[randomz] zhavier vs Marto

"P2T3


Tech StartingHand Workers

TECH
Sparring partner
Focus Master


STARTING HAND
Spectral Hound
Tenderfoot
Granfalloon Flagbearer
Bloom
Older Brother


WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer


NextHand

Timely Messenger
Wither
Brick Thief
Spark


Discard

Spectral Hound
Bloom
Sparring partner
Focus Master


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Older Brother - ($4)
Tenderfoot - ($3)
Tower - ($0)
Rebuild Tech I

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2+A
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Quince 2/5
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Probably a bit late for building a Tower, but well… I think I still keep both Tower and Tech I in most situations, which is decent in my position.

P1T4


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Dark Pact
Mad Man
Pillage
Charge
Gunpoint Taxman
Shadow Blade


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage


NextHand

Bloodrage Ogre
Nautical Dog
Bombaster
Gargoyle


Discard

Dark Pact
Shadow Blade
Mad Man
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid - ($7)
Dark Pact, reshuffle draw
Vandy kills SQL
Shadow Blade Tenderfoot, discard # 3 of 4 - ($4)
Max Vandy, heals, Doom Gunpoint Taxman, Kills Quince - ($2)
Rambaster and Mad Man break Tower, base to 16 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/5, lvl 5
  • Makeshift Rambaster 1/1
  • Gunpoint Taxman 5/2, DOOMED

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Vigor Adept
Vigor Adept


STARTING HAND
Timely Messenger
Wither
Brick Thief
Spark


WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Spark


NextHand

Vigor Adept
Spectral Hound
Wither
Timely Messenger


Tech 2 card(s)
Get Paid - ($8)
Discard one, draw from techn
Worker - ($7)
Tech II Discipline - ($3)
Spectral Hound - ($2)
Grave - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave 2/3
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Well, Shadowblade was one od the very few options to get my Tower down, DP -> SB with Max vandy being the only one not too costly for zhavier in terms of cards.
With no possibility to summon a hero, max Vandy isn’t such a threat for now, yet she can become one. I expect tech II on next turn, maybe with Heroes’ hall, and Zane + Metamorphosis on next turn…

"

P1T5


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Gargoyle
Bombaster
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Nautical Dog


NextHand

Shadow Blade
Mad Man
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gargoyle - ($4)
Heroes’ Hall - ($2)
Vandy kills Spectral Hound
Bloodrage Ogre - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/2, lvl 5
  • Makeshift Rambaster 1/1
  • Gargoyle 0/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Free Speech
Young Lightning Dragon


STARTING HAND
Vigor Adept
Spectral Hound
Wither
Timely Messenger


WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Spark
Wither


NextHand

Older Brother
Brick Thief
Focus Master
Bloom


Discard

Spectral Hound
Timely Messenger
Vigor Adept
Free Speech
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midband Grave - ($6)
Grave readily kills Bloodrage Ogre
Maxband Grave - ($2)
Grave throws his sword onto Vandy - ($1)
Spectral Hound - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Grave 4/5
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Thankfully Grave survived, I can strike back for once. The situation seems pretty decent in the end: Tech II vs Heroes Hall, Grave and Hound vs Gargoyle and rambaster.

"

Yea, I overextended. I saw the grave play after I took my turn, and I could have done something about it, but alas, here we are. GG! Well played.

GG ! I lived on the edge from turn 1 or so, Vandy + Dog with Madman threat is quite solid. Tenderfoot + tower wasn’t an option if ever you had Rambaster in your T2 hand (and you did).

Looking at your T5 hand, I guess you could’ve played Bombaster and target Hound, then kill Grave with Vandy ? You ended up with the same board except Gargoyle, while I could only “defend” With Vigor Adept, Tower and Hound. If lucky enough to draw Metamorphosis, that’d be game straight; else you could fetch it, but Vandy wouldn’t attack and you’d have no spare $ to target Lookout Hound with Zane’s maxband. So maybe could’ve I resisted a few turns !

Still up for a rematch ? Same specs or others, your choice.

Same specs, you get player 1.

HF !

"P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Wither
Older Brother
Spark
Helpful Turtle


WORKERS
Helpful Turtle


NextHand

Bloom
Brick Thief
Tenderfoot
Granfalloon Flagbearer
Fruit Ninja


Discard

Spark
Older Brother
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Timely Messenger - ($0)
Messenger deals 1 to your base

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 2/3+1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Timely Messenger 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Scorch
Nautical Dog
Charge
Mad Man
Bombaster


WORKERS
Scorch


NextHand

Pillage
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Careless Musketeer


Discard

Nautical Dog
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Tenderfoot
Bloom


WORKERS
Helpful Turtle
Brick Thief


NextHand

Sparring Partner
Fruit Ninja
Tenderfoot
Granfalloon Flagbearer
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Grave - ($2)
Grave kills Bombaster
Tenderfoot - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2+1
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Grave 3/1 (1 rune)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 6
    "

Note you should have discarded 2 and drawn 4

P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Pillage
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Bloodburn


WORKERS
Scorch
Careless Musketeer


NextHand

Mad Man
Makeshift Rambaster
Shadow Blade
Pillage
Charge


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Tech 1 - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

That’s quite right. I’m definitely terrible with the Codex template ><
For some reason, I didn’t move Tenderfoot out of my hand during T2. Thankfully I drew it on the randomized thing, so I’ll just pretend not to have it and keep the other 4 cards. Deck has 4 cards as well as my 3rd turn starts.

"P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Fruit Ninja
Sparring Partner
Spark
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja


NextHand

Older Brother
Spectral Hound
Bloom
Sparring Partner
Wither


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Grave - ($4)
Grave kills Bloodrage Ogre
Tech I - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2+1
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Grave 4/2 (1 rune)
    Buildings:
  • :heart: Base HP: 20
    edit:
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Mad Man
Pillage
Charge
Shadow Blade
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Bombaster
Shadow Blade
Bloodburn
Nautical Dog
Mad Man


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vandy - ($7)
Shadow Blade, kills SQL, discard 4 of 5 - ($4)
Tech 2 Anarchy - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 2/3, lvl 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Focus Master
Vigor Adept


STARTING HAND
Sparring Partner
Wither
Older Brother
Bloom
Spectral Hound


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Older Brother


NextHand

Granfalloon Flagbearer
Spectral Hound
Spark


Discard

Sparring Partner
Tenderfoot
Wither
Bloom
Focus Master
Vigor Adept


Tech 2 card(s)
Get Paid - ($7)
Discard card #4
Worker - ($6)
Spectral Hound - ($5)
Wither Vandy - ($3)
Grave readily kills Vandy, gains 2 levels
Maxband Grave - ($1)
Messenger hits your tech II

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 5/6+A (+1/+1 rune, sword rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout:
    In Play:
  • Timely Messenger 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 1
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Nautical Dog
Shadow Blade
Bloodburn
Bombaster
Mad Man
Disguised Monkey


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Disguised Monkey
Makeshift Rambaster
Charge
Shadow Blade
Bloodrage Ogre


Discard

Mad Man
Bloodburn
Bombaster
Nautical Dog
Steam Tank
Steam Tank
Shadow Blade


Tech 2 card(s)
Get Paid - ($8)
Disguised Monkey - ($6)
Max Calamandra - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Disguised Monkey 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

"P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Vigor Adept


STARTING HAND
Spark
Spectral Hound
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Older Brother


NextHand

Sparring Partner
Vigor Adept
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Quince - ($6)
Tech II Discipline - ($2)
Spectral Hound - ($1)
Spark Calamandra - ($0)
Grave kills Calamandra, Quince midbands
Grave slashes through Disguised monkey with his sword, you gain 1$
Hound and Messenger destroy your tech II, your base takes 2 damage

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: lvl 3 Quince 1/4
  • :target: Lookout:
    In Play:
  • Timely Messenger 1/1
  • lvl 7 Grave 5/2 (+1/+1 rune)
  • Spectral Hound 3/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
    "

feeling pretty doomed.

P2T5


Tech StartingHand Workers

TECH
Calypso Vystari
Calypso Vystari


STARTING HAND
Charge
Disguised Monkey
Makeshift Rambaster
Shadow Blade
Bloodrage Ogre
Steam Tank


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Shadow Blade
Bloodburn
Nautical Dog
Bombaster
Calypso Vystari


Discard

Makeshift Rambaster
Charge
Shadow Blade
Steam Tank
Disguised Monkey


Tech 2 card(s)
Get Paid + Scav - ($9)
Max Zane, pop SQL - ($2)
Zane kills Quince, we both draw
Bloodrage Ogre - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/3, lvl 6

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

If I hadn’t suicided Quince that stupidly ><
Praying for no Maximum Anarchy !

"P1T6


Tech StartingHand Workers

TECH
Mind-parry monk
Young Lightning Dragon


STARTING HAND
Sparring Partner
Granfalloon Flagbearer
Vigor Adept
Vigor Adept


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Young Lightning Dragon
Wither
Tenderfoot


Discard

Spectral Hound
Spectral Hound
Vigor Adept
Mind-parry monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Draw 1 from techn
Worker - ($7)
Vigor Adept - ($3)
Sparring Partner - ($2)
Troq - ($0)
Hound trades with Ogre
Grave destroys your tech II
Messenger hits your tech I for 1 damage

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept 5/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:
  • Timely Messenger 1/1
  • lvl 7 Grave 5/2 (+1/+1 rune)
  • lvl 1 Troq 2/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 9
    "

nope, no max anarchy :slight_smile: That would have required foresight, which i seem to be lacking at the moment.

GG! I got nothing I can really do to come back from that