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[XCAFRR19 Round2] CarpeGuitarrem [Fire]/Present/Growth vs Zhavier [Anarchy]/Past/Strength

@zhavier sorry about the delay! I forgot to set notifications on the XCAFRR thread!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Scorch
Mad Man
Careless Musketeer


WORKERS
Pillage


NextHand

Bloodrage Ogre
Bombaster
Makeshift Rambaster
Charge
Bloodburn


Discard

Careless Musketeer
Scorch
Mad Man


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Argagarg, Wisp arrives - ($1)
Summon Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog (frenzy 1) 1/1

In Play:

  • L1 Argagarg Garg 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

What an interesting pair of decks. What I’m seeing from the opposition is a lot of early-game tempo that snowballs, potentially into Slow-Time Generator. Very aggressive. So I just have to deal with that. Let’s throw some chump blockers in there.

@zhavier’s turn!

P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bombaster
Careless Musketeer
Nautical Dog
Scorch


WORKERS
Careless Musketeer


NextHand

Pillage
Makeshift Rambaster
Charge
Bloodburn


Discard

Mad Man
Scorch
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
zane kills wisp - ($2)
mad man kills dog - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Bombaster
Charge


WORKERS
Pillage
Bloodburn


NextHand

Nautical Dog
Makeshift Rambaster
Mad Man
Scorch
Careless Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bloodrage Ogre - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Argagarg Garg 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So my two options here: BRO and bunker up, or Rambaster and use Arg to bust up the Doggo. The latter leaves Arg open to being killed by midband Zane, however. Though that does let me Jaina into Flame Arrow. Probably safer to build towards Tech 1 instead.

@zhavier’s turn!

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Bloodburn
Pillage
Makeshift Rambaster
Charge


WORKERS
Careless Musketeer
Pillage


NextHand

Mad Man
Stewardess of the Undone
Bloodrage Ogre
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodburn - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane 2/2
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Spirit of the Panda


STARTING HAND
Makeshift Rambaster
Scorch
Mad Man
Nautical Dog
Careless Musketeer


WORKERS
Pillage
Bloodburn
Careless Musketeer


NextHand

Argonaut
Bombaster
Charge
Argonaut


Discard

Mad Man
Bloodrage Ogre
Scorch
Nautical Dog
Tricycloid
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Mad Man - ($4)
Argagarg and Mad Man kill Nautical Dog
Bloodrage Ogre trades with Zane, you draw a card, Argagarg levels to 3 and heals
Summon Makeshift Rambaster, it deals 3 damage to your Tech 1 - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Argagarg Garg 1/4
  • Makeshift Rambaster (haste, can’t patrol) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

One play is a costly Scorch and then use BRO (with Arg help?) to kill the squad leader. This costs a lot of gold and doesn’t put me ahead on board very much. Second option is to use Mad Man plus Arg to kill the Doggo, then BRO trades with Zane. This leaves me with four gold to spend. I don’t have the workers for Tech II, but being able to threaten something nasty seems like a grand idea. Maybe Rambaster comes out, and I bank 2 gold for Tech II next turn. (I have to play a second card this turn, or else I’ll draw into my discard, and I really want a shot at hitting a Tech 2 after next turn.

@zhavier’s turn!

"P2T3


Tech StartingHand Workers

TECH
Slow-Time Generator
Second Chances


STARTING HAND
Bloodrage Ogre
Stewardess of the Undone
Mad Man
Scorch
Makeshift Rambaster


WORKERS
Careless Musketeer
Pillage
Scorch


NextHand

Second Chances
Charge
Bombaster
Slow-Time Generator
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook - ($4)
Tech 2 past - ($0)
Bloodburn pings tech 1

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Charge
Bombaster
Argonaut
Argonaut


WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster


NextHand

Spirit of the Panda
Tricycloid
Mad Man
Argonaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Argonaut - ($5)
Build Tech II – Present - ($1)
Build Tech Lab – Growth - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Argagarg Garg 1/4
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste, can’t patrol) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

What spookyness do I have to worry about? Yesterday’s Golgort is a little scary, but the big one is probably shenanigans with Rememberer. Shimmer Ray is a little freaky, but I have Water Elemental. Teching Flame Arrow to cover most of the potential Tech II options.

@zhavier’s turn!

P2T4


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Bombaster
Stewardess of the Undone
Charge
Slow-Time Generator
Second Chances


WORKERS
Careless Musketeer
Pillage
Scorch


NextHand

Mad Man
Stewardess of the Undone
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre


Discard

Bombaster
Charge
Second Chances
Rememberer
Rememberer


Tech 2 card(s)
Get Paid - ($8)
Slow-Time Generator, note, just reduce the starting gold in the get paid step of the spreadsheet - ($3)
Stewardess of the Undone, bounces Makeshift back to hand - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Slow-Time Generator :heart: 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This is probably a super ballsy move, but here goes!

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Argonaut
Mad Man
Tricycloid
Spirit of the Panda


WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster
Makeshift Rambaster (haste, can’t patrol) 1/2


NextHand

Scorch
Flame Arrow
Flame Arrow
Charge
Nautical Dog


Discard

Argonaut
Mad Man
Tricycloid
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid (slowly) - ($4)
Argagarg bestows the Spirit of the Panda upon the Argonaut - ($0)
Exhaust Argagarg to give +1 atk and armor to Argonaut
Argonaut kills Rook without exhausting and takes 1 damage, Argagarg levels to max and summons an elemental - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 5/5+a with Spirit of the Panda (healing 1, gain (1) when attacking)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Water Elemental (anti-air) 3/3

In Play:

  • L5 MAX Argagarg Garg 1/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm, that’s interesting. but Spirit of the Panda to the rescue! looks like we get maxband Arg and a big beefy Argo AND a worker

@zhavier’s turn!I

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Undo
Shimmer Ray


STARTING HAND
Nautical Dog
Bloodrage Ogre
Stewardess of the Undone
Mad Man
Makeshift Rambaster


WORKERS
Careless Musketeer
Pillage
Scorch


NextHand

Bombaster
Nautical Dog
Rememberer
Rememberer
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($4)
Stewardess of the Undone, bounces elemental - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone 3/3
  • :ps_: Scavenger: Stewardess of the Undone 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Slow-Time Generator :heart: 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Yup, panda spirit, damn. Well, this just got crazy

Your tech 1 should be at 4, not 5.

1 Like

Sorry about that, it’s fixed going forward.

P1T6


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Charge
Scorch
Flame Arrow
Nautical Dog
Flame Arrow


WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster
Makeshift Rambaster (haste, can’t patrol) 1/2
Flame Arrow


NextHand

Hyperion
Nautical Dog
Bloodrage Ogre
Charge
Temporal Distortion


Tech 2 card(s)
Get Paid (slowly), my units and heroes heal 1 - ($4)
Argagarg casts Scorch on Elite, dealing 2 damage - ($0)
Argagarg kills Elite and takes 3 damage
Argonaut kills your Scavenger without exhausting, I get a gold from attacking - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 5/4+a with Spirit of the Panda (healing 1, gain (1) when attacking)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 MAX Argagarg Garg 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Flame Arrow not looking great now, lol. gonna avoid summoning Jaina because I want Geiger TD potentially.

Also, I dub this squad Team Arg.

@zhavier’s turn!

P2T6


Tech StartingHand Workers

TECH
Shimmer Ray
Origin Story


STARTING HAND
Bloodrage Ogre
Bombaster
Rememberer
Nautical Dog
Rememberer


WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog


NextHand

Charge
Makeshift Rambaster
Undo
Mad Man


Discard

Stewardess of the Undone
Stewardess of the Undone
Rememberer
Rememberer
Shimmer Ray
Origin Story


Tech 2 card(s)
Get Paid + Scav - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)
Bloodburn Hits Tech 2 for 1.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Slow-Time Generator :heart: 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

"P1T7


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Hyperion
Temporal Distortion
Nautical Dog
Charge
Scorch


WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster
Makeshift Rambaster (haste, can’t patrol) 1/2
Flame Arrow


NextHand

Blooming Ancient
Flame Arrow
Blooming Ancient
Tricycloid
Argonaut


Discard

Nautical Dog
Temporal Distortion
Charge
Scorch
Bloodrage Ogre


Tech 0 card(s)
Get Paid (slowly), all my units and heroes heal 1 - ($4)
Argagarg exhausts to give Argonaut +1 atk and armor
Argonaut kills Bombaster without exhausting, takes 1 damage, generates a gold - ($5)
Summon Hyperion - ($0)
Hyperion kills Bloodrage Ogre and takes 3 damage, I draw

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 5/4+a with Spirit of the Panda (healing 1, gain (1) when attacking)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 MAX Argagarg Garg 1/3
  • Hyperion (haste) 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Is this an earthquake setup?? but how does Rook get to max and stay alive with Spirit Argo and Hype pressure?

@zhavier’s turn!
"

P2T7


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Ardra’s Boulder


STARTING HAND
Mad Man
Charge
Undo
Makeshift Rambaster
Shimmer Ray


WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog


NextHand

Makeshift Rambaster
Mad Man
Second Chances
Charge
Origin Story


Tech 2 card(s)
Get Paid + Scav - ($5)
Prynn - ($3)
Undo Argonaut, discard Spirit - ($0)
Bloodburn pings Hyperion

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Prynn 2/3, fading 4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Slow-Time Generator :heart: 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

so, Undo leaves him hyperion, i can ping him down so even arg cant keep him alive against prynn, so i wont have to deal with geiger bouncing a Hyperion after attacking with it.

REDOING

P1T8


StartingHand Workers

STARTING HAND
Tricycloid
Blooming Ancient
Blooming Ancient
Flame Arrow
Argonaut
Mad Man
Temporal Distortion


WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster
Makeshift Rambaster (haste, can’t patrol) 1/2
Flame Arrow


NextHand

Bloodrage Ogre
Nautical Dog
Charge
Scorch
Spirit of the Panda


Discard

Argonaut
Argonaut
Tricycloid
Blooming Ancient
Blooming Ancient
Temporal Distortion
Flame Arrow
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Argagarg buffs Hyperion with +1atk and armor
Summon Geiger - ($2)
Hyperion kills Prynn, draws a card, Geiger levels to mid
Maxband Geiger, flicker Hyperion - ($0)
Hyperion breaks your Tech 1, your base takes 2, I draw a card

Float ($0)
Discard 8, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 MAX Max Geiger (sparkshot) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 MAX Argagarg Garg 1/3
  • Hyperion (haste) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Grumble grumble, forgot about Undo. I could drop a Blooming Ancient, or I could drop Geiger. If I Argboost my Hyperion, I can drop Geiger and level him to max this turn, flicker Hyperion. This also should draw Spirit into my deck.

@zhavier’s turn!

Forgot BB ping, will redo

Yes indeed, Hyperion would not survive the attack :slight_smile:

Revised turn here:

P1T8


StartingHand Workers

STARTING HAND
Tricycloid
Blooming Ancient
Blooming Ancient
Flame Arrow
Argonaut
Mad Man


WORKERS
Pillage
Bloodburn
Careless Musketeer
Bombaster
Makeshift Rambaster (haste, can’t patrol) 1/2
Flame Arrow


NextHand

Spirit of the Panda
Argonaut
Temporal Distortion
Charge
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Hyperion trades with Prynn, levels fizzle, I draw a card
Argagarg deals 1 damage to your Tech 1
Summon Blooming Ancient - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient 2/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 MAX Argagarg Garg 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@zhavier’s turn!

Sllllloooooooowwwwww…

"P2T8


Tech StartingHand Workers

TECH
Second Chances
Calypso Vystari


STARTING HAND
Second Chances
Origin Story
Mad Man
Makeshift Rambaster
Charge


WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog
Second Chances


NextHand

Bloodrage Ogre
Stewardess of the Undone
Shimmer Ray
Rememberer
Yesterday’s Golgort


Discard

Origin Story
Charge
Makeshift Rambaster
Second Chances
Calypso Vystari


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Mad Man - ($0)
Bloodburn pings tech 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 0 rune
  • Slow-Time Generator :heart: 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ya know, eventually he has to actually break the slow time. I don’t know why he is insisting on leaving it alone. He has shown a willingness to use scorch, but yet here we are.

"