A.) Bluecoat Musketeers with 2 attack and long-range
B.) Something with 4 attack that got Stealth from Behind the Ferns
C.) Something can give another card an ability/type/etc and Wandering Mimic, Liberty Gryphon, Masked Raccoon, etc are not allowed to account for it when performing their self-given ability checks
What this fixes:
1.) Something to do with Midori
Further strange, based on #1
D.) Picture two units, both of which have resist. Unit A doesn't get Midori buff. Unit B gets Midori buff.
In my opinion, the level of weirdness goes C, D, A/B
4a. Being in the Scavenger, Technician, or Lookout patrol slot does not grant an ability
Don't give the thing in Lookout an ability, just have it as an additional check. Anything that wants to target the thing in Lookout slot has to get through a 'magical barrier' that costs an extra gold to get through. (Which is what 'Lookout patrol slot does not grant an ability' means. If I wanted someone to thing that Lookout gave something resist 1 then I would use different wording besides "does not grant an ability" which seems (at least to me) to be saying that it does not grant an ability to the thing in the Lookout slot.)
I don't see any reason that Elite slot can't give its attack bonus in the normal attack bonus layer:
Apply bonuses or penalties to ATK or HP (from runes, cards in play, and resolved spells)
5a. The order doesn't matter
You get Midori buff this way, you don't have any of A, B, C or D as potential board states.