Just for giggles, I went and opened a recent pbf game, here's one turn:
Get Gold (10)
No techs this turn
Fencer rises from the grave, free as can be thanks to the Maestro
Star-crossed Starlet from hand, fo free!
Stop the Music (Hammertime!), Dancers get angry af
Dark Pact, base to 12 draw 2
Another Star-crossed Starlet from hand, fo free!
Discord, your stuff gets weak (5)
Deteriorate a basilisk, it dies
Sacrifice the Weak, Skeleton and other Basilisk die (3)
River kills Cadet, takes 1 damage from tower
Maxband Vandy, dooming a dancer (1)
Vandy 4 + Doom Dancer 4 + Other two dancers 4 + Fencer 2 + 2x Starlet (haste from fencer) 6 = 20 damage to your base
In my opinion, the game state above is is not 'more simple' than the scenario I proposed, but to each his own.
Can you link me a post where I said having no clock was a good idea? I probably said several times that a 'chess clock' style of time management seems bad at best, but can't seem to the find a post where I said no clock was necessary.
Again, you'll have to forgive me for wanting to discuss Codex, rather than other games. I don't know much about that other game, so I can't speak knowledgeably about it.
This is fine, but when people start moving their hands fast, gold & cards can easily get 'confused'. I would say its very difficult to follow the coins & cards in the video I linked, and that's with me dedicating my whole attention span to it. In a real life game, being 'rewarded' for discarding your hand quick can pretty easily lead to another reward of drawing more cards than you should have.
Ditto for gold gaining/spending. In that video they spend money, play cards, take things back, get some money back. Its very confusing and you have to dedicate everything your doing just to watching the other player to see if they are cheating.
In my opinion, that's not a 'great' way to try and enjoy the game.