Reteller of Truths counts the number of times it is triggered because of how it is worded. It even counts illusions that died before reteller even entered play, exactly like drakk and orpal maxbands.
The reteller must be in play for its ability to do anything. If the reteller itself dies, it can go back to hand, but after that it won’t save anyu other illusions until it comes back into play. If the reteller and another illusion die from the same effect (such as sickness targeting) then they would both be returned to hand. See captured bugblatter / judgment day example of simultaneous deaths.
Active player chooses. The card does not require a choice, and does not specify random choice, so they would all get the reteller effect, but only the first 2 would benefit, order chosen by active player.
No, she won’t be able to save anyone once she leaves play.
I’m not sure what happens here. I’m sure if you have only 1 Reteller of Truths in play you should get only 2 units in this situation, and they are 2 units chosen by the active player, but most ways of filling in the lower level details here seem silly.
Also, if you have a Reteller of Truths in play and 3 of your units die at once, do you get to pick which 2 go to your hand (assuming it’s your turn)? If it’s your opponent’s turn, do they pick? Or does it fizzle if you have to make a decision?
This seems to be the same as when a Hive leaves play, and its controller has more than 5 stingers in play.
Blooming ancient. Let’s say 3 units arrive so I place 3 +1/+1 tokens on him. Could I attack with him, then send those tokens to other units? What prevents him from using his transfer after being exhausted? Or is that just a rule that after exhausted unable to preform any abilities written? Please explain.
Nothing prevents that. One of the plays you can make with Ancient/Sergeants is to attack with them first, then move all their runes on another unit for a second go.
Only some abilities require exhausting to use. These are:
Attacking
Abilities with the exhaustion symbol in their description. That symbol is the one that looks like three cards, or 1 card in the motion of being turned sideways. You can see this in the Firebat description.
Any other abilities can be performed independently of a units exhausted status. For example: Vir Garbageman’s top band abilities can be performed while exhausted, but his midband ability cannot.
You can exhaust to move a rune, OR you can pay to move a rune.
Even if spore shambler is exhausted, you can still pay to move a rune.
So you can exhaust and move 1 rune, and then the following turn exhaust and move the second rune.
You can exhaust and move 1 rune, and then pay 1 to move the second rune.
Or you can attack (and be exhausted due to attacking), then pay 2 to move 2 runes.
If you play wandering mimic and fencer on the same turn, and then the fencer dies before you attack with the mimic, does the mimic still have haste or is it again considered to have summoning sickness?
Wandering mimic constantly gains/loses abilities. If nothing is in play with haste, it will not have haste.
In your case, it has haste for the amount of time Nible Fencer is in play, and doesn’t have haste when the Fencer is not in play.
Note: It has arrival fatigue the duration of the turn you mentioned (whether the Fencer is in play or not), as arrival fatigue isn’t one of the abilities it gains/loses based on its own ability. (Arrival fatigue is ‘overridden’ by haste, but is a trait that it still has).
Another weird mimic thing is when you use Drakk maxband to give haste to ,say, tiger cub.
Tiger cub survives until your next turn where you play mimic. Mimic gets haste from tiger cub… I hate bookkeeping .
Talking about bookkeeping, I hate fox den school. We need some ninja markers now…
I think so? There’s a general ruling that the latest effect overrides previous conflicting effects. If it’s true that the Mimic is constantly re-evaluating and updating his abilities, as soon as he loses flying, he’d check if there was anything else in play that has flying and then gain it again if so.
Sorry, I meant the bit about Crypt Crawler’s ability not working on Wandering Mimic. Why would it not ground the Mimic if Crawler can ground a base given flying by that one T3 Griffin?