Regarding my old question of two Second Chances, since that doesn’t ever seem to have been resolved – I think the sensible answer is that they both act independently. I.e., if a unit dies by itself, it’s all you’re getting back; if n units die simultaneously for n>1, you’ll usually get 2 back but there’s a 1/n chance you end up only gettng one of them back. Anything else just seems like making special rules. Although I guess it would also kind of make sense if in the n>1 case you were guaranteed to get 2 back, if we imagine that they fired “one at a time” (so that the one that went “second” couldn’t get back the one that the “first” one had already brought back). But allowing a later unit to come back in the n=1 case just seems like it would cause problems.
In particular, here’s one problem that comes up if we go with that idea. The problem with this is, say this happens on your opponent’s turn. Then when that first unit of yours is brought back, it matters which copy of Second Chances brought it back, in case the opponent has upgrade removal – they’ll want to remove the copy that didn’t bring it back so it can’t act later. But how is it determined which one brought it back? You can’t decide; it’s your opponent’s turn. We could paper over this problem by saying that, since there’s nothing that modifies upgrades, the answer is irrelevant and it can be designated arbitrarily, and that kind of works, but that’s pretty icky.
Actually, on the subject of things that affect “the first time each turn” or “the first two times each turn” – I want to check if those work the way I think they do. I’d assumed these implicitly meant “the first time each turn since this card entered play”. So e.g., if you have two copies of Reteller of Truth on the board at the start of the turn, you can only save two Illusions; but if you start with one in play, it can save up to two, and then you play a second copy after that, it can save up to two, since it wasn’t in play for the earlier two and thus they didn’t count towards its ability. (Or if you had no copies, then you could have two of your Illusions die, then play Reteller of Truth, and it would save the next two.) Is that correct? Or do these cards “look back in time” even if they weren’t in play at the start of the turn? Or something else?
Actually on that note here are some simpler things I’m pretty sure of but I just wanted to just check my understanding on?
- When Plague Lord attacks, the ability happens after combat damage?
- Plague Lab can’t be used on forecasted cards?
- Damage from flying over an anti-air unit isn’t considered “ability” damage for the purposes of Sentry?
That’s a whole bunch of questions I guess. Hope that’s OK. Thank you all!
(BTW, pretty sure that in Magic, Crypt Crawler would work on Wandering Mimic, just due to timestamps, if I understand correctly. The conditional granting of flying would be one continuous effect and the removing it another, in the same layer, with no dependencies between them, so the removing it would win due to later timestamps. Not that we want to go importing Magic’s whole layer system into this, but…)