@zhavier
randomed 97, so I’ll start this game !
Random deck:[ Ninjutsu] / Disease / Bashing
(ouch)
waiting for your deck to start !
Awesome!
[ Peace / Anarchy / Truth ]
Not a terrible deck, anarchy is always nice.
P1T1
StartingHand Workers
Smoker
Savior Monk
Fox Viper
Fox Primus
Sensei’s advice
WORKERS
Fox Viper
NextHand
Aged Sensi
Flagbearer
Safe Attacking
Grappling Hook
Snapback
Tech 0 card(s)
Get paid (4$)
Worker (3$)
Fox Primus (0$)
Board Info:
In Patrol:
- Squad Leader: Fox Primus 2/2+A
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: 0
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Manufactured Truth
Lawful Search
Building Inspector
Bluecoat Musketeer
Traffic Director
WORKERS
Bluecoat Musketeer
NextHand
Porkhand Magistrate
Arrest
Jail
Spectral Aven
Discard
Manufactured Truth
Lawful Search
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Traffic Director - ($2)
Onimaru - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Traffic Director 1/1
- Lookout:
In Play:
- Building Inspector 1/1
- Onimaru 2/3
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
P1T2
StartingHand Workers
Aged Sensei
Flagbearer
Safe Attacking
Grappling Hook
Snapback
WORKERS
Fox Viper
Safe Attacking
NextHand
Smoker
Savior Monk
Sickness
Sickness
Flagbearer
Tech 2 card(s)
Teched cards
Sickness, Sickness
Get paid (5$)
Worker (4$)
{Fox Primus kills Building Inspector, taking 2 damage back}
Edit: Fox Primus kills Traffic Director, taking 1 damage back; you gain 1$
Aged Sensei (3$)
Float 3$
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Aged Sensei 1/1
-
Lookout:
In Play: - Fox Primus 2/1
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold: - Gold: 3
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Jail
Arrest
Spectral Aven
Porkhand Magistrate
Reputable Newsman
WORKERS
Bluecoat Musketeer
Spectral Aven
NextHand
Traffic Director
Gunpoint Taxman
Jail
Arrest
Manufactured Truth
Tech 2 card(s)
Technician Draw, Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 2 - ($3)
Tech 1 - ($1)
Oni kills Aged Sensei, you draw
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Reputable Newsman 0/3+A, Naming 2
- Elite:
- Scavenger:
- Technician: Building Inspector 1/1
- Lookout:
In Play:
- Onimaru 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
P1T3
StartingHand Workers
Smoker
Savior Monk
Sickness
Sickness
Flagbearer
Grappling Hook (Techn)
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
NextHand
Sensei’s advice
Snapback
Aged Sensei
Sickness
Tech 2 card(s)
Teched cards
INverse Power Ninja, Revolver Ocelot
Get paid + float (9$)
Worker (8$)
Summon Orpal (6$)
Grappling Hook on Newsman, moved to Lookout (5$)
Fox Primus kills Newsman
Sickness on both Inspector (who dies, you draw 1) and Oni (3$)
Tech I (1$)
Smoker (0$)
Float 1$
discard 2, draw 2, rs, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Smoker 1/1
-
Lookout:
In Play: - Fox Primus 2/1, lvl 1 Orpal 1/3
Buildings: - Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards: - Hand: 4
- Deck: 5
- Disc: 0
Gold: - Gold: 0
- Workers: 7
Thoughts
The situation looks dire already. I’ve no way to use efficiently Orpal’s midband but sets’ ultimate… I should’ve teched shuriken hail + sickness instead of double sickness, I guess ? With Sets + hail instead of Orpal + sickness, I’d have saved a card and 2$ (no need to hook Newsman). Well.
P2T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Overeager Cadet
STARTING HAND
Gunpoint Taxman
Traffic Director
Arrest
Jail
Manufactured Truth
Lawful Search
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
NextHand
Porkhand Magistrate
Gunpoint Taxman
Reputable Newsman
Flagstone Garrison
Lawful Search
Tech 2 card(s)
Tech Draw, Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Traffic Director - ($4)
Tech 2 Peace - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Traffic Director 1/1+A
- Elite:
- Scavenger: Gunpoint Taxman 3/3
- Technician: Onimaru 1/1, -1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T4
StartingHand Workers
Sensei’s advice
Snapback
Aged Sensei
Sickness
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Snapback
NextHand
Inverse Power Ninja
Revolver Ocelot
Savior Monk
Sickness
Tech 2 card(s)
Teched cards
Death and Decay x2
Get paid (7$)
Worker (6$)
Midband Orpal (3$)
Orpal kills Traffic Director, takes 1 damage back
Smoker trades with Oni, Orpal maxbands and heals
Fox Primus trades with Taxman
Heroes’ Hall (1$)
Aged Sensei (0$)
discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Aged Sensei 2/1
- Scavenger:
- Technician:
-
Lookout:
In Play: - lvl 6 Orpal 3/5
Buildings: - Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards: - Hand: 4
- Deck: 1
- Disc: 6
Gold: - Gold: 0
- Workers: 8
Thoughts
None of my tech II options can compete with Peace, and going for tech II now would be pointless as I won’t reshuffle this turn. I’ll try to keep his board low, and cast Death and Decay + wrecking ball on turn 6 if I’m lucky enough to draw both - just Death and Decay would do.
Truth isn’t fearsome, but having Zane around is such a pain…
Note, Orpal is 2/5, not 3/5
P2T4
Tech StartingHand Workers
TECH
Drill Sergeant
Overeager Cadet
STARTING HAND
Gunpoint Taxman
Porkhand Magistrate
Flagstone Garrison
Reputable Newsman
Lawful Search
Manufactured Truth
Arrest
Building Inspector
Overeager Cadet
Overeager Cadet
Traffic Director
Gunpoint Taxman
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
NextHand
Manufactured Truth
Porkhand Magistrate
Arrest
Drill Sergeant
Lawful Search
Tech 2 card(s)
Tech Draw, Get Paid + Scav - ($9)
Flagstone Garrison - ($6)
Reputable Newsman, Naming 2, Draw 1 - ($4)
Gunpoint Taxman, Draw 1 - ($2)
Building Inspector, Draw 1 - ($1)
Overeager Cadet, reshuffle, Draw 1
Overeager Cadet, Draw 1
Traffic Director, draw 1 - ($0)
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman 3/3+A
- Elite: Traffic Director 2/1
- Scavenger: Overeager Cadet 2/2
- Technician: Overeager Cadet 2/2
- Lookout: Building Inspector 1/1
In Play:
- Flagstone Garrison
- Reputable Newsman 0/3, Naming 2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
True, I suppose I’d already taken Aged Sensei’s buff into account
P1T5
StartingHand Workers
Inverse Power Ninja
Revolver Ocelot
Savior Monk
Sickness
WORKERS
Fox Viper
Safe Attacking
Morningstar Flagbearer
Snapback
Savior Monk
NextHand
Grappling Hook
Spreading Plague
Fox Primus
Tech 2 card(s)
Teched cards
Spreading Plague, Spreading Plague
Get paid (8$)
Worker (7$)
Sensei buffs Orpal
Orpal hits Taxman and deals -2/-2 after armor, taking 2 damage back
Orpal’s midband: sacrifice Sensei and put -1/-1 onto Taxman, who dies
Orpal’s maxband: -1/-1 on each Cadet
Inverse Power Ninja (4$)
Revolver Ocelot (2$)
Troq Bashar (0$)
discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Revolver Ocelot 3/3+A
- Elite:
- Scavenger: Inverse Power Ninja 3/3
- Technician: lvl 1 Troq Bashar 2/3
-
Lookout:
In Play: - lvl 6 Orpal 2/3
Buildings: - Base HP: 20
- Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards: - Hand: 3
- Deck: 8
- Disc: 0
Gold: - Gold: 0
- Workers: 9
Thoughts
Zhavier had a great turn, with all cheap chars for fodding and go through the whole deck, insuring Sergent on next turn… I must go down on cards to hope ot being slain next turn, which means low chances to draw Death and Decay… I’ll tech Spreading Plague as a back-up plan. Anyway I’ve lost if Orpal dies, so…
P2T5
Tech StartingHand Workers
TECH
Free Speech
Free Speech
STARTING HAND
Drill Sergeant
Manufactured Truth
Lawful Search
Arrest
Porkhand Magistrate
Gunpoint Taxman
Overeager Cadet
Lawful Search
Overeager Cadet
Free Speech
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
NextHand
Gunpoint Taxman
Drill Sergeant
Lawful Search
Arrest
Free Speech
Tech 2 card(s)
Get Paid - ($8)
Quince - ($6)
Lawful Search, draw 1, oh spreading plague, and no ultimate, thats good - ($5)
Cadet 1 dies on Ocelot, Newsman and other cadet get -1 rune
Gunpoint Taxman, reshuffle, draw 1 - ($3)
Overeager Cadet, draw 1
ugh, lawful search again, draw 1 - ($2)
Overeager Cadet, draw 1
Free Speech - ($0)
Traffic director hits base for 1
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman 3/3+A
- Elite: Reputable Newsman 0/2, Naming 2, -1 Rune
- Scavenger: Overeager Cadet 2/2
- Technician: Overeager Cadet 2/2
- Lookout:
In Play:
- Flagstone Garrison
- Traffic Director 1/1
- Building Inspector 1/1
- Quince 1/3, lvl 1
- Mirror 0/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
GG, I’m one damage short of killing Quince…
Your T4 was just perfect, pretty much unbeatable at that point.
If you’re up to others random matches, I’m as well, but I’ll rerandom my deck. I don’t remember having played any combination worse than this one !
You can random for me and you, then I’ll take player 1.
What would you have done to get through to quince? With free speech, I thought you were pretty well locked out.
All-out attacking, mainly
Maxband Troq, Troq kills SQL, Ocelot kills Techn and sparkshots Scav, Orpal kills Newsman; the 1hp Scav Cadet prevents IPN from killing Quince. That said, I could only play Fox Primus, so even if I killed Quince, with Zane, Director and Inspector, you could slay Orpal anyway.
Randomed [ Anarchy / Demonology / Feral ] for you and [ Bashing / Discipline / Truth ] for me. Have fun !
P1T1
StartingHand Workers
STARTING HAND
Bloodburn
Charge
Mad Man
Pillage
Nautical Dog
WORKERS
Bloodburn
NextHand
Careless Musketeer
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Scorch
Discard
Pillage
Charge
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Nautical Dog 1/1+A
- Elite:
- Scavenger:
- Technician:
- Lookout: Vandy 2/3
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Tenderfoot
Wither
Brick Thief
Granfalloon Flagbearer
Fruit Ninja
WORKERS
Fruit Ninja
NextHand
Spark
Older Brother
Timely Messenger
Bloom
Helpful Turtle
Discard
Wither
Brick Thief
Granfalloon Flagbearer
Tenderfoot
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Quince - ($2)
Wither Nautical Dog - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Illusion 0/1
- Technician:
-
Lookout:
In Play: - lvl 1 Quince 1/3
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold: - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Ogre
Bombaster
WORKERS
Bloodburn
Scorch
NextHand
Nautical Dog
Gunpoint Taxman
Careless Musketeer
Bombaster
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills Mirror
Bloodrage Ogre - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Bloodrage Ogre 3/2
- Technician:
- Lookout:
In Play:
- Vandy 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"P2T2
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Bloom
Timely Messenger
Older Brother
Spark
Helpful Turtle
WORKERS
Fruit Ninja
Helpful Turtle
NextHand
Granfalloon Flagbearer
Tenderfoot
Bloom
Older Brother
Spectral Hound
Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker - ($6)
Tech I - ($4)
Bloom on Quince - ($2)
Quince kills Ogre, takes 3 damage back
Midband Quince - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - lvl 3 Quince 2/5
Buildings: - Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold: - Gold: 0
- Workers: 7
Thoughts
I see no other way not to get slain next turn. This way, Quince only dies to mid Vandy + madman + rambaster, which looks a pretty good deal for me. I expect zhavier will prefer building his own board, or destroy my tech I, as I can hardly protect it whatever I play
P1T3
Tech StartingHand Workers
TECH
Gargoyle
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Bombaster
Careless Musketeer
Nautical Dog
WORKERS
Bloodburn
Scorch
Careless Musketeer
NextHand
Charge
Dark Pact
Mad Man
Pillage
Discard
Bloodrage Ogre
Bombaster
Nautical Dog
Gargoyle
Gunpoint Taxman
Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Makeshift Rambaster - ($4)
Vandy hits Tech 1
Rambaster breaks your tech 1
Mid Vandy - ($2)
Gunpoint Taxman - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman 3/3+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy 3/4, lvl 3
- Makeshift Rambaster 1/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 7