play: Rook (2/4)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 4

New Hand

Savior monk
Fox viper
Safe attacking
Snapback

Thoughts

No StW cheese for him. He will be pretty limited in terms of the damage he can do.

P2T3


Tech StartingHand Workers

TECH
Gorgon
Abomination


STARTING HAND
Sickness
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav


NextHand

Plague Spitter
Graveyard
Skeletal Archery


Discard

Imp11
Deteriorate
Sickness
Sac the Weak
Poisonblade Rogue
Gorgon
Abomination


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
deteriorate Flagbearer
Imp kills flagbearer
Sickness, birds get flu and die - ($4)
Sacrifice the Weak, Imp and Centaur die - ($2)
Jandra and Orpal kill Rook, take 2 each, Orpal levels to 3

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal L3 1/1
  • Jandra 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

i could use an attack and sickness to clear birds and tech up with a unit and orpal left to defend, and hope for a good draw next turn, or board clear at great card expense, not reshuffle, and fill the deck with tech IIs aiming to tech up next turn. on balance going for the more aggressive option as likely more disruptive of plans?

2 Likes

P1t4

Hand

Safe attacking
Snapback
Entangling vines
Fox viper
Savior monk

Worker

Fox viper

Tech

Blooming Ancient and MoLaC

Get paid + scavenger ($8)
Worker ($7)
Hire Arg ($5)
Build Tech 2: Growth ($1)
Research Safe Attacking ($0)

Squad leader: wisp (0/1)
Scavenger: Arg (1/3)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Centaur
Morningstar Flagbearer
Snapback
Aged Sensei
Grappling hook

Thoughts

Well that happened. Time to course correct. He may be able to kill Arg but I need the space to tech up. Good thing I drew Snapback Again. MoLaC is my new wincon with Blooming Ancient to help curb the effects of disease.

P2T4


Tech StartingHand Workers

TECH
Cursed Crow
Gorgon


STARTING HAND
Skeletal Archery
Plague Spitter
Graveyard


WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav
Skele Archery


NextHand

Sickness
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jandra kills Wisp, overpowers one damage to Arg
Level Orpal to 4 - ($8)
Orpal finishes off Arg, maxbands and heals
Tech II (disease) - ($4)
Plague Spitter - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: plague Spitter 3/3, deals -runes
  • :target: Lookout:

In Play:

  • Orpal L6 2/5
  • Jandra 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hope for a gorgon for hand recovery

2 Likes

P1t5

Hand

Centaur
Morningstar Flagbearer
Snapback
Aged Sensei
Grappling hook

Worker

Morningstar Flagbearer

Tech

MoLaC and Blooming Elm

Get paid + scavenger ($9)
Worker ($8)
Hire Rook ($6)
Cast Snapback ($3) in comes Garth
Hire Centaur ($0)

Technician: Centaur (3/4)
In play: Rook (2/4) Safe attacking

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 2
Discard: 5

New Hand

Centaur
Might of Leaf and Claw
Blooming Ancient
Birds nest

P2T5


Tech StartingHand Workers

TECH
Cursed Crow
Abomination


STARTING HAND
Sickness
Deteriorate
Graveyard
Abomination (skele draw)


WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav
Skele Archery
Sickness


NextHand

Sac the Weak
Gorgon
Gorgon


Discard

Deteriorate
Abomination


Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Graveyard - ($6)
Deteriorate Centaur
Plague Spitter kills centaur, you draw
Jandra runs into Garth, dies and takes out my spotter as well in her explosion. Both in graveyard
Garth kills Rook, levels to 3
Midband Garth - ($5)
summon and sac skele for a draw - ($4)
maxband Garth, summon Cursed Crow - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L7 3/4
  • Cursed Crow 3/3 flying, discard on base damage
  • Graveyard (Plague Spitter, Jandra) 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

[/details]

1 Like

P1t6

Hand

Centaur
Birds nest
Entangling vines
Might of Leaf and Claw
Blooming Ancient

No worker

Tech

Huntress 2x

Get paid ($9)
Hire Blooming Ancient ($5)
Research Might of Leaf and Claw ($2)
Hire Arg ($0)
Blooming Ancient gives its runes to Arg

Squad leader: Wisp (0/1)
Elite: Arg (3/5)
In play: Blooming Ancient (2/4) Safe Attacking; Might of Leaf and Claw

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 7
Discard: 0

New Hand

Savior monk
Huntress
Huntress
Morningstar Flagbearer
Birds nest

Thoughts

Next turn: play a bunch of units, rain +1/+1s to buff everything, and see if I can activate MoLaC. If I succeed, I may well win. If I can’t, that’s probably GG.

Ancients get runes from heroes arriving, but they can only give runes to units.

2 Likes

Then it gives them to the wisp

P2T6


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Sac the Weak
Gorgon
Gorgon


WORKERS
Summon Skeletons
Pestering Haunt
Skele Jav
Skele Archery
Sickness


NextHand

Imp11
Cursed Crow
Poisonblade Rogue


Discard

Deteriorate
Abomination
Abomination
Sacrifice the weak
Gorgon
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + float - ($11)
Garth and Crow kill Wisp, 2 dmg to Garth
Garth raises a skeleton - ($10)
Sacrifice the Weak, the skeleton and Ancient die - ($8)
Gorgon - ($5)
Tech III - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gorgon (2/4) Deathtouch, draw on death

In Play:

  • Garth L7 3/2
  • Cursed Crow 3/3 flying, discard on base damage
  • Graveyard (Plague Spitter, Jandra) 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Molac says they are going for a wide board. Plague Lord says no to that.

1 Like

Well I see no way out of this. GGWP

1 Like

GG! I enjoyed that game :grin:

1 Like

@FrozenStorm

2 Likes

Thank you for tagging me @charnel_mouse :slight_smile: Players, please remember to @ me when a game completes so I don’t miss marking scores!

Also Mono Black is such a user friendly car XD

2 Likes

Sorry my bad
Black is a safe bet

1 Like