Definitely agree, TRex is pretty scary. In this situation though, I’m not that worried about it. TRex costs 8 out of the green player’s 10 gold. With the play I suggested, we don’t have any units or upgrades in play, so the TRex will just hit two of our workers. Then they have 2 gold left to, say, summon and patrol with Calamandra. So we’d have 10g on our turn. If they put the TRex in squad lead, we sword rune it for 2g, Crashbarrow the heroes for 3g, then attack with Bigby for the win. If they put it anywhere else we can attack one of the heroes with Grave and then sword rune the TRex, which works out better but still has the same result of us winning.
If we draw a Shoddy Glider on the next turn, I’m not sure what the green player can do about it. Potent Basilisk + Calamandra + Ferocity doesn’t stop it. If they play another Fairie Dragon, we can sword rune it. If they play Fairie Dragon and Wandering Mimic and Calamandra, then we attack Cala/Arg with Grave, sword rune the other, and attack base with Bigby.
If we don’t have Shoddy Glider though, then I think the green player has some plays that could maybe buy them another turn:
- Dinosize Argagarg, kill one of our heroes (hopefully we squad leaded Bigby?), play Potent Basilisk and Calamandra. Actually, this doesn’t work because we can suicide Grave on the Potent Basilisk, then play Crashbarrow and kill Calamandra and overpower onto the base.
- Potent Basilisk + Calamandra + Ferocity + 2g for something else, maybe another patroller. This still dies if we happen to draw Injunction, though.
- Calamandra + Murkwood Allies for four frogs, 3g left over for something else. This is enough patrollers to deal with what we have, but if we draw Judgement Day again, or one of the Bugblatters, they are still in trouble.