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[XCAFRR19 Round2] EricF [Feral]/Growth/Disease vs bomber678 [Discipline]/Necromancy/Law

@Bomber678 sorry for the late start. gl, hf!

P1, Turn 1
  1. Rich Earth — Tech 0 -> Worker
  2. Ironbark Treant — Tech 0
  3. Verdant Tree — Tech 0
  4. Forest’s Favor — Magi
  5. Merfolk Prospector — Tech 0

4 gold (4)
Cal (2)
Worker (1)
Prospector (0)
Discard 3, Draw 5.

L1 Cal (2/3)
Merfolk Prospector (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

1 Like
Turn 1

Hand: Safe Attacking, Smoker, Morningstar Flagbearer, Saviour Monk, Fox Viper
Workers: Fox Viper


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Saviour Monk ($2)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Saviour Monk (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 2
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Snapback, Sensei’s Advice, Aged Sensei, Fox Primus, Grappling Hook

Discard

Safe Attacking, Morningstar Flagbearer, Smoker

Think

I have no idea
I was about to write more, but that seems apt.

P1, Turn 2

Rampant Growth — Magic
Spore Shambler — Tech 0
Playful Panda — Tech 0
Tiger Cub — Tech 0 -> Worker
Young Treant — Tech 0

Tech Huntress and Centaur

5 gold (5)
Prospect (6)
Worker (5)
Tech I (3)
Level Cal to 3 (1)
Cal kills Monk
Discard 4, rs, Draw 5. Float 1 gold.

L3 Cal (3/1)
Merfolk Prospector (1/1)

Base - 20
Tech I - 5

6 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0

Turn 2

Hand: Snapback, Sensei’s Advice, Aged Sensei, Fox Primus, Grappling Hook
Tech: Sparring Partner, Rambasa Twin
Workers: Fox Viper, Grappling Hook


  1. Tech 2 cards
  2. Get paid (+$6, $8)
  3. Hire a worker ($7)
  4. Build Tech 1 ($5)
  5. Summon Fox Primus ($2)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Fox Primus (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Saviour Monk, Aged Sensei, Rambasa Twin, Snapback, Morningstar Flagbearer

Discard

Thinking

Just went back and saw more was added to the post about this deck. Guess I’ll try to follow it and see where it gets me.

P1, Turn 3
  1. Playful Panda — Tech 0
  2. Centaur
  3. Forest’s Favor — Magi
  4. Huntress
  5. Ironbark Treant — Tech 0 -> Worker

Tech Feral Strike + Blooming Elm

6 gold + Prospect (8)
Worker (7)
Max Cal (5)
Cal kills Primus
Centaur (2)
Huntress (0)
Discard 2, Draw 4.

Scavenger - Centaur (3/4)
Technicain - Huntress (3/3)

L5 Cal (4/3)
Merfolk Prospector (1/1)

Base - 20
Tech I - 5

7 workers, 1 gold
Hand: 4
Deck: 0
Discard: 4

Next Hand
  1. Spore Shambler — Tech 0
  2. Rampant Growth — Magic
  3. Young Treant — Tech 0
  4. Verdant Tree — Tech 0
Turn 3

Hand: Saviour Monk, Aged Sensei, Rambasa Twin, Snapback, Morningstar Flagbearer, Safe Attacking
Tech: Insurance Agent, Insurance Agent
Workers: Fox Viper, Grappling Hook, Aged Sensei


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $9)
  4. Hire a worker ($8)
  5. Summon Rambasa Twins ($4)
  6. Build Tech 2 Law ($0)
  7. Discard 4, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Rambasa Twin (3/2)
    :pschip:Technician: Rambasa Twin (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Sensei’s Advice, Sparring Partner, Smoker, Insurance Agent, Fox Primus

Discard

Thenk

Decided to just advance tech while I have some spare gold. This way I’m threatening both Techs, and I don’t… think he can kill both? Maybe he can though. Even if he does, I can mount a reasonable Tech 0 defence.

P1, Turn 4
  1. Spore Shambler — Tech 0
  2. Rampant Growth — Magic
  3. Young Treant — Tech 0
  4. Verdant Tree — Tech 0 -> Worker

Tech Dinosize and Carrion Curse

7 gold + Prospect (9)
Worker (8)
Tech II Growth (4)
Spore Shambler (1), move a rune to Centaur (0)
Centaur kills both Twins
Cal and Huntress hit your Base for 7
Discard 2, rs, Draw 4

Technician - Spore Shambler (1/2) [1 rune]

Centaur+ (4/2)
Huntress (3/3)
L5 Cal (4/3)

Merfolk Prospector (1/1)

Base - 20
Tech I - 5
Tech II - 5 (Growth)

8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Next Hand
  1. Forest’s Favor — Magi
  2. Carrion Curse
  3. Playful Panda — Tech 0
  4. Young Treant — Tech 0
Turn 4

Hand: Sensei’s Advice, Sparring Partner, Smoker, Insurance Agent, Fox Primus, Saviour Monk
Tech: Lich’s Bargain, Lich’s Bargain
Workers: Fox Viper, Grappling Hook, Aged Sensei, Smoker


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Hire a worker ($8)
  5. Summon Fox Primus ($5)
  6. Summon Insurance Agent, insuring Fox Primus ($4)
  7. Summon Sparring Partner ($3)
  8. Build a Tower ($0)
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fox Primus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Sparring Partner (2/2)
    :pschip:Technician: Insurance Agent (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 13
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Safe Attacking, Snapback, Insurance Agent, Morningstar Flagbearer

Discard

Lich’s Bargain, Lich’s Bargain, Snapback, Sensei’s Advice, Rambasa Twin

Thonk

Still following the roadmap, we’ll see where it leads. Currently, huge base damage. Not good.

P1, Turn 5
  1. Forest’s Favor — Magi
  2. Carrion Curse
  3. Playful Panda — Tech 0 -> Worker
  4. Young Treant — Tech 0

Defense: Tower, 3, 2, 2 // 4, 5, 5 = 7 // 4-10
Attack: +1, 1 (+1), 4o, 3s, 4 = 14?

… no way to hit Insurance Agent before Primus

Tech Blooming Ancient and Galina Glimmer

8 gold + Prospect (9)
Orpal (7)
Level to 4 (4)
Tap Spore Shambler to move rune to Centaur
Sacrifice Spore Shambler to -1 rune Fox Primus
Centaur kills Primus and Insurance Agent. You reshuffle them and draw 2 cards (and get 3g)
Carrion Curse (1) - take a look at your new hand @Bomber678 discard the two non-units
Worker (0)
Discard 2, Draw 4

SQL - Huntress (3/3 +1)

L5 Cal (4/3)
L4 Orpal (2/4)
Centaur++ (5/1)
Merfolk Prospector (1/1)

Base - 20
Tech I - 5
Tech II - 5 (Growth)

9 workers, 0 gold
Hand: 4
Deck: 0
Discard: 6

Next Hand

Feral Strike
Blooming Elm
Rampant Growth — Magic
Dinosize

Safe attacking, snapback, insurance agent, morningstar flagbearer, rambasa twin, saviour monk.

To any spectator confused about why I had snapback in my hand and discard (as I was) it was because I meant to type saviour monk for the discard.
Typing these turns out myself leads to occasional errors.

1 Like

Ol, no further attack, discard the Snapback and Safe and go ahead.

Turn 5

Hand: Insurance Agent, Morningstar Flagbearer, Rambasa Twin, Saviour Monk
Tech: Censorship Council, Versatile Style
Workers: Fox Viper, Grappling Hook, Aged Sensei, Smoker, Saviour Monk


  1. Technician and Insurance draws
  2. Discards
  3. Tech 2 cards
  4. Get paid (+$9, $12)
  5. Hire a worker ($11)
  6. Summon Rambasa Twins ($7)
  7. Summon Insurance Agent, Insuring Rambasa Twin 1 ($6)
  8. Summon Morningstar Flagbearer ($3)
  9. Sparring Partner buffs Flagbearer
  10. Ready Sparring Partner ($1)
  11. Sparring Partner buffs Insurance Agent
  12. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Rambasa Twin 1 (3/2+A) (Insured)
    :psfist:Elite:
    :ps_:Scavenger: Rambasa Twin 2 (3/2)
    :pschip:Technician: Morningstar Flagbearer (3/3)
    :target:Lookout: Insurance Agent (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Sparring Partner (2/2)
  • Base: 13
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 2
  • Deck: 3
  • Discard: 4

Hand

Sensei’s Advice, Lich’s Bargain

Discard

Censorship Council, Safe Attacking, Snapback, Versatile Style

Stonks

Big insurance big profit.
Now uhhh how do I win?

9 gold + prospect (10)
Max Orpal (8)
Cal trades with Twin 1
Sac prospector to -1 flagbearer
Huntress trades with Lookout, sparking flagbearer
Orpal kills twin 2, spreading rune to kill flagbearer
Arg (6)
Dinosize (2) and rampant Growth (0) on Centaur
Centaur breaks your Base for 13 - gg! @FrozenStorm

Crikey. my stonks