Teaching the ropes casually: HolyTispon vs. FrozenStorm

@FrozenStorm - my next match is probably as P1 against Past/Strength/Growth. Mind if we tried an example match?

not at all, start it up

GLHF
"P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Summon Skeletons


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer


Discard

Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Playing the haunt, going down in card to put some early pressure. Rook and some birds are probably likely.

"

Game 3, Player 2, Turn 1

P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Battle Suits
Temporal Research (discarded)
Nullcraft
Tinkerer
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (3)
  • Nullcraft, buzz Haunt down (1)
  • Worker (0)

[details=Workers]
Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Neo Plexus
Forgotten Fighter
Plasmodium
Fading Argonaut
[/details]

[details=End of Turn Discard]
Temporal Research
Tinkerer
Battle Suits
[/details]

[details=My Thoughts]
So far so good
[/details]

"P1T2


Tech StartingHand Workers

TECH
Soul Stone
Dark Pact


STARTING HAND
Jandra, the Negator
Graveyard
Deteriorate
Skeleton Javelineer


WORKERS
Skeletal Archery
Graveyard


NextHand

Sacrifice the Weak
Soul Stone
Skeleton Javelineer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Canā€™t deteriorate the nullcraft. Since birds are coming, and from there earthquake etc, got to find an answer to flying. My codex doesnā€™t really have much flying other than Gargoyle and tech 2 future. I guess I have to build a tower and go after Rook.

"

Game 3, Player 2, Turn 2

P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Neo Plexus
Forgotten Fighter
Plasmodium
Fading Argonaut
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Birdā€™s Nest, Stewardess of the Undone
[/details]


###Main:

  • Nullcraft pings your base to 19
  • Fading Argonaut (4)
  • Neo Plexus (2)
  • Worker (1)

[details=Workers]
Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)
  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Hardened Mox
Battle Suits
Birdā€™s Nest
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Thatā€™s aggressive from him, but I think manageable. Shadow Blade hurts, but otherwise I donā€™t think itā€™s super easy for him to kill Rook here.
[/details]

"P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Gilded Glaxx


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Soul Stone


WORKERS
Skeletal Archery
Graveyard
Poisonblade Rogue


NextHand

Summon Skeletons
Dark Pact
Deteriorate
Pestering Haunt


Discard

Skeleton Javelineer
Sacrifice the Weak
Spectral Hound
Gilded Glaxx


Tech 2 card(s)
Get Paid + float - ($7)
Vandy - ($5)
Vandy casts Soul Stone on Jandra - ($3)
worker - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator 4/4A with Soulstone
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

tower is more expensive because of mutli-color tax. I wonā€™t enjoy that dark pact as Vandy will die. He has no tech 1 so Iā€™m expecting more spells, maxing rook and going for Earthquke. Not sure how to stop it, but Jandra should survive another turn.

"

I hope you donā€™t mind, Iā€™m going to change my turn a bit. Just editing it.

1 Like

Thatā€™s cool, just lmk when youā€™re done

Cool, done.

@frozenstorm Iā€™ll be on vacation most of this week and even when Iā€™m not, we donā€™t have daycare so Iā€™m assuming youā€™re in the same boat. Feel free to pick this up again whenever you want.

1 Like

Game 3, Player 2, Turn 3

P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Hardened Mox
Battle Suits
Birdā€™s Nest
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Blooming Ancient, Spirit of the Panda
Birdā€™s Nest, Stewardess of the Undone
[/details]


###Main:

  • Nullcraft pings your tech 1 to 4hp
  • Birdā€™s Nest (6)
  • Worker (5)
  • Tech 1 (3)
  • Tower (0)

[details=Workers]
Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 2)
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Nullcraft (1/1)
  • Birdā€™s Nest

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Stewardess of the Undone
Forgotten Fighter
Tinkerer
[/details]

[details=End of Turn Discard]
Blooming Ancient
Spirit of the Panda
Battle Suits
[/details]

[details=My Thoughts]
Soul Stone will get some value for a turn here as a buff, but next turn weā€™ll have stewardess clear it out. Also get birds b/c so annoying XD
[/details]

Iā€™ll be busy tomorrow but otherwise have some time, but totally cool with playing slow, take your time w/ next turn

cool. Just note that Fargo is @2.

Itā€™s nap timeā€¦

"P1T4


Tech StartingHand Workers

TECH
Spectral Hound
Shadow Blade


STARTING HAND
Deteriorate
Dark Pact
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Gilded Glaxx


WORKERS
Skeletal Archery
Graveyard
Poisonblade Rogue
Summon Skeletons


NextHand

Spectral Hound
Shadow Blade
Skeleton Javelineer
Spectral Hound


Discard

Dark Pact
Soul Stone
Thieving Imp
Deteriorate
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Vandy Makes a dark Pact

midband Vandy - ($5)
Imp and Vandy kill Fargo, Vandy takes 3
Gilded Glaxx - ($2)
Jandra kills Rook, dies and Soul Stone is sacrificed to save her (Glaxx canā€™t die because I have money), Vandy to Max, dooming Glaxx and Plexus
Deteriorate Tweetie Bird
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx 5/6A (doomed)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy L5 4/5
  • Jandra, the Negator 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Iā€™m not sure exactly how it works but if you put 4 damage on Glaxx, and then he loses his +2/+2 in my upkeep - does he die? On the one hand, he got that damage through combat, on the other hand the combat damage didnā€™t kill him.

Edit: reading the ruling on codexcarddb.com makes me thinks he wonā€™t die, just hang out with 4 damage.

No youā€™d still have 1 gold so he wonā€™t die, but as soon as you run out of money heā€™d disappear.

That is some nasty unkillable unit teching :wink:

Game 3, Player 2, Turn 4

P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Stewardess of the Undone
Forgotten Fighter
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Blooming Ancient, Giant Panda
Blooming Ancient, Spirit of the Panda
Birdā€™s Nest, Stewardess of the Undone
[/details]


###Main:

  • Big Bird and Nullcraft ping Vandy to 3hp
  • Stewardess of the Undone, peel up Jandra (5)
  • Tech 2 Growth (1)
  • Worker (0)

[details=Workers]
Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (4/4 doomed to bring me a card)
  • :target: Lookout:

####In Play:

  • Big Bird (1/1)
  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 3 (but unavoidably 4)
  • Deck: 6 (but unavoidably 5)
  • Disc: 0 (but unavoidably 1)

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Temporal Research
Giant Panda
Tinkerer
Birdā€™s Nest (techn about to be drawn)
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Yuck, but at least Vandy wonā€™t be long for the world. Going to Ancients for all the buffs

ā€¦

But of course whiffed them. I can barely get one out with TR (assuming I draw one of them with 2/5), weā€™ll have to see if that looks worth. Might be better to just max out Rook
[/spoiler][/details]

1 Like

really, youā€™ll get patrol bonus when it dies in my upkeep? I guess soā€¦

"P1T5


Tech StartingHand Workers

TECH
Hive
Assimilate


STARTING HAND
Spectral Hound
Shadow Blade
Skeleton Javelineer
Spectral Hound


WORKERS
Skeletal Archery
Graveyard
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


NextHand

Pestering Haunt
Shadow Blade
Hive
Dark Pact


Tech 2 card(s)
Get Paid + float - ($9)
Plexus dies in my turn, Glaxx doesnā€™t but loses his buff
Vandy tutors for a Soul Stone, I discard 1 - ($8)
Soul Stone my Glaxx - ($6)
Glaxx kills the stewardess
Worker - ($5)
Spectral Hound - ($4)
Tech 2 Future - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound 3/3, Illusion
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy L5 4/3[5], Resist 1
  • Gilded Glaxx 4/2[5], with Soul Stone
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Game 3, Player 2, Turn 5

P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Temporal Research
Giant Panda
Tinkerer
Birdā€™s Nest (techn about to be drawn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dinosize, Stewardess of the Undone
Blooming Ancient, Giant Panda
Blooming Ancient, Spirit of the Panda
Birdā€™s Nest, Stewardess of the Undone
[/details]


###Main:

  • Prynn + Max, trash Glaxx (1)
  • Bird + Nullcraft ping your tech 2 to 3hp
  • Worker (0)

[details=Workers]
Tinkerer, Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Prynn (3/5 lvl 7 holding trashed Glaxx)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Big Bird (1/1)
  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Blooming Ancient
Fading Argonaut
Spirit of the Panda
Blooming Ancient
Battle Suits
[/details]

[details=End of Turn Discard]
Stewardess of the Undone
Neo Plexus
Dinosize
Stewardess of the Undone
Birdā€™s Nest
Giant Panda
Temporal Research
[/details]

[details=My Thoughts]
This was such a whiffed draw, but at least Prynn can kinda salvage it. HIs going down to zero gold means Glaxx goes away and heā€™s only left with Vandy and Hound, which shouldnā€™t be able to break my tech 2. Next turn weā€™ll get some buffs on our flier(s maybe, but most likely just the one) If I patrol scav, I can Ancient + Fargo + Arg + Spirit of the Panda a bird, which would be slick, and I donā€™t see much profit in technician (besides allowing me to lay both Ancients without going down cards, which I guess is pretty great, but Iā€™m not too worried about that with access to TR)
[/details]

Is there another unavoidable draw or is it just a copy paste thing?