[XCAFRR19 Round1] James [Fire]/Truth/Disease vs EricF [Strength]/Feral/Growth

P1T6


Tech StartingHand Workers

TECH
Sickness
Plague Lord


STARTING HAND
Abomination
Gorgon
Bloodrage Ogre
Fire Dart
Rambaster
N Dog


WORKERS
Pillage
Scorch
Bombaster
Bloodburn
Careless Musketeer
N Dog


NextHand

Charge
Lobber
Firebat
plague spitter
Mad Man


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Abomination - your birds, smoker, wisp all die. You get gold. - ($3)
Gorgon - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination 6/6A
  • :psfist: Elite:
  • :ps_: Scavenger: Gorgon 1/3 (-1 from Abomination), deathtouch
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Disease)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@EricF friendly reminder to continue play :slightly_smiling_face:

Sorry about that, I was sick and away from easy computer use. I should have a turn tomorrow.

1 Like
P2, Turn 6
  1. Bird’s Nest
  2. Grappling Hook — Magic
  3. Blooming Ancient

Attack: 2, 2, 3+, 1, Hook, +2-3 runes
Defense: 7, 3

Tech nothing
10 gold (11)
Blooming Ancient (7)
Level Cal (5),
Cal dies on Abomination, dealing 4 damage
Level Arg to 3 (3), Arg buffs Huntress
Huntress trades with Abomination
Bird’s Nest (1)
Move runes
Discard 1, Draw 2, rs, Draw 1. Float 1 gold.

Scavenger - Big Bird+ (2/2)
Technician - L1 Rook (2/4) w/ Bird’s Nest

L3 Arg (1/4)
Little Bird+ (2/2)
Blooming Ancient (2/4)

Tech 1 - 5
Tech 2 - 5 (Growth)
Hero’s Hall - 4
Base - 18

Safe Attacking
10 workers, 0 gold
Hand: 3
Deck: 7
Discard: 0

Next Hand

Spirit of the Panda
Might of Leaf and Claw
Savior Monk — Tech 0

P1T7


StartingHand Workers

STARTING HAND
Firebat
plague spitter
Charge
Mad Man
Lobber


WORKERS
Pillage
Scorch
Bombaster
Bloodburn
Careless Musketeer
N Dog


NextHand

Plague Lord
Ember Sparks
Sickness
Fire Dart


Discard

Abomination
Firebat
Charge


Tech 0 card(s)
Get Paid - ($10)
Quince, Mirror arrives - ($8)
Gorgon kills Rook, takes 2, Quince to L3
Quince copies your Ancient onto the Mirror - ($6)
Lobber, rune on Mirror Ancient - ($5)
Madman, rune on Mirror Ancient - ($4)
Plague Spitter, rune on Mirror Ancient - ($1)
Two runes to Lobber and one to Spitter
Lobber kills Ancient, takes 2
Madman pings Tech II to 4

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (4/4A) [++] Anti air, deals -
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gorgon 2/2, deathtouch, draw on death
  • Quince L3 1/4
  • Lobber 4/2 (++)
  • Madman 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
4 Likes
P2, Turn 7

Spirit of the Panda
Might of Leaf and Claw
Savior Monk — Tech 0
+Centaur

No Tech
10 gold (10)
Might of Leaf and Claw (7)
Spirit of the Panda on Big Bird (3)
Arg pumps Big Bird
Panda Bird kills Plague Spitter, taking 2 runes and 1 tower damage (4)
Little Bird kills Lobber safely
Max Arg (2)
Savior Monk (0)
Discard 1, Draw 3.

Scavenger - Water Elemental (3/3)
Technician - Savior Monk (2/2)

Big Bird- (2/1) w/ Panda Spirit
L5 Arg (1/5)
Little Bird+ (2/2)

Tech 1 - 5
Tech 2 - 4 (Growth)
Hero’s Hall - 4
Base - 18

Safe Attacking
Might of Leaf and Claw - 2 runes
10 workers, 0 gold
Hand: 3
Deck: 3
Discard: 3

Next Hand

Sensei’s Advice — Magic
Smoker — Tech 0
Huntress

P1T8


Tech StartingHand Workers

TECH
Plague Lab
Plague Lord


STARTING HAND
Fire Dart
Ember Sparks
Sickness
Plague Lord
Abomination


WORKERS
Pillage
Scorch
Bombaster
Bloodburn
Careless Musketeer
N Dog
Ember Sparks


NextHand

Bloodrage Ogre
Rambaster
Plague Lord
Gorgon


Tech 2 card(s)
Get Paid + float - ($11)
Gorgon trades with Ele, I draw, you draw
Madman runs into Monk
Abomination, one bird and monk dies - ($5)
Orpal - ($3)
Sickness, bird gets sick and dies, argagarg gets one - rune - ($1)
Worker - ($0)
Quince pings tech III to 3

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Abomination 6/6

In Play:

  • Quince L3 1/4
  • Orpal L2 1/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Ok, let’s draw first, hoping for the abomination… Score. I could tech III, but I have to try to keep 0 units up for him to prevent MOLAC from popping.

P2, T8

Sensei’s Advice — Magic
Smoker — Tech 0
Huntress
Grappling Hook — Magic

Tech one Earthquake

Tech 1 card
10 gold (11)
Max Rook (2)
Huntress (0)
Discard 3, Draw 2, rs, Draw 3

SQL - L8 Rook (4/6 +1)

Huntress (2/2)
L5 Arg- (0/4)

Tech 1 - 5
Tech 2 - 3 (Growth)
Hero’s Hall - 4
Base - 18

Safe Attacking
Might of Leaf and Claw - 2 runes
10 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

Next Hand

Centaur
Snapback — Magi
Stampede
Savior Monk — Tech 0
Earthquake

P1T9


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Rambaster
Plague Lord
Gorgon


WORKERS
Pillage
Scorch
Bombaster
Bloodburn
Careless Musketeer
N Dog
Ember Sparks


NextHand

Madman
Firebat
Abomination
Sickness
Lobber


Discard

Plague Lord
Rambaster
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($11)
Tech III - ($6)
Gorgon - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon 1/3A, deathtouch, draw on death
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal L1 1/3
  • :target: Lookout: Abomination 6/6

In Play:

  • Quince L3 1/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

Rook is an annoying wall. However, some tech III general unit death should be enough to keep the masses down.

Heading to a weekend camping trip, my next turn won’t be until Monday eve or Tuesday.

1 Like

10 gold (10)
Cal (8)
Centaur (5)
Savior Monk (4)
Rook kills Gorgon, crumbles
Buff Huntress with Arg
Huntress safely kills Orpal, Cal to L3
Max Cal (2)
Discard 3, Draw 5. Float 2 gold.

SQL - Savior Monk (1/1 +1)
Technician - Centaur (2/3)

L5 Cal (4/5)
L8 Rook (4/6) [crumbling]
Huntress (2/2)
L5 Arg- (0/4)

Tech 1 - 5
Tech 2 - 3 (Growth)
Hero’s Hall - 4
Base - 18

Safe Attacking
Might of Leaf and Claw - 4 runes
10 workers, 2 gold
Hand: 5
Deck: 1
Discard: 3

Savior monk costs two, id presume u’ll just float 1 instead… @EricF

Also I still have a tower, so Huntress takes 1 damage when she attacks. Any changes to your turn?

Between Safe Attacking and Argagarg’s buff, Huntress has two armour, so all the damage is blocked.

1 Like

Oh yes, my mistake! Here is my turn which will probably be the same floating 1 less

P1T10


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Firebat
Sickness
Abomination
Madman
Lobber
Plague Lord


WORKERS
Pillage
Scorch
Bombaster
Bloodburn
Careless Musketeer
N Dog
Ember Sparks


NextHand

Charge
Rambaster
Plague Lab
Plague Spitter
Fire Dart


Tech 2 card(s)
Get Paid + float - ($14)
Draw for gorgon
Plague lord, all your units and heroes get the plague, monk dies - ($8)
Abomination #2, Huntess dies
Quince kills centaur, no damage as currently 0 attack
Abomination #1 kills tech II - ($2)
Destroy my tower for spec lab (Fire), base to 17 - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination #2 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Plague Lord 2/5

In Play:

  • Quince L3 1/4
  • Abomination #1 5/5

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

And wow, plague lord on the gorgon draw. That was some excellent luck! Plague lab and Lobber would also let me clear units, which is now a must every turn.

Quick notes: Plague Lord does affect heroes, and it’s a 4/7 by default so it’ll be a 2/5 with two abominations.

3 Likes

Amended, thanks

@EricF I’m staying loose on adjudicating games b/c I don’t need results for Swiss purposes, but in the interest of not losing track of results do please try to finish this one up

P2, Turn 10

Bird’s Nest
Blooming Ancient
Spirit of the Panda
Sensei’s Advice — Magic
Smoker — Tech 0
Grappling Hook — Magic

10 gold (11). No Tech
Grapple Abomination to Scavenger
Cal hits Plague Lord for 3, MoLaC active
Arg kills Plague Lord
Rook hits your Base for 8
Rebuild Tech II
Bird’s Nest (9)
Smoker (8)
Discard 3, rs, Draw 5. Float 8 gold.

units have Resist 1 from Cal
Scavenger - Bird (4/4)
Technician - Bird (4/4)
Lookout - Smoker (4/4)

L5 Cal- (8/7)
L8 Rook- (8/10) [crumbling] w/ Nest
L5 Arg-- (4/6)

Tech 1 - 5
Tech 2 - 5 (Growth)
Hero’s Hall - 4
Base - 16

Safe Attacking
Might of Leaf and Claw - ACTIVE
10 workers, 8 gold
Hand: 5
Deck: 5
Discard: 0

Next Hand
  1. Snapback — Magi
  2. Huntress
  3. Grappling Hook — Magic
  4. Blooming Ancient
  5. Sensei’s Advice — Magic

Many ways I can lose on your turn here! Snapback in hand?

P1T11


StartingHand Workers

STARTING HAND
Charge
Fire Dart
Plague Lab
Plague Spitter
Rambaster


WORKERS
Pillage
Scorch
Bombaster
Bloodburn
Careless Musketeer
N Dog
Ember Sparks


NextHand

Lobber
Sickness
Plague Lord
Madman
Gorgon


Discard

Plague Lord
Fire Dart
Plague Spitter
Rambaster
Charge


Tech 0 card(s)
Get Paid + float - ($12)
Plague Lab, all your units get a - rune - ($9)
Abomination #1 kills smoker, takes 3
Jaina - ($7)
Expensive Fire Dart, kill scavenger bird - ($4)
Take another 2 damage to my base to switch BACK to a tower - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination #2 5/5A
  • :psfist: Elite: Jaina L1 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Quince L3 1/4
  • :target: Lookout:

In Play:

  • Abomination #1 5/2
  • Plague Lab (4)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Probably his win next turn. Mistakes - should have killed the hero not tech building last turn. Changing to the tech lab was greedy - though a cider blast dragon this turn would have been good to block birds! Probably many other things.