After some tinkering with a Knight of the Conclave opening ideas, I feel that if you are going to go for KotC at all, this is the way to do it. It requires more setup than I expected, so I don't know how much I can recommend this at all, but this is the most efficient way of playing with Knight of the Conclave as your first tech choices.
But I guess, for posterity, I did this so that other people don't need to. And for those figuring out purple and thinks: "there has to be a way to get those KotC out there 0 gold 4/4 VALUE!"? This is for you.
I guess this "guide" is called "How to draw 3 cards from Temporal Research in turn 3".
First check of the setup: The setup requires that you do have Temporal Distortion in your hand, and that you have a unit that can die in technician in your opening hand. You should also probably be second player, because you need to reshuffle your deck from a technician draw before your Knights of the Conclave get into your discard pile.
So already you need 3 cards to be right from the get go. Not pretty. Haven't done the math on this one, but I assume this is
Player 2 Turn 1
Unit in Technician, worker.
Discard 3, draw 5
Your Temporal Research is now in your discard.
Float 2 gold
In your opponents turn, your technician needs to die, triggering a reshuffle of your discard, you draw up to 6 cards, there are now only 3 cards in your drawpile. 0 cards in discard.
Second check of the setup: If this card you end up drawing is Temporal Research, you should probably not tech in the KotC. This is a 1/4 chance alone that will stop your plans.
Third check of the setup: You need to have a unit that can die in technician during your opponents turn and either Mox or Battle Suits.
Your turn 2 starts, where you put the KotC in your empty discard.
6 cards in hand, 3 in draw, 2 in discard
1 unit that can die in Technician, 1 worker, tech 1 building. With 4 gold left, playing either Battle Suits or Mox (not in technician) would be fine, so it doesn't fill the discard.
3 in hand, 3 in draw, 2 in discard.
Float either 1 or 2 gold.
You know have about 60% chance of drawing one of the Knights of the Conclave. Getting the Technician bonus will bump this to 90%. But still, drawing both of them is somewhere around 33%.
The key to this combo is that you are now ensured of drawing Temporal Research. If you get "the dream" of drawing 2 KotC, you get to draw 3 cards from Temporal Research, making sure that you are able to patrol again, so that you arent falling to far behind.
If you only drew 1 KotC, you might still also get Fading Argonaut to help you out getting the 3 card value from Temporal Research, at which point you also get to Draw your second KotC and play it the same turn.
So, turn 3, you either have 7 or 8 gold.
KotC/Fading Argonaut 0/2
Temporal Research 2
KotC/2 gold unit 0/2
With 7 gold
With 8 gold either play a 2 gold unit or worker + time spiral for 2
So, this is the way to play KotC without missing a 2 gold patroller each turn and not going down on cards in the early game. How useful it is, I'd say not very. But there it is