Details are on the sketchy side with me too, but here are my vague recollections:
Game 1 - I played green, you played red, and I got my base destroyed in like 4 turns. I don’t actually remember much else (other than I did bother to build Tech 2 Balance, but had basically lost the game by then anyway).
Game 2 - I stuck with Green (and went tech 2 Growth this time), while you played blue. You annoyed me early on with both Jail and Newsman, the latter of which locked me out of all my juicy 2-cost spells for pretty much the whole game because I somehow NEVER MANAGED TO KILL HIM until like ridiculously late. Meanwhile I teched Nature Reclaims to deal with the Jail, but ended up using it to get rid of your Censorship Council that you built the turn before I drew it. I got some good Tech 2 stuff out, but it mainly seemed to get killed before I could do anything good with it - and then when you brought out your Tech 3 Gryphon and a Quince mirror to copy it that was all over. Oh yes, Onimaru beat me up a few times in the midgame too…
Game 3 - I switched to Red, and you took Green. I remember I went Blood for Tech 2, but remember little else except that you eventually beat me down before I’d even done a single damage to your base, which is kind of embarassing when playing with Red.
Game 4 - I stuck with Red while you switched to White. This definitely felt like the most competitive game - you did seem to really delay getting Tech 2 stuff, while I went with Tech 2 fire, getting a couple of Lizzos down, as well as Doubleshot archer. But I couldn’t make real inroads because you stuck the Boulder in my way, as well as Rook who quickly got to max level. I took one life off him relatively early, but by then he was hiding behind Colossus in squad leader, as well as a Whitestar Grappler who kept killing my stuff without taking any damage. Then when you got your Ninjutsu spells going, with Earthquake too for good measure, things went downhill fast for me. But this was definitely the game where I felt I had most chance - Doubleshot archer was surprisingly not as good as I thought, I really needed to tech the Firebird (ironically the only Fire Tech 2 option I didn’t bother to tech that game) which could have given you some problems. I also think I should have teched some Fire spells to try to kill your non-patrollers (I eventually did, but I never saw them because I had a huge deck and was really hurting for cards that game - which contributed to the problem because I stopped playing workers when I got to 10 in order to actually be able to draw more than 3 cards occasionally - so was not seeing new stuff for many many turns).
There’s definitely a steeper learning curve to this game than I thought (and I certainly didn’t expect it to be easy). I’d love to meet for some games again whenever we can arrange it. And who knows I might actually give you a challenge after another 4 or 5 (particularly if I can get some PBF practice in).