Officially started the Seafall campaign. We played with 4 players cause the 5th one couldn’t make it due to a family emergency.
Everyone has already played the prologue, so we just ignored the plot twist that happens at the end of it.
Game one, we sort of worked to really push the milestone to get the first unlock. I definitely recommend getting it, cause otherwise game 2 just ends up feeling like game 1 I’ve been told. It definitely adds a lot I say.
Game two, one of our players is pretty much going for the “We raid everything we can, then we explore another island to raid later!” As for me, I’m currently doing the “eurogame” strat of trying to get a strategy of rushing to islands to buy goods, then using them to get upgrades later. The other players are working on trying to make sure their ships are stated to be able to support each other (same sail speed, get better at endevours) , while I’m making the smaller ship the fastest ship in the sea (next game, it’ll be able to reach the farthest fourth island in one sail action. My plan is to get to that island first, buy the goods, next turn, sail back and use the goods.)
Its a pretty slow strat I find compared to taking riskier endevours, which are made less riskier with the right advisors and one of our players having created a chart of dice success odds (with how many dice you have vs the defense, = the chances of not taking dmg.)
I’m looking forward to the next game, cause of the unlock we did in Game 2 (basically a mechanic to build more things.) Probably won’t happen until January.
Whenever my 2nd group gets to playing Seafall, I’ll see about making a raid scummy build.
As for game length, we started at 1 pm and ended at 7 pm. With everyone knowing the prologue, that game went by fast, so game 2 and 3 were probably 2 1/2 - 3 hours give or take.