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TheKonami Code (White) vs Carpeguitarrem (Purple)

Good luck, @CarpeGuitarrem!

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Safe Attacking
Smoker
Grappling Hook
Fox Primus


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Fox Viper
Savior Monk
Snapback
Aged Sensei


Discard

Sensei’s Advice
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Safe Attacking - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook Lv. 1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Nullcraft
Temporal Research
Neo Plexus
Time Spiral
Battle Suits


WORKERS
Temporal Research


NextHand

Plasmodium
Hardened Mox
Tinkerer
Forgotten Fighter
Fading Argonaut


Discard

Neo Plexus
Time Spiral
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Research Battle Suits - ($2)
Summon Vir - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir Garbarean 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Good ol Rook. Neo Plexus dies to Grappling Hook and Rook, Nullcraft is nice but not essential right now. Battle Suits and a hero? That lets me get out a 2/1 Mox next turn to really hold the line vs. Rook.

@TheKonamiCode’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Snapback
Morningstar Flagbearer
Savior Monk
Aged Sensei
Fox Viper


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Grappling Hook
Sensei’s Advice
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Savior Monk - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook Lv. 1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/2 Healing 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts
1 Like
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Forgotten Fighter
Hardened Mox
Tinkerer
Plasmodium


WORKERS
Temporal Research
Forgotten Fighter


NextHand

Tinkerer
Time Spiral
Stewardess of the Undone
Fading Argonaut
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Hardened Mox - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir Garbarean 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

My two options here are Mox in Squad Lead or Fargo, and I think keeping Fargo up will be better. I’ll have to really start thinking about what my Tech II looks like, but Stewardess will really help me keep tempo and stall out White.

@TheKonamiCode’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Fuzz Cuddles


STARTING HAND
Smoker
Grappling Hook
Sensei’s Advice
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker


NextHand

Sparring Partner
Fuzz Cuddles
Fox Viper
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook Grapples the Mox to Lookout
Aged Sensei exhausts to instruct the Savior Monk
Savior Monk smacks down Vir, takes no damage because of his double armor, you get a gold
Rook levels twice
Heroes Hall - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook Lv. 3 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/2 Healing 1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Void Star
Void Star


STARTING HAND
Tinkerer
Stewardess of the Undone
Time Spiral
Stewardess of the Undone
Fading Argonaut


WORKERS
Temporal Research
Forgotten Fighter
Tinkerer


NextHand

Stewardess of the Undone
Neo Plexus
Nullcraft
Fading Argonaut
Plasmodium


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Summon a Stewardess of the Undone, bounce your Savior Monk to hand - ($5)
Build Tech II – Future - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 3/3
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Sloppy of me not to work that sequence out, but it’s fine. Now, if I really want to, I can seriously swing tempom here. Double Stewardess to bounce the Sensei and the Monk, which delays their effects significantly and requires them to be replayed. Obnoxiously, Konami gets a huge tempo swing next turn with all that gold and the cards to play it with, but I think I’m okay having 3/3s in play then. You know what? I’m gonna dare TKC to break my Tech II. Void Stars are a scary thing to build into.

@TheKonamiCode’s turn!

P1T4


Tech StartingHand Workers

TECH
Whitestar Grappler
Colossus


STARTING HAND
Fox Viper
Bird’s Nest
Sparring Partner
Fuzz Cuddles


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker
Fox Viper


NextHand

Sparring Partner
Sensei’s Advice
Snapback
Grappling Hook


Discard

Savior Monk (2/2 Healing 1)
Fuzz Cuddles
Whitestar Grappler
Colossus


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rook casts Bird’s Nest - ($7)
Sparring Partner - ($6)
Tech 2: Strength - ($2)
Grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite: Sparring Partner (2+1/2)
  • :ps_: Scavenger: Bird (1/1 Flying)
  • :pschip: Technician: Bird (1/1 Flying)
  • :target: Lookout: Grave Lv. 1 (2/3 Sparkshot)

In Play:

  • Safe Attacking
  • Rook Lv. 3 (2/4+A)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts
1 Like
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Origin Story
Assimilate


STARTING HAND
Neo Plexus
Plasmodium
Nullcraft
Fading Argonaut
Stewardess of the Undone


WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium


NextHand

Time Spiral (peeked)
Void Star
Void Star
Nullcraft
Assimilate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Vir - ($6)
Vir peeks at the top of my deck
Summon Stewardess of the Undone, bouncing Aged Sensei to your hand - ($3)
Hardened Mox kills Sparring Partner
Summon Max Geiger - ($1)
Stewardess of the Undone kills Grave; Max levels to 3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 3/3 +a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Max Geiger (sparkshot) 2/4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Stewardess of the Undone 3/1
  • L1 Vir Garbaren 2/3
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Well, I haven’t got a Void Star. I can try for one with Vir, though, I think that’s an excellent idea. Vir is 2, Star is 5, draw the peek is 1. Origin Story to deal with Rook, Now! to bring the pain faster.

…I hate everything. I lose the 1/3 and hit Time Spiral.

@TheKonamiCode’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


STARTING HAND
Snapback
Sparring Partner
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker
Fox Viper
Aged Sensei (1/1+A)


NextHand

Snapback
Fuzz Cuddles
Savior Monk (2/2 Healing 1)
Sparring Partner (2+1/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
The Sensei yells advice at the birds from my hand. - ($6)
The now 2/2 birds kill Geiger, Rook gains 2 levels and heals
You draw a card
Rook ignores the Stewardess and stomps over to smack Vir down, taking 2 damage and gaining 2 levels
Rook levels to maximum - ($5)
Sparring Partner - ($4)
Setsuki - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook Lv. 8 (4/6 2 Lives)
  • Bird’s Nest
  • Bird (1/1 Flying)
  • Bird (1/1 Flying)
  • Setsuki Lv. 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Time Spiral
Void Star
Void Star
Assimilate
Nullcraft
Fading Argonaut


WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium


NextHand

Nebula
Neo Plexus
Origin Story
Stewardess of the Undone 3/1
Nebula


Tech 2 card(s)
Get Paid + float - ($10)
Damaged Stewardess trades with Sparring Partner
Hardened Mox deals 2 to your Tech II
The other Stewardess breaks your Tech II
Summon a Void Star; trash Mox - ($5)
Summon another Void Star - ($0)
Skip worker

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Void Star (flying, overpower) 5/4
  • :pschip: Technician:
  • :target: Lookout: Void Star (flying, overpower) 5/4

In Play:

  • Battle Suits
  • Stewardess of the Undone 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So I didn’t luck out and draw my Origin Story. That’s okay. I think it’s time to skip a worker. (I really should’ve put Max in Scavenger…) Double Void Star is something TKC will have a hard time dealing with, because the first one kills both birds and the second one can do anything.

@TheKonamiCode’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Reversal
Entangling Vines


STARTING HAND
Fuzz Cuddles
Sparring Partner (2+1/2)
Snapback
Savior Monk (2/2 Healing 1)


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker
Fox Viper
Aged Sensei (1/1+A)
Savior Monk (2/2 Healing 1)


NextHand

Morningstar Pass
Grappling Hook
Whitestar Grappler


Discard

Sparring Partner (2/2+A)
Snapback
Reversal
Entangling Vines


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rebuild Tech 2
Sparring Partner - ($9)
Fuzz Cuddles - ($7)
Grave - ($5)

Float ($5)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook Lv. 8 (4/6+A 2 Lives)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1 Flying)
  • :pschip: Technician: Bird (1/1 Flying)
  • :target: Lookout: Grave Lv. 1 (2/3 Sparkshot)

In Play:

  • Safe Attacking
  • Bird’s Nest
  • Sparring Partner (2/2)
  • Setsuki Lv. 1 (1/3)
  • Fuzz Cuddles (2/3 Healing 2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 5
  • Workers: 10
1 Like
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Origin Story
Neo Plexus
Stewardess of the Undone 3/1
Nebula
Nebula


WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium
Neo Plexus


NextHand

Nullcraft
Fading Argonaut
Assimilate
Time Spiral


Discard

Origin Story
Nebula
Nebula
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Summon Prynn - ($7)
Prynn casts Origin Story on Rook, returning him to your command zone, Bird’s Nest falls apart - ($4)
Summon Stewardess of the Undone, bouncing the Technician bird back to hand - ($1)
Worker - ($0)
Void Star kills the Scavenger bird, taking 1 damage and overpowering 3 damage onto Grave; he dies and Prynn levels to 3
The other Void Star breaks your Tech II, your base takes 2 more damage
Stewardess kills Fuzz Cuddles and takes 2 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Prynn Pasternaak (4 fading runes) 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Stewardess of the Undone 3/1
  • Void Star (flying, overpower) 5/3
  • Void Star (flying, overpower) 5/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Teching double TD for Hyperions. After that, we’ve got Origin Story to reset Rook. Can’t build Tech III this turn, which is fine. Gonna go ham with Void Star. Next turn, without birds, that’s 18 damage to the base for 8 gold.

@TheKonamiCode’s turn!