[randomz] zhavier vs Marto

@zhavier
randomed 97, so I’ll start this game !
Random deck:[ Ninjutsu] / Disease / Bashing
(ouch)
waiting for your deck to start !

Awesome!

[ Peace / Anarchy / Truth ]

Not a terrible deck, anarchy is always nice.

P1T1


StartingHand Workers

Smoker
Savior Monk
Fox Viper
Fox Primus
Sensei’s advice


WORKERS
Fox Viper


NextHand

Aged Sensi
Flagbearer
Safe Attacking
Grappling Hook
Snapback


Tech 0 card(s)
Get paid (4$)
Worker (3$)
Fox Primus (0$)


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "
1 Like

P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Lawful Search
Building Inspector
Bluecoat Musketeer
Traffic Director


WORKERS
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Arrest
Jail
Spectral Aven


Discard

Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Building Inspector 1/1
  • Onimaru 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


StartingHand Workers

Aged Sensei
Flagbearer
Safe Attacking
Grappling Hook
Snapback


WORKERS
Fox Viper
Safe Attacking


NextHand

Smoker
Savior Monk
Sickness
Sickness
Flagbearer


Tech 2 card(s)

Teched cards

Sickness, Sickness

Get paid (5$)
Worker (4$)
{Fox Primus kills Building Inspector, taking 2 damage back}
Edit: Fox Primus kills Traffic Director, taking 1 damage back; you gain 1$
Aged Sensei (3$)
Float 3$


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:
    In Play:
  • Fox Primus 2/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 3
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Jail
Arrest
Spectral Aven
Porkhand Magistrate
Reputable Newsman


WORKERS
Bluecoat Musketeer
Spectral Aven


NextHand

Traffic Director
Gunpoint Taxman
Jail
Arrest
Manufactured Truth


Tech 2 card(s)
Technician Draw, Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 2 - ($3)
Tech 1 - ($1)
Oni kills Aged Sensei, you draw

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3+A, Naming 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


StartingHand Workers

Smoker
Savior Monk
Sickness
Sickness
Flagbearer
Grappling Hook (Techn)


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer


NextHand

Sensei’s advice
Snapback
Aged Sensei
Sickness


Tech 2 card(s)

Teched cards

INverse Power Ninja, Revolver Ocelot

Get paid + float (9$)
Worker (8$)
Summon Orpal (6$)
Grappling Hook on Newsman, moved to Lookout (5$)
Fox Primus kills Newsman
Sickness on both Inspector (who dies, you draw 1) and Oni (3$)
Tech I (1$)
Smoker (0$)
Float 1$
discard 2, draw 2, rs, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:
  • Fox Primus 2/1, lvl 1 Orpal 1/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

The situation looks dire already. I’ve no way to use efficiently Orpal’s midband but sets’ ultimate… I should’ve teched shuriken hail + sickness instead of double sickness, I guess ? With Sets + hail instead of Orpal + sickness, I’d have saved a card and 2$ (no need to hook Newsman). Well.

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Gunpoint Taxman
Traffic Director
Arrest
Jail
Manufactured Truth
Lawful Search


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Porkhand Magistrate
Gunpoint Taxman
Reputable Newsman
Flagstone Garrison
Lawful Search


Tech 2 card(s)
Tech Draw, Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Traffic Director - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Onimaru 1/1, -1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


StartingHand Workers

Sensei’s advice
Snapback
Aged Sensei
Sickness


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Snapback


NextHand

Inverse Power Ninja
Revolver Ocelot
Savior Monk
Sickness


Tech 2 card(s)

Teched cards

Death and Decay x2

Get paid (7$)
Worker (6$)
Midband Orpal (3$)
Orpal kills Traffic Director, takes 1 damage back
Smoker trades with Oni, Orpal maxbands and heals
Fox Primus trades with Taxman
Heroes’ Hall (1$)
Aged Sensei (0$)
discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 6 Orpal 3/5
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

None of my tech II options can compete with Peace, and going for tech II now would be pointless as I won’t reshuffle this turn. I’ll try to keep his board low, and cast Death and Decay + wrecking ball on turn 6 if I’m lucky enough to draw both - just Death and Decay would do.
Truth isn’t fearsome, but having Zane around is such a pain…

Note, Orpal is 2/5, not 3/5

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Gunpoint Taxman
Porkhand Magistrate
Flagstone Garrison
Reputable Newsman
Lawful Search
Manufactured Truth
Arrest
Building Inspector
Overeager Cadet
Overeager Cadet
Traffic Director
Gunpoint Taxman


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Manufactured Truth
Porkhand Magistrate
Arrest
Drill Sergeant
Lawful Search


Tech 2 card(s)
Tech Draw, Get Paid + Scav - ($9)
Flagstone Garrison - ($6)
Reputable Newsman, Naming 2, Draw 1 - ($4)
Gunpoint Taxman, Draw 1 - ($2)
Building Inspector, Draw 1 - ($1)
Overeager Cadet, reshuffle, Draw 1
Overeager Cadet, Draw 1
Traffic Director, draw 1 - ($0)

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite: Traffic Director 2/1
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Flagstone Garrison
  • Reputable Newsman 0/3, Naming 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

True, I suppose I’d already taken Aged Sensei’s buff into account :wink:

P1T5


StartingHand Workers

Inverse Power Ninja
Revolver Ocelot
Savior Monk
Sickness


WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Snapback
Savior Monk


NextHand

Grappling Hook
Spreading Plague
Fox Primus


Tech 2 card(s)

Teched cards

Spreading Plague, Spreading Plague

Get paid (8$)
Worker (7$)
Sensei buffs Orpal
Orpal hits Taxman and deals -2/-2 after armor, taking 2 damage back
Orpal’s midband: sacrifice Sensei and put -1/-1 onto Taxman, who dies
Orpal’s maxband: -1/-1 on each Cadet
Inverse Power Ninja (4$)
Revolver Ocelot (2$)
Troq Bashar (0$)
discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Inverse Power Ninja 3/3
  • :pschip: Technician: lvl 1 Troq Bashar 2/3
  • :target: Lookout:
    In Play:
  • lvl 6 Orpal 2/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4
    Economy Info:
    Cards:
  • Hand: 3
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Zhavier had a great turn, with all cheap chars for fodding and go through the whole deck, insuring Sergent on next turn… I must go down on cards to hope ot being slain next turn, which means low chances to draw Death and Decay… I’ll tech Spreading Plague as a back-up plan. Anyway I’ve lost if Orpal dies, so…

P2T5


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Drill Sergeant
Manufactured Truth
Lawful Search
Arrest
Porkhand Magistrate
Gunpoint Taxman
Overeager Cadet
Lawful Search
Overeager Cadet
Free Speech


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Gunpoint Taxman
Drill Sergeant
Lawful Search
Arrest
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Quince - ($6)
Lawful Search, draw 1, oh spreading plague, and no ultimate, thats good - ($5)
Cadet 1 dies on Ocelot, Newsman and other cadet get -1 rune
Gunpoint Taxman, reshuffle, draw 1 - ($3)
Overeager Cadet, draw 1
ugh, lawful search again, draw 1 - ($2)
Overeager Cadet, draw 1
Free Speech - ($0)
Traffic director hits base for 1

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite: Reputable Newsman 0/2, Naming 2, -1 Rune
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Traffic Director 1/1
  • Building Inspector 1/1
  • Quince 1/3, lvl 1
  • Mirror 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

GG, I’m one damage short of killing Quince…
Your T4 was just perfect, pretty much unbeatable at that point.

If you’re up to others random matches, I’m as well, but I’ll rerandom my deck. I don’t remember having played any combination worse than this one !

You can random for me and you, then I’ll take player 1.

What would you have done to get through to quince? With free speech, I thought you were pretty well locked out.

All-out attacking, mainly :smiley:
Maxband Troq, Troq kills SQL, Ocelot kills Techn and sparkshots Scav, Orpal kills Newsman; the 1hp Scav Cadet prevents IPN from killing Quince. That said, I could only play Fox Primus, so even if I killed Quince, with Zane, Director and Inspector, you could slay Orpal anyway.

Randomed [ Anarchy / Demonology / Feral ] for you and [ Bashing / Discipline / Truth ] for me. Have fun !

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Charge
Mad Man
Pillage
Nautical Dog


WORKERS
Bloodburn


NextHand

Careless Musketeer
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Scorch


Discard

Pillage
Charge
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Tenderfoot
Wither
Brick Thief
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Spark
Older Brother
Timely Messenger
Bloom
Helpful Turtle


Discard

Wither
Brick Thief
Granfalloon Flagbearer
Tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Quince - ($2)
Wither Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Illusion 0/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Quince 1/3
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Ogre
Bombaster


WORKERS
Bloodburn
Scorch


NextHand

Nautical Dog
Gunpoint Taxman
Careless Musketeer
Bombaster
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills Mirror
Bloodrage Ogre - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Bloom
Timely Messenger
Older Brother
Spark
Helpful Turtle


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Granfalloon Flagbearer
Tenderfoot
Bloom
Older Brother
Spectral Hound


Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker - ($6)
Tech I - ($4)
Bloom on Quince - ($2)
Quince kills Ogre, takes 3 damage back
Midband Quince - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Quince 2/5
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

I see no other way not to get slain next turn. This way, Quince only dies to mid Vandy + madman + rambaster, which looks a pretty good deal for me. I expect zhavier will prefer building his own board, or destroy my tech I, as I can hardly protect it whatever I play

P1T3


Tech StartingHand Workers

TECH
Gargoyle
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Bombaster
Careless Musketeer
Nautical Dog


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Charge
Dark Pact
Mad Man
Pillage


Discard

Bloodrage Ogre
Bombaster
Nautical Dog
Gargoyle
Gunpoint Taxman


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Makeshift Rambaster - ($4)
Vandy hits Tech 1
Rambaster breaks your tech 1
Mid Vandy - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 3/4, lvl 3
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7