P1T7
Tech StartingHand Workers
TECH
Dark Pact
Shrine of Forbidden Knowledge
STARTING HAND
Moment’s Peace
Chaos Mirror
Sacrifice the Weak
Gargoyle
Deteriorate
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Terras Q
Thieving Imp
Sacrifice the Weak
NextHand
Dark Pact
Graveyard
Moment’s Peace
Deteriorate
Chaos Mirror
Tech 2 card(s)
Get Paid - ($9)
Technician draw
Worker - ($8)
Activate Gargoyle, hits your base for 3 - ($7)
Midori - ($5)
Moment’s Peace - ($3)
Float ($3)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Midori lvl 1 (2/3)
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Is there a second Moment’s Peace?
P2T7
StartingHand Workers
STARTING HAND
Drill Sergeant
Temporal Research
Pirate Gunship
Pirate Gunship
Flagstone Garrison
Drill Sergeant
The Art of War
Fading Argonaut
Overeager Cadet
Nullcraft (1/1, Flying Haste)
Battle Suits
WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus (2/2)
The Art of War
The Art of War
NextHand
Battle Suits
Pirate Gunship
Flagstone Garrison
Pirate Gunship
Temporal Research
Tech 0 card(s)
Get Paid - ($11)
Drill Sergeant, Draw 1 - ($8)
Drill Sergeant, DS +1, Draw 1 - ($5)
Fargo, DS +2, Draw 1 - ($3)
Overeager Cadet, DS +2, Draw 1
Nullcraft, DS +2, Draw 1 - ($1)
Move 4 runes to nullcraft
Worker - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Nullcraft (5/5, Flying Haste)++++
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Flagstone Garrison (-/4)
- Plasmodium (4/4, haste Forecast 2)
- Fading Argonaut (2/3, Fading 3)
- Drill Sergeant (4/4)+
- Drill Sergeant #2 (4/4)+
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Edit: @Shadow_Night_Black nvm, I thought I had more gold than I actually did.
P1T8
StartingHand Workers
STARTING HAND
Dark Pact
Moment’s Peace
Graveyard
Chaos Mirror
Deteriorate
Dark Pact
Moment’s Peace
Terras Q
Shrine of Forbidden Knowledge
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Terras Q
Thieving Imp
Sacrifice the Weak
NextHand
Gargoyle
Chaos Mirror
Jandra, the Negator
Pestering Haunt
Voidblocker
Skeleton Javelineer
Discard
Dark Pact
Dark Pact
Moment’s Peace
Graveyard
Moment’s Peace
Deteriorate
Chaos Mirror
Terras Q
Tech 0 card(s)
Get Paid + float - ($13)
Vandy - ($11)
Dark Pact, I draw X2, my base to 12
Dark Pact, I draw X2, my base to 10
Moment’s Peace - ($9)
Shrine of Forbidden Knowledge - ($6)
Vandy to maxband, dooms Gargoyle and Nullcraft - ($2)
Heroes’ Hall, my base to 8 - ($0)
Float ($2)
Discard 5, draw 6
Board Info:
In Patrol:
-
Squad Leader: Midori lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy lvl 5 (4/5)
In Play:
- Gargoyle (2/4)
- Shrine of Forbidden Knowledge (5)
Buildings:
-
Base HP: 8
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
P2T8
Tech StartingHand Workers
TECH
Origin Story
Origin Story
STARTING HAND
Battle Suits
Pirate Gunship
Flagstone Garrison
Temporal Research
Pirate Gunship
Origin Story
Origin Story
WORKERS
Time Spiral
Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus (2/2)
The Art of War
The Art of War
NextHand
Pirate Gunship
Battle Suits
Flagstone Garrison
Pirate Gunship
Origin Story
Tech 2 card(s)
Get Paid - ($12)
Prynn - ($10)
Prynn casts Temporal Research, Draw 2 - ($8)
Origin Story Vandy - ($3)
Origin Story Midori - ($0)
Nullcraft dies in your upkeep
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2)
-
Elite:
-
Scavenger: Nullcraft (5/5, Flying Haste)++++
-
Technician: Overeager Cadet (2/2)
-
Lookout: Fading Argonaut (2/3, Fading 2)
In Play:
- Flagstone Garrison (-/4)
- Plasmodium (4/4, haste Forecast 1)
- Drill Sergeant (4/4)+
- Drill Sergeant #2 (4/4)+
- Prynn (1/3, lvl 1, Fading 4)
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Without Vandy to fetch Meta or a Terras Q in hand, I got nothing… so GG!
I’m curious, what would you have done differently last turn if, instad of maxxing Vandy, I had played Terras Q?
You dont really have good ways of activiating TQ, so probs just killed Midori with max Zane, or I I felt like it undo/Prynn trash on TQ. Obs I don’t tech tech double origin story. Or just chaos mirror the TQ myself to kill you…
1 Like
Well, if I’d had the 1 extra gold for maxband Vandy AND Terras Q (and Moment’s Peace, of course), you might’ve been in trouble
My main lesson from the last two games is: always open with Vandy!
I would take it as don’t drop tempo with an Imp T1/2, esp when the other player has a hero they are happy to drop gold into take control of the board and not lose handsize…
1 Like
If you want a break from peace engines, I’m happy to swap to [Feral] Future Truth, otherwise are you up for another game?
I’m happy to keep going, against either of those decks, but I’m a bit tired of the Black starter. Let me sleep on it.
1 Like
@Shadow_Night_Black I’ll swap Demonology out for Strength . Your turn to go first!