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Teaching the ropes casually: HolyTispon vs. FrozenStorm

@FrozenStorm Thanks for being gracious. I took the liberty of randomized your deck for this match and came out Law/Peace/Discipline. I’m trying Demon/future/Truth which should be good but you can’t suppose I have much clue about how to play it. GLHF!

"P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Graveyard
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Deteriorate
Jandra, the Negator
Sacrifice the Weak


Discard

Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jave - ($2)
Vandy - ($0)
Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy 2/3
    Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "
1 Like

GL HF @holytispon, Demon/Future/Truth vs Law/Peace/Discipline eh? And the dream P1 Black start, I’ve got my work cut out for me it seems!

Player 2, Turn 1

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Reputable Newsman
Traffic Director
Arrest
Spectral Aven
Manufactured Truth
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Traffic Director (4)
  • Worker (3)

[details=Workers]
Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 3
  • Workers: 6

[details=End of Turn Hand]
Building Inspector
Jail
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
[/details]

[details=End of Turn Discard]
Manufactured Truth
Arrest
Reputable Newsman
[/details]

[details=My Thoughts]
Ugh my nightmare, Blue starter vs Vandy horde P1… And I’m multicolor no less. Though, Grave midband does present a halfway decent defense option. Next turn I can do something like Grave Mid + Tower + Tech 1 + worker, if he gives me the TD gold (pretty likely). Would be nice to have the Newsman in the next hand… oh well.
[/details]

1 Like

I didn’t mean to make it so crazy… I just thought I’d try the deck I’m playing in the tournament because I’ve never actually played it beforehand. I played a handful of games with purple and black but only against blue. I guess randomized specs is pretty harsh… I’m sure you’ll find something to do.

"P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Twilight Baron


STARTING HAND
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Summon Skeletons
Thieving Imp
Graveyard
Twilight Baron


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jave safely kills the director
Vandy and Haunt hit your base for 3
Tech 1 - ($2)
heroes’ hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy 2/3
  • Pestering Haunt 1/1
  • Skeleton Javelineer (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

I’ll do my best but this is definitely an awkward position :wink: I know how to turn the screws as the Black player in the starters of this matchup, but not as much how to defend as Blue.

Player 2, Turn 2

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Building Inspector
Jail
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+3float+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Reversal, Overeager Cadet
[/details]


###Main:

  • Building Inspector (9)
  • Porkhand Magistrate (6)
  • Tech 1 (4)
  • Tower (1)
  • Worker (0)

[details=Workers]
Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Reputable Newsman
Reversal
Manufactured Truth
Traffic Director
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Best chance I think is to get an early Peace machine online, and use Grave pressure if my tech buildings get knocked down. I really can’t afford an early meta, so I’m not going to risk giving up levels to a Shadow Blade. I’d rather make him spend money on removing units so he can’t afford Maxband Vandy. We’ll see how that goes though…
[/details]

Believe me when I tell you that I don’t have any clue what I’m doing.

"P1T3


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Skeletal Archery
Graveyard
Thieving Imp
Twilight Baron
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Pestering Haunt 1/1
Deteriorate
Spectral Hound
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Haunt takes out the Inspector
Twilight Baron - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron 4/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Normally my Rule of Thumb #1 for Vandy + Black Starter: If Vandy will survive to turn 3, always tech Dark Pact :wink: Combined with Hound for your deck probably, unless opponent has cheap targeting (Grappling Hook or Deteriorate)

Your deck actually has it kind of rough at tech 1 against White and Black starter, so I think the Hero’s Hall is a good idea in those instances, Glaxx is probably a good choice as well.

Player 2, Turn 3

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Reputable Newsman
Reversal
Manufactured Truth
Traffic Director
Arrest (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Flagstone Garrison
Reversal, Overeager Cadet
[/details]


###Main:

  • Onimaru (5)
  • Arrest Twilight Baron (3)
  • Reputable Newsman, block 2-cost Spells and Upgrades (1)
  • Worker (0)

[details=Workers]
Reversal, Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Reputable Newsman (0/3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Overeager Cadet
Jail
Lawful Search
Flagstone Garrison
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Teching Garrison and Cadet, hoping to build tech 2 next turn. Disable Baron for now, worker the Reversal, perhaps max out Oni if I draw the garrison 20% on the turn? Newsman to block StW

Well, I drew the garrison (sigh). I perhaps could also lawful search and make a midband Oni play, or get Jail down…
[/spoiler][/details]

I think Oni is in play? Don’t forget him…

Fixed, ty :wink: He has to hide

2 Likes

"P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Gilded Glaxx


STARTING HAND
Spectral Hound
Deteriorate
Sacrifice the Weak
Graveyard
Pestering Haunt 1/1


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Thieving Imp
Dark Pact
Summon Skeletons
Shadow Blade


Discard

Deteriorate
Sacrifice the Weak
Pestering Haunt
Metamorphosis
Gilded Glaxx


Tech 2 card(s)
Get Paid + float - ($8)
Deteriorate Magistrate
Midband Vandy - ($6)
Vandy kills the magistrate, takes 1 damage
Spectral Hound - ($5)
worker - ($4)
Quince - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer 1/1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion 0/1
  • :target: [I]Lookout[/I]: Spectral Hound 3/3
    [B]In Play:[/B]
  • L3 Vandy 3/3[4], resist 1
  • Twilight Baron 4/4, disabled this turn
  • L1 Quince, 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Note Vandy is actually at 2hp, Tower :wink:

Player 2, Turn 4

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Overeager Cadet
Jail
Lawful Search
Flagstone Garrison
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Flagstone Garrison, Sparring Partner
Overeager Cadet, Flagstone Garrison
Reversal, Overeager Cadet
[/details]


###Main:

  • Midband Oni (4)
  • Oni kills jav and stands ready
  • Maxband Onimaru to heal (1)
  • Overeager Cadet
  • Worker (0)

[details=Workers]
Jail, Reversal, Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3)
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Onimaru (4/5 lvl 8)

####In Play:

  • Soldier (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Traffic Director
Manufactured Truth
Building Inspector
Arrest
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Max Oni seems the best bet to remove as much threat from his board position as possible and keep my tech 1 alive to tech up next turn, he can come at me but he’ll be hard pressed to have maxband Vandy survive healthy enough to do much damage. I’ll have Man Truth in hand next turn, so if he leaves Baron alive it’s possible I can get a retaliation hero kill and tech 2

Everything but the cadet left in the deck, that’s a bit rough but let’s be real, I’ll be drawing a technician
[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
Gilded Glaxx
Dark Pact


STARTING HAND
Dark Pact
Shadow Blade
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons


NextHand

Metamorphosis
Sacrifice the Weak
Gilded Glaxx
Gilded Glaxx


Discard

Dark Pact
Shadow Blade
Spectral Hound 3/3
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vandy makes a Dark Pact, my base to 18
Vandy Maxes, dooms Baron and Scav soldier - ($7)
Baron kills cadet and overpowers 3 damage to Oni, takes 3 damage
Vandy Shadow Blades Scav soldier, discard #3 - ($4)
The hound finishes Oni, Quince levels
Mirror copies the Baron - ($2)
Mirror Baron kills the newsman and overpowers to technitian soldier
Vandy and Quince break your tech 1, your base takes 2 (I believe it was at 17 so now to 15), each taking 1 damage
Imp, discard card #2 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy 4/4[5], resist 1
  • Twilight Baron 6/3[6], doomed to die in my next upkeep
  • L3 Quince, 1/3[4]
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

This is obviously a strong position but still I considered all sorts of variants for this turn. I could deteriorate his last soldier, and avoid any kind of counter attack but then i’ll be going down to one card and I want to make sure I could get that dark pact next turn. So I think it’s better not to go down another card and place the imp in SQL so that even if he copies my baron with manufacturd truth, he would only overpower 1 damage and won’t kill my heroes. I also considerd breaking the tower with vandy and killing the soldier with quince but it seems better to break tech 1.

"

I was hoping to at least keep my tech 1 with that play… or something to counterattack with… but alas, combo discarded :frowning:

Player 2, Turn 5

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Traffic Director
Manufactured Truth, discarded :_(
Building Inspector, discarded
Arrest
Overeager Cadet
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scav)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Martial Mastery, Sparring Partner
Flagstone Garrison, Sparring Partner
Overeager Cadet, Flagstone Garrison
Reversal, Overeager Cadet
[/details]


###Main:

  • Grave + midband (5)
  • Arrest Imp (2)
  • Last remaining soldier suicides into Vandy, she’s on 3hp
  • Rebuild tech 1
  • Worker (1)

[details=Workers]
Jail, Reversal, Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave (3+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothin

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Arrest
Building Inspector
Manufactured Truth
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Negative on the tech 1 surviving, and also negative on getting to keep MTruth + Arrest, which would have been HELLA SWEET as a counterplay here (I actually would have probably been in winning position, hell even MTruth would have been cheaper and outright killed the Imp), but this configuration of midband Grave in elite + the chip on Vandy means he has to re-draw Shadow Blade to Meta while re-breaking my tech 1. Next turn I tech up and either Maxband Grave for a sword kill #booya or midband Oni and hope to wear Vandy out. At least Quince is a pretty shitty Meta buddy…

Junk hand but that’s fine, I don’t want to spend money on cards next turn anyway
[/spoiler][/details]

Was the plan to copy my baron? Good thing he’s gone…

"P1T6


Tech StartingHand Workers

TECH
Free Speech
Spectral Hound


STARTING HAND
Gilded Glaxx
Gilded Glaxx
Metamorphosis
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Sacrifice the Weak


NextHand

Pestering Haunt
Dark Pact
Spectral Hound
Spectral Hound


Tech 2 card(s)
Get Paid - ($9)
Metamorphosis, imp dies - ($3)
Quince puts 3 damage on Grave, taking 5
Vandy breaks your tower, your base takes 2
Quince makes a mirror - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Mirror 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy 6/5[7], resist 1, readiness, invisible
  • L5 Quince, 3/2[7], readiness, invisible
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

That was part of the plan, yea. @holytispon Tower is going to notice one of your two invisible heroes, so one of them needs to run into Grave who is patrolling in Elite, I’ll need you to edit your turn w/ which lucky champion is taking 5 damage

Ok, I see - I did that wrong. I knew that tower would detect Vandy as she goes, but didn’t realize that the implication is that while she isn’t invisible she has to stop by the patrol. Quince will take the damage, and Vandy will sneak by (not taking 1 damage)

Ok so Quince is at 3/2, Vandy at 6/5, my tower broken I assume.

Player 2, Turn 6

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Arrest
Building Inspector
Manufactured Truth
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Versatile Style, Drill Sergeant
Martial Mastery, Sparring Partner
Flagstone Garrison, Sparring Partner
Overeager Cadet, Flagstone Garrison
Reversal, Overeager Cadet
[/details]


###Main:

  • Rebuild Tower (8)
  • Tech 2 Peace (4)
  • Maxband Grave, healing him (0)
  • Grave kills Mirror, takes 1 damage

[details=Workers]
Jail, Reversal, Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grave (4/4 lvl 7 sword rune resist 1)

####In Play:

  • Nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Overeager Cadet
Martial Mastery
Sparring Partner
Flagstone Garrison
Reputable Newsman
[/details]

[details=End of Turn Discard]
Versatile Style
Drill Sergeant
Manufactured Truth
Building Inspector
Arrest
[/details]

[details=My Thoughts][spoiler]
Cool no Shadow Blade so we get to keep the kill threat on, he’ll have to suicide Quince just to re-break the tower. I have plenty of pressure coming with Garrison, so it’s just a matter of keeping my base healthy enough (which versatile style helps with, funnily enough)

Again if there’s no Shadow Blade, I’m in very strong position, if Shadow Blade I’m probably toast (it’s insane this is even as close as it is… this is a crazy matchup)

Ok no whiff on Garrison, this is just the kind of hand I need for next turn.
[/spoiler][/details]

Yes, @FrozenStorm: I edited my post - but I also moved the mirror to elite…

Okay then, Grave will take the 1 damage after healing. Action back to you

"P1T7


Tech StartingHand Workers

TECH
Terras Q
Voidblocker


STARTING HAND
Pestering Haunt
Dark Pact
Spectral Hound
Spectral Hound
Metamorphosis
Twilight Baron


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Sacrifice the Weak


NextHand

Dark Pact
Thieving Imp
Deteriorate
Free Speech
Skeleton Javelineer


Discard

Terras Q
Voidblocker
Dark Pact
Spectral Hound
Spectral Hound
Metamorphosis


Tech 2 card(s)
Get Paid - ($10)
Vandy makes a dark pact, my base to 16
Vandy kills Grave and dies
Quince pings your base for another 3
Tech 2 - ($6)
Make a mirror - ($4)
Twilight Baron, copied by mirror - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Baron 4/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Baron 4/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • L5 Quince, 3/2[7], readiness, invisible
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Probably should have gone for the card :slight_smile: