The fact you woofed made my day!
I didn't get the draws I wanted. I guess my luck had to run at some point. I found something to do though. Let's see where it goes!
Tech StartingHand Workers
Mad Man 1/1
Mad Man 1/1
Tech 2 card(s)
Get Paid - ($6)
Max Zane, push Treant to Sacv - ($3)
Zane kills treant, we both get gold - ($4)
Bombaster - ($2)
worker - ($1)
Pillage your base for 2 damage, stealing 1 gold
Discard 2, draw 4
* Squad Leader: Bombaster 2/2A
* L6 Zane 4/3
* Base HP: 20
* Tech I HP: 5
* Hand: 4
* Deck: 1
* Disc: 5
* Gold: 1
* Workers: 7
After a few cycles of good draws, it's time to suffer. I got none of my tech 1 units while I could have done a ton of damage - charged-crashed a bomber, lobbed a Lobber etc. Now I have to be more careful and figure out whether it's worth killing his tree and leaving behind only the mad man. He can rampant growth the wisp or Arg, or he can even forest favor the Arg and then rampant growth the wisp but that won't be enough to kill Zane if I level him to 4 - yet I can't do that if I play mad man because I'm one gold short. I think I should keep the pressure on, but I should do something other than teching lobbers and bombers. He knows it's coming and surely he'll figure something out. Chaos mirror maybe? Too soon for a surprise attack I think because I don't have much money. But maybe not?
Other options include - play bombaster, pillage his base for 2 (keeping the pressure) and ignore the patrol zone, probably midbanding zane. The problem is that he can probably then get a Zane kill with rampant growth on Arg or something. I don't have many defenses and I don't want to lose Zane just yet.
Another option I just thought about is - starting by not workering, blasting the bombaster on Arg and then maxing Zane to shove him into Scav, gaining an extra gold. That way i'll still be able to worker and keep a max Zane. but then the Treant can eat Zane, and with 7 gold and Rich Earth he will have no problem playing hero + rampant growth + some other tech 1 unit to shore up defenses. Treant having 3 ATK means it can kill Zane as SQL with a simple RG, which is a bummer. Zane could still attack but without his shove, he can't kill the tree on his own. I guess I can skip worker to play mad man but I'll be going down in cards and skipping a worker against someone who has rich earth, who I gave a scav gold and will start the next turn with 8 gold - and what do I have to show for that? an empty patroll, a 4/3 Zane and no damage to his base or tech 1. Actually, now that I look at the card again I realize that Bombaster only working against a patrolling 'unit' and not heores. Oh well. I guess that's part of the problem of not having the cards in front of my eyes.
I think I have to slow down and live with the fact that I can't keep up as much pressure this tume around. Nonetheless - I have to trade because if I don't, he'll just out-econ me.
I'm just one gold short for so many different plans. If I just skipped tech 1 last turn, I would have been in a better place - but I didn't know that I wasn't going to draw Lobber or Bomber. so there's where the draw gets involved. Hopefully he doesn't have RG in his hand next turn.
Alright. After much thought, I have a better plan - and it's all about giving him scav gold and then pillaging it. I still am not sure what to do with the last three gold. He has Arg and Wisp out, and I can have bomabster for defense or go down in cards to also have mad man.