P1T9
StartingHand Workers
STARTING HAND
Origin Story
Rememberer #1 (3/3, Fading 1)
Ebbflow Archon
Second Chances
Reversal
WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)
NextHand
Temporal Research
Yesterday’s Golgort (6/4, Fading 2)
Shimmer Ray (3/4, Flying, Fading 2)
Seer (2/1)
Doom Grasp
Discard
Seer (3/1)
Fading Argonaut (3/3, Fading 4)
Bone Collector (3/3)
Reversal
Rememberer #1 (3/3, Fading 1)
Second Chances
Ebbflow Archon
Tech 0 card(s)
Get Paid + float - ($14)
Scav, Tech and Discard
Rebuild Tech 2
Tower Reveals Vandy
Reversal Vandy, Grave to lvl 3
Max Grave - ($10)
Grave swords Midori
Float ($10)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave (4/5, lvl 7)
- Battle Suits
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T9
StartingHand Workers
STARTING HAND
T-Rex
Deteriorate
T-Rex
Thieving Imp
Wandering Mimic
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery
Deteriorate
NextHand
Graveyard
Gunpoint Taxman
Metamorphosis
Wandering Mimic
Discard
Dark Pact
Sacrifice the Weak
Shadow Blade
Metamorphosis
Pestering Haunt
Tiny Basilisk
T-Rex
T-Rex
Tech 0 card(s)
Get Paid - ($11)
Technician draw
Worker - ($10)
TB trades with Grave
Wandering Mimic, hastily breaks tower - ($6)
Zane breaks tech 2
Thieving Imp, discard #5 - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Zane lvl 6 (6/4), ++
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T10
StartingHand Workers
STARTING HAND
Seer (2/1)
Shimmer Ray (3/4, Flying, Fading 2)
Temporal Research
Doom Grasp
Yesterday’s Golgort (6/4, Fading 2)
WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)
NextHand
Shimmer Ray (3/4, Flying, Fading 2)
Nullcraft (1/1, Flying Haste)
Rememberer
Ebbflow Archon
Rambasa Twin #2 (3/2)
Tech 0 card(s)
Get Paid + float - ($20)
Rebuild Tech 2
Rebuild Tower - ($17)
Garth - ($15)
Skeleton - ($14)
Doom grasp Mimic, sacing the skeleton - ($10)
Max Garth, Grabs a bone Collector from Discard - ($4)
Seer - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3)
-
Elite:
-
Scavenger: Seer (3/1)
-
Technician: Garth (3/4, lvl 7)
-
Lookout:
In Play:
Buildings:
-
Base HP: 10
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T10
StartingHand Workers
STARTING HAND
Wandering Mimic
Gunpoint Taxman
Graveyard
Metamorphosis
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery
Deteriorate
NextHand
Tiny Basilisk
Tiny Baslisk
Metamorphosis
Sacrifice the Weak
Tech 0 card(s)
Get Paid + float - ($15)
Maxband Midori - ($6)
Wandering Mimic, gains haste and flying - ($2)
Mimic breaks tower
Zane invisibly breaks tech 2
Graveyard - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Midori lvl 8 (4/5)
In Play:
- Zane lvl 6 (6/4), ++
- Wandering Mimic (4/3)
- Graveyard (3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T11
StartingHand Workers
STARTING HAND
Rememberer
Rambasa Twin #2 (3/2)
Nullcraft (1/1, Flying Haste)
Shimmer Ray (3/4, Flying, Fading 2)
Ebbflow Archon
WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)
Nullcraft (1/1, Flying Haste)
NextHand
Second Chances
Rememberer #1 (3/3, Fading 1)
Seer (3/1)
Reversal
Doom Grasp
Discard
Bone Collector (3/3)
Seer (3/1)
Shimmer Ray (3/4, Flying, Fading 2)
Rememberer
Ebbflow Archon
Tech 0 card(s)
Get Paid + float - ($13)
Rebuild Tech 2
Skeleton - ($12)
Rambasa Twin - ($8)
Bone Collector kills Imp
Seer + Garth kill Midori
Grave - ($6)
Rebuild Tower - ($3)
worker - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin #1 (3/2)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Rambasa Twin #2 (3/2)
-
Lookout:
In Play:
- Battle Suits
- Grave (2/3, lvl 1)
Buildings:
-
Base HP: 6
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T11
StartingHand Workers
STARTING HAND
Tiny Baslisk
Metamorphosis
Tiny Basilisk
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery
Deteriorate
NextHand
Wandering Mimic
T-Rex
Gunpoint Taxman
Pestering Haunt
Shadow Blade
Discard
Thieving Imp
Sacrifice the Weak
Metamorphosis
Tiny Basilisk
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($12)
Mimic trades with SQL
Replay Mimic from Graveyard, trades with technician - ($8)
Sacrifice the Weak kills skeleton - ($5)
Zane hits base for lethal! GG!
Float ($5)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane lvl 6 (6/3), ++
- Graveyard (3), holding Wandering Mimic
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
That was a really intense (and long) game! You put me in trouble on T3, I guess I was lucky that you whiffed your tech 2’s on T5, and then that I drew 2 Metas back to back
Would you like to run it back?
The Tech 2 weren’t going to be in my hand T5, I only tech 1 T4 (wasnt sure my Tech 2 would live to due max zane), it was mainly to give me the option to max Garth Remember when I had the seer in hand. Wasn’t expecting the double meta from hand, most people only play 1 so they can fetch it with vandy’s midband when needed, nor the Circle of Life, great use of tiny basilisk and vandy max band there. In all I think the Plasmodium T1 was the wrong call, as the combo of Tiny Baslisk + Taxman ment he did very little, and I would have benificted a lot more from the early battlesuits/Nullcraft/Garth
Want a rematch?
Sure! I’ll start us off.
btw, I just noticed your board was missing an extra skeleton on the last turn, which you could’ve patrolled with (your exhausted 3/1 BC was also missing). But it wouldn’t have made much of a difference, since I could’ve played Vandy to give Mimic sparkshot and clear the patrol anyway.
P1T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
WORKERS
Poisonblade Rogue
NextHand
Graveyard
Deteriorate
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Discard
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
This starting hand is pretty gross… I could play PBR to discourage Mox, but she fares pretty badly against any other card, so I’ll go with Jandra instead.
Next turn will probably be Vandy + Deteriorate, or if there’ll be nothing to target, I might play Graveyard instead.
P2T1
StartingHand Workers
STARTING HAND
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter
Fading Argonaut
WORKERS
Plasmodium (4/4, Fading 3)
NextHand
Battle Suits
Nullcraft
Temporal Research
Hardened Mox
Time Spiral
Discard
Forgotten Fighter
Tinkerer
Neo Plexus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Fading Argo - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave (2/3 + A)
-
Elite:
-
Scavenger: Fading Argonaut (2/3, fading 3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate
WORKERS
Poisonblade Rogue
Skeleton Javelineer
NextHand
Thieving Imp
Tiny Basilisk
Tiny Basilisk
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Graveyard - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I want Basilisks to deal with Grave. I’m unlikely to replay Jandra from the Graveyard, but if it survives I could get good use of it with Balance units.
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Hooded Executioner
STARTING HAND
Temporal Research
Time Spiral
Battle Suits
Hardened Mox
Nullcraft
WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
NextHand
Hardened Mox
Neo Plexus
Stewardess of the Undone
Temporal Research
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
Tech 1 - ($1)
Nullcraft deals 1 to your Graveyard
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+A, fading 2)
-
Elite:
-
Scavenger:
-
Technician: Grave (2/3 + A)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Circle of Life
Soul Stone
STARTING HAND
Thieving Imp
Deteriorate
Tiny Basilisk
Sacrifice the Weak
Tiny Basilisk
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
NextHand
Pestering Haunt
Soul Stone
Skeletal Archery
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
Deteriorate Fargo
Jandra kills Fargo
Tiny Basilisk - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2A)
-
Elite:
-
Scavenger:
-
Technician: Vandy lvl 1 (2/3)
-
Lookout:
In Play:
- Graveyard (2)
- Jandra, the Negator (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Shadow can afford Reversal+tech 2, which would be pretty bad for me. But I think it’s more likely he teched Stewardess/BC again.
I hadn’t really considered the possibilites Graveyard opens up for Anarchy tech 2, all that haste… it might even work with Sanatorium! So I’ll put off committing to a tech 2 for now.
P2T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Yesterday’s Golgort
STARTING HAND
Tinkerer
Neo Plexus
Stewardess of the Undone
Temporal Research
Hardened Mox
WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
Temporal Research
NextHand
Fading Argonaut (2/3+A, fading 2)
Battle Suits
Hardened Mox
Hooded Executioner
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess, bounce Jandra - ($4)
Tech 2 (Past) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone (2/3)
-
Elite:
-
Scavenger:
-
Technician: Grave (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Did you mean to ping something with Nullcraft? Let me know, and I’ll edit the damage in.
P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Fairie Dragon
STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Soul Stone
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
NextHand
Tiny Basilisk
Circle of Life
Deteriorate
Sacrifice the Weak
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
TB trades with Stewardess
Exhaust Graveyard to replay TB - ($5)
Pestering Haunt
Tech 2 (Balance) - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2A)
-
Elite:
-
Scavenger: Vandy lvl 1 (2/3)
-
Technician:
-
Lookout:
In Play:
- Graveyard (1)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Well, the Graveyard isn’t super-likely to survive, and I am drawing into CoL, so Balance still seems like the right choice. I can always tech lab into Anarchy later on.
Yes the graveyard, sorry, forgot to write it in.
EDIT: I can think at 12:30am, I swear…
The Stewardess is dead, my TB traded into her.
1 Like
Plan B then.
P2T4
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Hooded Executioner
Battle Suits
Forgotten Fighter
Hardened Mox
Fading Argonaut (2/3+A, fading 2)
WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
Temporal Research
Hardened Mox
NextHand
Yesterday’s Golgort
Tinkerer
Neo Plexus
Yesterday’s Golgort
Discard
Stewardess of the Undone (3/1)
Forgotten Fighter
Battle Suits
Fading Argonaut (2/3+A, fading 2)
Seer
Seer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nullcraft breaks Graveyard
Forgotten Fighter Tiny Basilisk - ($4)
Midband Grave - ($2)
Grave kills Vandy, Grave to lvl 5
Hooded Executioner - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner (3/3 + A)
-
Elite:
-
Scavenger:
-
Technician: Grave (3/2 , lvl 5)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
P1T5
Tech StartingHand Workers
TECH
Potent Basilisk
Chaos Mirror
STARTING HAND
Deteriorate
Circle of Life
Tiny Basilisk
Sacrifice the Weak
Wandering Mimic
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Deteriorate
NextHand
Summon Skeletons
Soul Stone
Skeletal Archery
Fairie Dragon
Discard
Graveyard
Sacrifice the Weak
Circle of Life
Potent Basilisk
Chaos Mirror
Tech 2 card(s)
Get Paid + float - ($9)
Scavenger gold - ($10)
Worker - ($9)
Wandering Mimic, gains haste and flying - ($5)
Mimic and Haunt break tech 2
Tiny Basilisk X2 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician: Tiny Basilisk (1/2)
-
Lookout:
In Play:
- Wandering Mimic (4/4)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Yeah, I’m more scared of the tech 2 than I am of maxband Grave. Especially if I’m not giving him good Sword targets. I wonder if Shadow will suicide to deny flying to my Mimic…
Feels weird to be workering Deteriorate, but I think StW is more important going into the late game.
P2T5
Tech StartingHand Workers
TECH
Second Chances
Doom Grasp
STARTING HAND
Yesterday’s Golgort
Yesterday’s Golgort
Tinkerer
Neo Plexus
WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
Temporal Research
Hardened Mox
Neo Plexus
NextHand
Fading Argonaut (2/3+A, fading 2)
Yesterday’s Golgort
Seer
Doom Grasp
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2 (I’m getting flashbacks…)
Nullcraft runs into Mimic
Max Grave, - ($7)
Grave throws his sword at Mimic
Tinkerer - ($5)
Worker - ($4)
Float ($4)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tinkerer (1/2)
-
Scavenger:
-
Technician: Hooded Executioner (3/3 + A)
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold: