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[XCAFRR19 Round1] NekoAtl [Discipline]/Necromancy/Law vs Nopethebard [Discipline]/Strength/Finesse

GL HF @Nopethebard!

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Grappling Hook
Fox Viper
Morningstar Flagbearer
Safe Attacking


WORKERS
Morningstar Flagbearer


NextHand

Smoker
Snapback
Aged Sensei
Fox Primus
Sensei’s Advice


Discard

Fox Viper
Savior Monk
Grappling Hook


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Safe Attacking - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Grave Stormborne (2/3) Sparkshot, resist 1

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

So, this is basically one of my favorite decks ([Disc]/Law/Past) without the devastating game-winning combo. I guess Necromancy was thrown in for Doom Grasp, maybe? But that’s easily shut down by Mind-Parry Monk, so probably I should just treat this as [Discipline]/Law. I guess Hooded Executioner could take out a Tech III following Judgment Day, but better to not let the Tech III be played in the first place, if possible. I guess Judgment Day could also clear away Mind-Parry Monk, then allow Garth to Nether Drain Rook down from maxband, and follow up with Doom Grasp, but that’s super awkward; I would much prefer to just be able to unsummon him… and actually, I can, with Snapback, so Garth seems mostly useless. And, I’m against one of the best-performing tournament decks; this is gonna be rough. For now, I’ll just go aggressive with Grave and dump the upgrade to shrink my cycle. Patrolling Lookout in case of Snapback, because why not?

Good luck have fun
P2t1

Hand

Fox Viper
Aged Sensei
Morningstar Flagbearer
Smoker
Sensei’s Advice

Worker

Sensei’s Advice

Get paid ($5)
Worker ($4)
Hire Aged Sensei ($3)
Hire Rook ($1)
Build Tech 1 ($0)

Technician: Aged Sensei (1/1)
In play: Rook (2/4)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Fox Primus
Savior monk
Grappling hook
Safe attacking
Snapback

Thoughts

I think Strength is the appropriate tech path. Colossus finish?

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Tax Collector


STARTING HAND
Smoker
Snapback
Sensei’s Advice
Aged Sensei
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Snapback
Sparring Partner
Savior Monk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave kills Sensei
Aged Sensei - ($3)
Smoker - ($2)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A) Stealth, escape artist
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Grave Stormborne (2/2) Sparkshot [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Sensei is too valuable to leave on the board, so he dies. Birds will be a pain to deal with, but I don’t need to worry about them just yet, so for the moment I’ll try to apply more pressure.

P2t2

Hand

Savior monk
Snapback
Smoker
Safe attacking
Fox Primus
Grappling hook

Worker

Fox Primus

Tech

Rambasa Twin and Earthquake

Get paid ($6)
Worker ($5)
Cast Grappling Hook ($5) Smoker bounces
Midband Rook ($1)
Rook kills Grave. He gains 2 levels
Research safe attacking ($0)

In play: Rook (3/3) Safe Attacking

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Fox Viper
Morningstar Flagbearer
Rambasa Twin
Earthquake
Aged Sensei

Thoughts

Change of plans: the earth will quake.

@Nopethebard I think you forgot to account for his aged sensei

Rook’s midband makes Sensei irrelevant.

1 Like

And clearly I need to wake up some more lol. Forgot about his midband

1 Like

As did I, until I was brutally reminded. :laughing:

3 Likes

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Sparring Partner


STARTING HAND
Snapback
Savior Monk
Sensei’s Advice
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker


NextHand

Snapback
Sparring Partner
Grappling Hook
Fox Viper
Tax Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Bigby Hayes - ($2)
Heroes’ Hall - ($0)

Float ($0)
Stash 1, Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Bigby Hayes (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Right… Rook midband. Now would be a good time to have another white hero, but at least Bigby can allow me to float Snapback… though it’ll probably be too late to stop Birds from arriving. I think Garth was thrown into the mix to use Nether Drain to bounce maxbands between Grave and Garth, for accumulating sword runes and units, but it’ll be a while before I can pull that off… might be worth considering Discipline tech II just for the Training Grounds to kick-start that cycle.

P2t3

Hand

Fox Viper
Morningstar Flagbearer
Rambasa Twin
Earthquake
Aged Sensei

Worker

Fox Viper

Tech

Earthquake and Sparring Partner

Get paid ($7)
Worker ($6)
Maxband Rook ($5)
Hire Rambasa Twin ($1). His brother joins in
Float 1 gold

Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
Lookout: Rook (4/6)+
In play: Safe Attacking

Base: 20
Tech 1: 5
8 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Snapback
Smoker
Savior monk
Grappling hook
Sparring Partner

Thoughts

This looks good for me. If he attacks, the attacking units will die and I get more resources, potentially drawing Earthquake. If he doesn’t attack, I can just put a bunch of stuff on the board and do my own strike at the same time.

Thank you for serving Grave on a platter. Let’s see where I can go with this…

Well, at least I can recover some value after that oversight… and here’s hoping you double-teched Earthquake.

P1T4


Tech StartingHand Workers

TECH
Injunction
Rambasa Twin


STARTING HAND
Snapback
Grappling Hook
Fox Viper
Tax Collector
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper


NextHand

Martial Mastery
Tax Collector
Sensei’s Advice
Savior Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave Stormborne - ($4)
Expensive Snapback, summon River - ($0)
Grappling Hook Scavenger to Lookout
Sensei tutors Bigby
Bigby kills Lookout
Sparring Partner trains Grave

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (3/4A) Sparkshot [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Bigby Hayes (2/1) [2 damage]
  • Aged Sensei (1/1)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

If he’s paying to maxband Rook, he might be setting up for Earthquake… but he won’t be able to cast 2, meaning I can risk postponing Snapback for a turn as long as I can guard against direct building damage… but, that’s a big “if”. Better to just pay up and ditch him.

P2t4

Hand

Snapback
Smoker
Savior monk
Grappling hook
Sparring Partner

No worker

Tech

Doubling Barbarbarian 2x

Get paid + float ($9)
Snapback Grave ($5) bring in Garth
River kills Bigby and midbands
Rambasa Twin safely kills Garth. River maxbands
Hire Smoker ($5)
Hire Sparring Partner ($4)
Build Tech 2: Strength ($0)

Technician: Smoker (1/1)
In play: River (3/4) Sparring Partner (2/2) Rambasa Twin (3/2) Safe Attacking

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 4
Deck: 0
Discard: 5

New Hand

Aged Sensei
Earthquake
Earthquake
Morningstar Flagbearer

Thoughts

Triple hero murder. I like this even more than my original turn.

River doesn’t sideline heroes.

2 Likes

Her card just says “patroller” not “patrolling unit”

1 Like

Heroes do not have a tech level, so “tech X patroller” can only refer to a unit.

3 Likes

Okay. Let me redo my turn

Fixed. Let’s continue. I actually like my new turn better

P1T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Grounds


STARTING HAND
Savior Monk
Sensei’s Advice
Martial Mastery
Tax Collector


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Sensei’s Advice


NextHand

Grappling Hook
Sparring Partner
Injunction
Rambasa Twin


Discard

Tax Collector
Martial Mastery
Mind-Parry Monk
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sensei safely kills Smoker
Partner safely kills Partner
Savior Monk - ($5)
Tech II: Discipline - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) Healing 1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Aged Sensei (1/1)
  • Sparring Partner (2/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Ugh, was hoping he didn’t have Snapback in hand. Want to get a Mind-Parry Monk to prevent this from happening in the future.