So definitely makes sense, though the “Workers are now free” printing on the card directly contradicts his rule. I don’t know about you, but “Free” definitely doesnt mean “discounted” where I come from
Editted my turn to reflect rule
So definitely makes sense, though the “Workers are now free” printing on the card directly contradicts his rule. I don’t know about you, but “Free” definitely doesnt mean “discounted” where I come from
Editted my turn to reflect rule
I believe the official ruling/explanation is that map cards apply after all other effects. So Rich Earth lowers the cost to 0, then the map card increases it to 1.
I suppose it all fits together then, but still take exception to “free” when it isnt free. The card should read “reduces the cost of workers by 1 g”. I realize this is literally the only situation where that would happen, but If I have a coupon for a free big mac, and then maccas decides to increase the price of a big mac by 50 cents after I got the coupon, do I have to pony up two quarters for that delicious burger?
No, I believe in that situation you would get the big mac for free.
Haha well burgers on me next time then friend!
My rant was purely grammatical, the rule makes perfect sense. I just like to argue
Well, on the one hand I take exception with the card wording like YoungBuck does. Free means free.
OTOH, this seems way less tilted as a matchup now, and I understand the “favor simplicity” philosophy to word the card as “workers are free” when in fact, it is really meaning “workers cost 1 less gold”. Otherwise, the normal people NOT playing map cards would ask “So it costs one less than one? Why didn’t you just say it’s free, then?”
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 1g more to hire
[details=Starting Hand]
Makeshift Rambaster
Careless Musketeer
Scorch
Bloodrage Ogre
Bloodburn
[/details]
###Upkeep:
[details=All Teched Cards]
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Scorch, Bombaster
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Charge
Bloodburn
Pillage
Overeager Cadet
Careless Musketeer
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
#Player 2, Turn 2 (Random Bonanza! Game 7)
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 2g
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
Rich Earth
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 1
Workers: 7
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 1g more to hire
[details=Starting Hand]
Charge
Bloodburn
Pillage
Overeager Cadet
Careless Musketeer
[/details]
###Upkeep:
[details=All Teched Cards]
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Bloodrage Ogre
Mad Man
Overeager Cadet
Bloodburn
[/details]
[details=End of Turn Discard]
empty
[/details]
#Player 2, Turn 3 (Random Bonanza! Game 7)
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 2g
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
Rich Earth
Pnada (2/2)
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 1
Workers: 7
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 1g more to hire
[details=Starting Hand]
Bloodrage Ogre
Mad Man
Overeager Cadet
Bloodburn
[/details]
###Upkeep:
[details=All Teched Cards]
General’s Hammer x2
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Pillage
Ferocity
Charge
Crash Bomber
[/details]
[details=End of Turn Discard]
Generals Hammer
Generals Hammer
Bloodburn
Mad Man
[/details]
#Player 2, Turn 4 (Random Bonanza! Game 7)
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 2g
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
Rich Earth
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 0
Workers: 8
Note that your base is on 5hp from Drakk death And you DC2 Draw 4 after the technician to 6, and playing 4 cards?
P1 [Blood]/Feral/Peace vs P2 [Growth]/Disease/Fire
Map: Hard Times Mill: Workers cost 1g more to hire
[details=Starting Hand]
Pillage
Ferocity
Charge
Crash Bomber
Generals Hammer
[/details]
###Upkeep:
[details=All Teched Cards]
Crash Bomber, Behind the Ferns
General’s Hammer x2
Ferocity, Crash Bomber
Overeager Cadet x2
[/details]
###Main:
[details=Workers]
Careless Musketeer, Scorch, Bombaster
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Overeager Cadet
Bloodburn
Generals Hammer
Mad Man
Ferocity
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
GG man, did not respect the stupid dmg you can do even just with red starter!
Well that map wasn’t nearly as interesting as I thought it was going to be Im astonished with how much hurt you could put on my base even being 1g down most turns. Crazy
Will post next match with Pinnacle map shortly!
It caught me off guard as well, I certainly could have teched better turn 3 had I realized I’d be going for such a fast base race (I figured there was a good chance you’d tech 2x lobbers first, and wasn’t sure if you’d be drawing them staggered or together. Looks like you got simultaneously “lucky” to draw them together w/ MoLaC, and unlucky that you weren’t able to trade me off some of my guys on your turn 3). I think not drawing either t3 baited you into tech rushing when you really needed to flood patrol there.
#Player 1, Turn 1 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace
Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
Rambaster (1/2)
Naughty Dog (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 1
Disc: 2
#####Gold:
Gold: 0
Workers: 5
I would take metamorph over art of war in this matchup. Then again I have a bad track record predicting winners here.
Sun Tzu looks strong on this map, but we shall see.
P1 [Blood]/Future/Demonz vs P2 [Feral]/Past/Peace
[details=Starting Hand]
Merfolk Prospector
Spore Shambler
Ironbark Treant
Playful Panda
Forest’s Favor
[/details]
###Upkeep:
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
[details=Workers]
Spore Shambler
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Verdant Tree
Rampant Growth
Rich Earth
Tiger Cub
[/details]
[details=End of Turn Discard]
Forest’s Favor
Playful Panda
[/details]
#Player 1, Turn 1 (Random Bonanza! Game 8)
P2 [Blood]/Future/Demon vs P2 [Feral]/Past/Peace
Map: Pinnacle: Heroes can cast Ultimate spells at any levels, at any time. Take an extra turn out when killed
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
Rambaster (1/2)
Bobaster (2/2)
####Economy Info:
#####Cards:
Hand: 3
Deck: 3
Disc: 1
#####Gold:
Gold: 0
Workers: 6