Rules Questions thread

This is generally correct.

There are unfortunately two sorts of things actually written on cards that have to go faster to work. Smoker’s return to hand ability and the game rule that says Illusions die when targeted must happen *right* when things are targeted. Also, triggered abilities that pull cards out of your discard pile (Graveyard, Second Chances, Reteller of Truths) somehow have to cut in line enough to prevent you from shuffling the card they want to pull out into your deck first.

Not all passive effects are triggered abilities. A triggered ability is an ability that watches for an event, and enqueues some action when that event happens. “Pay its gold cost during your next upkeep or lose the game” is a triggered ability. “The next card you play this turn costs 0” is not.

There are lots of things that will happen between clauses of a spell, or between the last clause of a spell and the spell being moved to your discard pile. You can read some of them here Rules Questions thread - #1020 by sharpobject. They correspond approximately to “State based actions” in MtG, but MtG checks state based actions less often than Codex does.

Also note that continuous effects such as the buffs on Two Step and Master Midori will begin applying or stop applying at this speed, which could cause you to have more “state based actions” to deal with. Your Nimble Fencer might die before the 2nd clause of Final Smash because Two Step stopped giving it +2/+2 when your Tenderfoot died during the first clause of Final Smash.

You can choose any order for these abilities, because they all triggered at the same moment. They will all happen after the action of playing the card is over. If you have Blooming Ancient and you play Argagarg, you can get the +1/+1 rune first or the Wisp first.

Killing an enemy hero awards levels immediately. So if I Doom Grasp your Technician Argagarg, I will get 2 levels on Garth before you draw a card. This particular timing issue doesn’t really matter as far as I can tell, but it’s more consistent to say that this game rule is a “state based action” and happens right away like the other game rules (tokens in your hand go away, tokens in your discard go away, stuff with lethal damage marked dies, etc.) than to let it wait like triggered abilities printed on cards.

You can order “Max Level: X” abilities and other abilities that trigger at the same time however you like. I think the only way you could get a hero’s “Max Level: X” ability to trigger simultaneously with some other ability is to play Metamorphosis.

Yep!

Good!

In some places (like Graveyard, Second Chances, and Reteller of Truths) nobody has yet forced me to make up the particular way things happen, but these places are rare.

3 Likes