Sorry for being slightly slow on this, good luck! @OffKilter
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Pestering Haunt
NextHand
Thieving Imp
Summon Skeletons
Deteriorate
Jandra, the Negator
Skeletal Archery
Discard
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Vandy - ($1)
Hire Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Vandy(2/3+a) sparkshot
Elite:
Scavenger: Skeleton Javelineer(1/1) (javelin)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Would’ve liked to draw one of the 3-cost starters against red starter but didn’t happen… Vandy will survive at least and only 2 to midband so might be able to go on offensive next turn.
STARTING HAND
Summon Skeletons
Deteriorate
Skeletal Archery
Thieving Imp
Jandra, the Negator
WORKERS
Pestering Haunt
Skeletal Archery
NextHand
Soul Stone
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Twilight Baron
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pay 2 to midband Vandy - ($2)
Tech 1 - ($0)
Remove javelin from skeleton
Skeleton and Vandy Kill Argagarg, Vandy max bands, +2/+2 to skeleton and wisp
Deterioate Nautical dog, you gain 1g
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Vandy(4/5) sparkshot
Skeleton Javelineer(3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Really wanted to build t1 which didn’t leave many options on what to do this turn, this leaves me very vulnerable, if he has the makeshift ram that would be bad, but there are options for my next turn if i don’t keep t1, wondering if I should therefore just not build t1 this turn.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving imp, u discard random card, randint(1-5)= 1 - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)
Elite:
Scavenger:
Technician: Thieving imp(2/2) demon
Lookout:
In Play:
L5 Vandy(4/3) sparkshot
Soul Stone, +1/+1 and if jandra would die remove soul stone instead
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
One turn away from a hire rook, metamorphosis… big risk that he can hire enough attack to kill Vandy, i wouldnt necessarily lose but itd be tough to recover after that
Sacrifice the Weak
Giant Panda
Graveyard
Twilight Baron
Discard
Metamorphosis
Thieving imp(2/2) demon
Soul Stone, +1/+1 and if jandra would die remove soul stone instead
Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)
Metamorphosis
Twilight Baron
Bird’s Nest
Colossus
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Garus Rook - ($6)
Jandra and Imp trade with argo, jandra only loses soul stone but is about to die anyway…
Vandy casts Metamorphosis, sacrifice JtN, rook levels to max, both get 2 +1/+1 runes, readiness and invisibility until they leave play - ($0)
Vandy kills Bombaster, takes 2+1
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L8 Rook(6/8+a) (+)(+) unstoppable by one patroller, two lives, readiness, invisible
Tower is annoying, guess OffKilter saw this coming… There are two ways he can kills Vandy like this, with her patrolling it becomes 4. Went for the kill on Bombaster anyway though as it means unless he hires and hastes units (or hire lobbers) he won’t even lower him to one health and he’ll be able to attack next turn without being sniped by the tower
Really? With your tower you’d get at least one turn before i can start doing real damage, but if you want to end it sure, i won’t look at your techs etc until u’ve seen this.
Yh maybe I was being optimistic for you, if you’d drawn a good t2 that turn you’d have had a decent chance but from here I’m more confident, ofc you had thought of that already!
P1T6
Tech StartingHand Workers
TECH
Colossus
Doubling Barbarbarian
STARTING HAND
Twilight Baron
Graveyard
Giant Panda
Sacrifice the Weak
Soul Stone, +1/+1 and if jandra would die remove soul stone instead
Colossus
Bird’s Nest
Deteriorate
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech 2 (Strength) - ($4)
Rook kills Water Elemental, takes 3+1, tower has used its detect
Vandy destroys tower, your base to 18
Hire Twilight Baron - ($0)
L8 Rook(6/4) (+)(+) unstoppable by one patroller, two lives, readiness, invisible
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I don’t know if hitting tower this turn is the right play or is I should have gone for the t2, either way next turn I should get to play some decent cards
@OffKilter, your turn!
edit:forgot to add t2 health
Oh, and I used Random.org to determine if I would have drawn Mad Man on the redraw.
Also, correct me if I’m wrong, but it looks like we’re in Group B but we’re playing the decks from Group A. Were we supposed to be playing [Discipline]/Necromancy/Law vs [Discipline]/Strength/Finesse?