If Zane isn’t the best character in the game, then he’s definitely the most meta-defining. He kerbstomps a huge number of the cast with explosive (if sometimes erratic) combo damage off of 1.0 speed attacks and dominant throws (outside grapplers/supers), a reversal that beats every other reversal, and probably the most hated super in Yomi.
Appropriately enough, Zane also seems to be nearly the divisive character when it comes to discussing balance changes. At present there are two main schools of thought, the first is that the only thing wrong with Zane is Maximum Anarchy (which should be removed and/or replaced with something less game warping), the second is that moderate nerfs to all parts of his gameplan are required, with Anarchy getting at minimum a speed nerf to 0.3.
The only change that has been met with long term consistent agreement is that Shenanigans should trigger before the opponent plays a facedown. As things stand, sometimes Zane getting bad nans is actually worse for his opponent.
The change listed here for Crash Bomb is an attempt to make it slightly less good by letting knockdowns beat it. This was suggested recently, but has received no negative feedback thus far. It helps who all currently struggle vs Zane, so it would seem to be a well targeted good suggestion.
Immediately after you win combat, if you could play a combo card, reveal two cards from the top of your deck and use up to one of them in your combo. Discard the unused card(s).
K* Crash Bomb [During Combat]
This attack can’t be interrupted except by attacks that knock down. (If it’s hit by a faster non-knockdown attack, the opponent can’t combo. This hits afterwards and wins combat.)
If this is blocked, you take 5 damage and are knocked down.
Changes Under Consideration
While the opponent is knocked down, your normal attacks are speed 1.0 and do not draw a card if they are blocked or win combat.
J Anarch Crusher
9(4) damage, 1CP Ender —> 11(4) damage, 2CP Ender
4* Creator and Destroyer
AAAA Maximum Anarchy —> AA Maximum Anarchy
0.0 speed, 50(5) damage —> 1.0 speed, 15(2) damage
A* Maximum Anarchy [During Combat]
If you won combat and Maximum Anarchy dealt damage, all players remake their hands (Each player reveals their hand, shuffles it, puts it on the bottom of their deck, then draws that many cards).
AA Slipstream Phase
1.2 speed —> 1.3 speed