[XCAFRR19 Round1] dwarddd [Demonology]/Growth/Strength vs OffKilter [Fire]/Present/Growth

Sorry for being slightly slow on this, good luck!
@OffKilter

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Pestering Haunt


NextHand

Thieving Imp
Summon Skeletons
Deteriorate
Jandra, the Negator
Skeletal Archery


Discard

Sacrifice the Weak
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Vandy - ($1)
Hire Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy(2/3+a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer(1/1) (javelin)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Would’ve liked to draw one of the 3-cost starters against red starter but didn’t happen… Vandy will survive at least and only 2 to midband so might be able to go on offensive next turn.

Good luck, have fun!

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Mad Man
Nautical Dog
Bloodburn


WORKERS
Charge


NextHand

Bombaster
Pillage
Scorch
Bloodrage Ogre
Careless Musketeer


Discard

Mad Man
Makeshift Rambaster
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg Garg - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Wisp is weak and can be sacrificed if needed

@dwarddd’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Soul Stone


STARTING HAND
Summon Skeletons
Deteriorate
Skeletal Archery
Thieving Imp
Jandra, the Negator


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Soul Stone
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Twilight Baron


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pay 2 to midband Vandy - ($2)
Tech 1 - ($0)
Remove javelin from skeleton
Skeleton and Vandy Kill Argagarg, Vandy max bands, +2/+2 to skeleton and wisp
Deterioate Nautical dog, you gain 1g

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(4/5) sparkshot
  • Skeleton Javelineer(3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Really wanted to build t1 which didn’t leave many options on what to do this turn, this leaves me very vulnerable, if he has the makeshift ram that would be bad, but there are options for my next turn if i don’t keep t1, wondering if I should therefore just not build t1 this turn.

P2T2


Tech StartingHand Workers

TECH
Sentry
Argonaut


STARTING HAND
Careless Musketeer
Bombaster
Bloodrage Ogre
Pillage
Scorch


WORKERS
Charge
Pillage


NextHand

Argonaut
Sentry
Makeshift Rambaster
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Scavenger - ($7)
Tech 1 - ($5)
Bombaster - ($3)
Bloodrage Ogre - ($1)
Wisp attacks Vandy for 2 damage

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster 2+1/2
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Ouch! Getting Vandy down to 3 hp and getting lots of 3 damage stuff out is the focus.

@dwarddd’s turn!

1 Like

P1T3


Tech StartingHand Workers

TECH
Twilight Baron
Metamorphosis


STARTING HAND
Jandra, the Negator
Soul Stone
Twilight Baron
Poisonblade Rogue
Deteriorate


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Sacrifice the Weak
Graveyard
Thieving Imp


Discard

Skeleton Javelineer(3/3)
Twilight Baron
Deteriorate
Twilight Baron
Metamorphosis


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Jandra The Negator - ($2)
Soul Stone on Jandra - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(4/4+a) (soulstone)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(4/3) sparkshot
  • Soul Stone, +1/+1 and if jandra would die remove soul stone instead

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Went defensive here, aiming for a good metamorphosis but would be best to have 8 gold to get rook out in same turn

P2T3


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Spirit of the Panda


STARTING HAND
Makeshift Rambaster
Scorch
Sentry
Argonaut


WORKERS
Charge
Pillage


NextHand

Mad Man
Polymorph: Squirrel
Bloodburn
Careless Musketeer
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($8)
No Worker
Argonaut - ($5)
Sentry - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1

Bloodrage Ogre goes back to hand


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3+A/4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Sentry 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tower + Argonaut to defend against Jandra + Soulstone.
Hoping that Growth spells will brawl favourably with Demons.

@dwarddd’s turn!

P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Giant Panda


STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Summon Skeletons


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Twilight Baron
Metamorphosis
Skeleton Javelineer(3/3)
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving imp, u discard random card, randint(1-5)= 1 - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving imp(2/2) demon
  • :target: Lookout:

In Play:

  • L5 Vandy(4/3) sparkshot
  • Soul Stone, +1/+1 and if jandra would die remove soul stone instead

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

One turn away from a hire rook, metamorphosis… big risk that he can hire enough attack to kill Vandy, i wouldnt necessarily lose but itd be tough to recover after that

Your turn, @OffKilter !

P2T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Doubleshot Archer


STARTING HAND
Mad Man
Bloodburn
Careless Musketeer
Polymorph: Squirrel


WORKERS
Charge
Pillage
Bloodburn


NextHand

Mad Man
Scorch
Spirit of the Panda
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tech 2: Fire - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout: Bombaster 2/2

In Play:

  • Sentry 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think this is a solid defense for now. Shadow Blade is the easiest attack, so I’m putting Bombaster in Lookout.

@dwarddd’s turn!

P1T5


Tech StartingHand Workers

TECH
Bird’s Nest
Colossus


STARTING HAND
Metamorphosis
Skeleton Javelineer(3/3)
Metamorphosis
Twilight Baron


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer(3/3)


NextHand

Sacrifice the Weak
Giant Panda
Graveyard
Twilight Baron


Discard

Metamorphosis
Thieving imp(2/2) demon
Soul Stone, +1/+1 and if jandra would die remove soul stone instead
Jandra, the Negator(4/4+a) destroys all my non-demons at death (soulstone)
Metamorphosis
Twilight Baron
Bird’s Nest
Colossus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Garus Rook - ($6)
Jandra and Imp trade with argo, jandra only loses soul stone but is about to die anyway…
Vandy casts Metamorphosis, sacrifice JtN, rook levels to max, both get 2 +1/+1 runes, readiness and invisibility until they leave play - ($0)
Vandy kills Bombaster, takes 2+1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook(6/8+a) (+)(+) unstoppable by one patroller, two lives, readiness, invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(6/2) (+)(+), invisible, readiness, sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Tower is annoying, guess OffKilter saw this coming… There are two ways he can kills Vandy like this, with her patrolling it becomes 4. Went for the kill on Bombaster anyway though as it means unless he hires and hastes units (or hire lobbers) he won’t even lower him to one health and he’ll be able to attack next turn without being sniped by the tower

Your turn, @OffKilter !

I think that’s GG.
Well played!

1 Like

@FrozenStorm remember always to ping the TO

Really? With your tower you’d get at least one turn before i can start doing real damage, but if you want to end it sure, i won’t look at your techs etc until u’ve seen this.

P2T5

I wasn’t exactly preparing for a 8/8 unstoppable Rook. I guess I can try to stop him?

Tech StartingHand Workers

TECH
Sentry
Molting Firebird


STARTING HAND
Spirit of the Panda
Makeshift Rambaster
Scorch
Mad Man


WORKERS
Charge
Pillage
Bloodburn
Makeshift Rambaster


NextHand

Bamstamper Lizzo
Careless Musketeer
Polymorph: Squirrel
Doubleshot Archer
Bloodrage Ogre


Discard

Argonaut
Bombaster
Spirit of the Panda
Scorch
Sentry
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argagarg - ($5)
Maxband Arg - ($1)
Mad Man - ($0)

Float ($0)
Discard 2, draw 4

Bloodrage Ogre goes back to my hand

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Mad Man 1/1

In Play:

  • Sentry 3/2
  • Level 5 Argagarg Garg 1/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wow, I didn’t even look at metamorphosis. Now I have tools to deal with units but only huge heroes to deal with.

@dwarddd’s turn!

Yh maybe I was being optimistic for you, if you’d drawn a good t2 that turn you’d have had a decent chance but from here I’m more confident, ofc you had thought of that already!

P1T6


Tech StartingHand Workers

TECH
Colossus
Doubling Barbarbarian


STARTING HAND
Twilight Baron
Graveyard
Giant Panda
Sacrifice the Weak


WORKERS
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer(3/3)
Graveyard


NextHand

Soul Stone, +1/+1 and if jandra would die remove soul stone instead
Colossus
Bird’s Nest
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech 2 (Strength) - ($4)
Rook kills Water Elemental, takes 3+1, tower has used its detect
Vandy destroys tower, your base to 18
Hire Twilight Baron - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron(4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(6/2) (+)(+), invisible, readiness, sparkshot
  • L8 Rook(6/4) (+)(+) unstoppable by one patroller, two lives, readiness, invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I don’t know if hitting tower this turn is the right play or is I should have gone for the t2, either way next turn I should get to play some decent cards

@OffKilter, your turn!
edit:forgot to add t2 health

P2T6


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Doubleshot Archer
Polymorph: Squirrel
Careless Musketeer
Bamstamper Lizzo


WORKERS
Charge
Pillage
Bloodburn
Makeshift Rambaster


NextHand

Sentry
Argonaut
Scorch
Polymorph: Squirrel
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
No Worker
Geiger - ($7)
Bamstamper Lizzo, damaging Baron - ($3)
Sentry trades with Baron
Arg-boosted wisp trades with Vandy (who was damaged by the tower she killed)
Midband Geiger
Doubleshot Archer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Doubleshot Archer 4/3, Long Range
  • :pschip: Technician:
  • :target: Lookout: Bamstamper Lizzo 5/3

In Play:

  • Level 5 Argagarg Garg 1/5
  • Level 3 Geiger 2/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That squad leader is a mad man to face rook!

@dwarddd’s turn!

vandy didn’t get damage from tower, she was invisible

Ooh…
Noob mistake. Game is hard.

If I’m allowed to fix it, I would have done the same trick with Argagarg boosting, but trade the Mad Man instead of the Wisp.

Board Info:
In Patrol:

In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

@dwarddd’s turn!

Oh, and I used Random.org to determine if I would have drawn Mad Man on the redraw.

Also, correct me if I’m wrong, but it looks like we’re in Group B but we’re playing the decks from Group A. Were we supposed to be playing [Discipline]/Necromancy/Law vs [Discipline]/Strength/Finesse?

Each group uses the decks submitted by the other group, because that strategy avoids a number of complicating factors.

1 Like

I’m afraid you can’t do that either. Vandy is completely invisible and you have nothing on board to detect her.

1 Like