Stokes [Necro]/Demon/Finesse vs Zhavier [Monoblue]

GL HF @zhavier !

I’ll be honest, blue always makes me nervous with all of their weird spells, haha.

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Skeletal Archery
Summon Skeletons
Pestering Haunt
Jandra, the Negator


Discard

Sacrifice the Weak
Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp (You randomly discard card#3) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

One of the plays I’d like to try with this deck is a strong heroes hall / tech I rush down with Vandy and River, but blue does have a lot of ways to make spells / heroes hard to use, so we’ll see.

I dunno, if you ask Frozenstorm, this match is very much not in my favor, but I have to play blue more before I decide.

P2T1


StartingHand Workers

STARTING HAND
Lawful Search
Building Inspector
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Porkhand Magistrate


NextHand

Spectral Aven
Manufactured Truth
Reputable Newsman
Arrest


Discard

Lawful Search
Bluecoat Musketeer
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Tech 1 - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeleton Javelineer
Dark Pact
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vandy - ($2)
Deteriorate Building Inspector (pay 1 extra) - ($1)
Play Pestering Haunt

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]: Vandy (2+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

I’m not planning to play tech I units immediately anyways, so I don’t mind killing his inspector and skipping the building

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spectral Aven
Reputable Newsman
Arrest
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven


NextHand

Overeager Cadet
Bluecoat Musketeer
Jail
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Arrest Imp - ($3)
Oni trades with Vandy
Bigby - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3
Edit: woops, accidentally deleted Imp.


Tech StartingHand Workers

TECH
Harmony
Twilight Baron


STARTING HAND
Dark Pact
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Shadow Blade
Graveyard
Summon Skeletons


Discard

Dark Pact
Sacrifice the Weak
Harmony
Twilight Baron


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon River - ($4)
Summon Skeleton Javelineer - ($3)
Tech I - ($2)
Heroes Hall - ($0)
Pestering Haunt hits your Tech I for 1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
  • :psfist: [I]Elite[/I]: River (2+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
  • Thieving Imp (2/2, arrested)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Hero’s Hall HP: 4
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Hah, yeah, Arrest is pretty good. So, no Shadow Blade plays this turn. Also, last turn for some reason I forgot I’m technically playing a monocolor with Finesse, so I guess I -could- have built my Tech I last turn. Woops. Thankfully I don’t think it changes much.

P2T3


Tech StartingHand Workers

TECH
Free Speech
Eyes of the Chancellor


STARTING HAND
Jail
Overeager Cadet
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven
Jail


NextHand

Lawful Search
Overeager Cadet
Traffic Director
Arrest


Discard

Free Speech
Eyes of the Chancellor
Manufactured Truth
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
Maxband Bigby, tap to draw - ($4)
Worker - ($3)
Overeager Cadet
Reputable Newsman calling out 3 - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, calling out 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 3/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Soul Stone
Twilight Baron


STARTING HAND
Deteriorate
Summon Skeletons
Shadow Blade
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Twilight Baron
Graveyard
Deteriorate
Shadow Blade
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Vandy - ($4)
River and Javelineer (using rune) kill Overeager Cadet.
Imp and Haunt kill Newsman
Vandy and River level to 3. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy lv.3 (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
  • Thieving Imp (2/2)
  • Skeleton Javelineer (1/1, no rune)
  • River Lv. 3 (2/4)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Vandy doesnt have haste?

Wooops! That’s right I don’t know what I was thinking. Ill fix it in a bit

Should be fixed. I didn’t touch card draw at all, should I leave cards and tech the same or should I redo that part too?

Standard tournament rules are to redo the draw anytime a correction has to be made to a turn, but this is casual, we can carry on as is.

On second thought, I just lawful searched your hand, and you appear to have two thieving imps.

Haha dang, you’re right… It looks like I can’t go back in the spreadsheet history on mobile but ill redo tech/draw as soon as I’m at a computer. I appreciate your patience with this!

Instead of going back in revision history, just put everything into your deck that is supposed to be there and draw 5 and post those 5 cards in a new post to let me know what they are.

Alright, there we go. Post updated. Sorry about that

New hand:

[details=New Hand]Twilight Baron
Graveyard
Deteriorate
Shadow Blade
Dark Pact[/details]

I’m a little weirded out that I drew basically the same hand… I just put everything in the discard then hit draw 1 five times.

You will need to fix your starting hand in your next post, but it won’t really affect anything else.

"P2T4


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Reteller of Truths


STARTING HAND
Overeager Cadet
Lawful Search
Arrest
Traffic Director
Building Inspector
Reputable Newsman


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Building Inspector


NextHand

Eyes of the Chancellor
Overeager Cadet
Free Speech
Macciatus, the Whisperer


Discard

Lawful Search
Arrest
Traffic Director


Tech 2 card(s)
Get Paid + float - ($9)
Lawful Search your hand, draw 1 - ($8)
Worker - ($7)
Tech 2 Truth - ($3)
Overeager Cadet
Reputable Newsman 0/3, calling out 3 again - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, calling out 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Hmm, I can see now what you mentioned in the beginning about the matchup. if this game is any indication, it seems like it’s really difficult for blue to generate tempo vs black in the starter deck. I wonder if P1 vs P2 changes that much.

"P1T5


Tech StartingHand Workers

TECH
Appel Stomp
Metamorphisis


STARTING HAND
Deteriorate
Dark Pact
Twilight Baron
Shadow Blade
Graveyard
Harmony (Dark Pact draw)
Twilight Baron (Dark Pact draw)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Twilight Baron
Sacrifice the Weak
Shadow Blade
Soul Stone


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy casts Dark Pact on my base, I draw 2 cards
River casts Harmony - ($5)
River and Vandy kill Bigby, River levels to max and heals
Vandy casts Deteriorate on Reputable Newsman (spawns 0/1 dancer)
Thieving Imp kills Reputable Newsman (you gain 1 card)
Vandy kills Overeager Cadet with Shadow Blade, you discard a card (go ahead roll for which is discarded once you get your technician), I summon a second 0/1 dancer - ($2)
Vandy goes to Max level, I doom Skeleton Javelineer with a +2/+2 - ($0)
Skeleton Javelineer and Haunt attack Tech II for 4 damage

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Dancer#1 (0/1)
  • :pschip: [I]Technician[/I]: Dancer#2 (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
  • Vandy Lv. 5 (4/5)
  • Skeleton Javelineer (3/3, no rune, doomed at my next upkeep)
  • River Lv. 5 (3/4)
  • Harmony (River Channeling)
  • Thieving Imp (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Can’t deteriorate heroes.

2 Likes

Deteriorate can only target units.

Edit: :codexsetsuki:'d

1 Like

@zhavier turn is fixed.