Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Pestering Haunt
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Orpal (3)
Pestering Haunt
Graveyard (1)
Deteriorate your haunt
Worker (0)
Workers
Poisonblade Rogue
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite: Orpal (1+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Graveyard (3hp)
Economy Info:
Cards:
Hand: 3
Deck: 2
Disc: 2
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Skeletal Archery
Summon Skeletons
Thieving Imp
End of Turn Discard
My Thoughts
This is gonna be rough… I’m going to do my best but I’m always a little psyched out against Eric, he’s such a strong player and sees moves I would never see… Maybe this is one of those moves? Feels a little reckless to go down to 3 cards already, but I’m hoping it works out
Skeleton Javelineer
Sacrifice the Weak
Hooded Executioner
Graveyard
End of Turn Discard
My Thoughts
That was dumb… Should have deteriorated the Jav I guess… Okay, not catastrophic though, Vandy has the too-early maxband and is crippled. People think maxband vandy is scary (and she is) but she isn’t as scary as topband vandy on turn 3. She can’t heal any more, she can’t use doom to break a tech building anymore, and now she can’t even use Shadow Blade properly.
Goin DP and Hoodie, as well as a Hero’s Hall. I should be able to build some advantage off that next turn.
6 gold (7)
Tap Vandy & discard to fetch Dark Pact: use on myself (6)
Dark Pact Myself again
Worker (5)
Bone Collector (3)
Pestering Haunt (3)
Thieving Imp (0) - discard something
Discard 3, rs, Draw 5.
Skeleton Javelineer — Tech 0
Dark Pact
Dark Pact
Deteriorate — Magic
Skeletal Archery — Tech 0 -> Worker
Tech Star Crossed Starlet and Maestro
7 gold (7)
Worker (6)
Tech II Finesse (2) //I had Disease written down here in the first draft. Heh.
Javelineer (1)
Vandy and Imp kill Orpal
Bone Collector kills Vandy. Levels all go to waste.
Pestering Haunt pokes your Tech II for a point
Discard 3, Draw 4, rs, Draw 1. Float 1 gold
8 gold (9)
Garth (7)
Nether Drain your Garth to Mine (6)
Level to 4 (5)
Javelineer Long Ranges Garth for a point
Sac Jav to draw
Imp attacks Garth for 2nd point, dying
Sac skeleton to draw a card
Sacrifice The Weak, killing only the Dozer (3)
Dark Pact myself for my last 2 cards
Maestro (0)
Poke Garth with Haunt, dies
Nimble Fencer, who attacks and kills Garth, mine to L6
Star-Crossed Starlet, who attacks with Vandy to break Tech 2
Dark Pact myself yet again, reshuffle and draw 2. Miss.
Discard 4, Draw 5
Summon Skeletons
Skeleton Javelineer
Dark Pact
Sickness
Events of Turn:
Upkeep:
Get Gold (9+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Soul Stone, Blackhand Dozer
Dark Pact, Blackhand Dozer
Sickness, Voidblocker
Dark Pact, Hooded Executioner
Main:
Orpal (8)
Vandy (6)
Dark Pact, base to 16 draw 2
Sickness, Vandy and Starlet get -1/1, which kills Vandy, Orpal to level 3 (3)
Maxband Orpal (0) As I understand it, Orpal’s maxband will trigger during your upkeep from Starlet death, and -1/1 will be mandatory assigned to Fencer and Maestro
Workers
Jandra, the Negator, Graveyard, Skeleton Archery, Poisonblade Rogue
Patrol as below
Discard 4 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 DEMONOLOGY
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Orpal (2/5+1armor lvl 6)
Elite:
Scavenger: Vandy (2/3 lvl 1)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 9
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Sacrifice the Weak
Dark Pact
Pestering Haunt
Voidblocker
Hooded Executioner
8 gold (8)
Max Garth (7), return Grounded Guide to play
Fencer
Starlet
River (5)
Hero’s Hall (3)
Fencer and Maestro kill Orpal
Garth kills Vandy, River to max
Nether Drain Garth (2), for later
Starlet breaks Tech 2
Javelineer
Pestering Haunt
Skeleton (1)
Discard 0, draw 2. Float 1 gold
Lol indeed. I figured if I maxed and gimped Vandy early that’d be a win, but double dark pact turn 3 proved that a silly theory. It was always going to be an uphill battle as P2 against Fencers though, and your great play closed off any openings I might have had.
Maybe if I’d Deteriorated the Jav so I could’ve kept my Graveyard I would have been able to deal with the onslaught, but doubtful still