P1 YoungBuck’s [Present/Strength/Feral] vs P2 FrozenStorm’s [Ninja/Necro/Blood]
Player 1, Turn 3
[details=Starting Hand][spoiler]
[/spoiler][/details]
##Events of Turn:
###Upkeep:
Get Gold (6)
Tech 2 Card
###Main:
Worker Up (5)
Mox (2)
Rook (0)
Mox takes Garth, you get 1 g, Rook to L3
[details=Workers]
TR, TS, FF[/details]
Patrol as below
Discard 2 RS Draw 4
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger: Rook (2/4 L3)
Technician:
Lookout:
####In Play:
Mox (3/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 0
Disc: 5
#####Gold:
Gold: 0
Workers: 6
[details=End of Turn Hand]
Cala
Murkwood
BN
Tink [/details]
[details=My Thoughts]
Yikes Im feeling Bone Collectors are gunna steam roll me here. Im hoping he goes to take out Rook and not keep the board flooded. If he leaves Rook up, hopefully Ill be able to decide between birds and Centaur or if he kills him, Cala and Murkwood [/details]
Dr Grant kills Rook and survives with 2 hp from Safe Attacking, Drakk to level 3, I get a skeleton
Midband Drakk, frenzy 1 all around (1)
Smoker (0)
Dr Saddler hits your base for 5, I get another skeleton, both Skeles hit your base for 6, Aged Sensei and Smoker also combine to hit for 6, bringing you to 3hp
What a blow out! This is a bonkers map, totally changes the pace and feel of the game. All card blow outs are possible.
Upsides: Fun, silly, exciting. Interesting combos and plays like Murkwood (too bad I couldnt play it last turn!) and Bone collector
Downsides: Draws seems to matter a lot more. Your perfect storm of Bone Collectors was basically an assured victory, no matter when drawn. Had I gotten Murkwood, thats 8 fast dmg as I like.
[details=End of Turn Hand]
Spark
OB
HT
Flag [/details]
[details=My Thoughts]
Well what are my win conditions here? I dont have great Tech 3 options, Troq and Max dont have great spells. I guess I go necro? Try to spam Garth maxbands to draw out some units and go corpse catapaults? Really not sure who I win here! [/details]
Yeah Green starter would be great! Neutral starter on the other hand… haha
#Player 2, Turn 2 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present
Map: Flagstone Mines: Players can hire any number of workers per turn.
Starting Hand
Events of Turn:
[details=Starting Hand]
OB
Turtle
Flag
Spark [/details]
##Events of Turn:
###Upkeep:
Get Gold (7)
Tech 2 cards
###Main:
Worker x 1 (6)
Older Brother (4)
Tech 2 Bashing (0)
Messenger takes Wisp, you get 1 g
[details=Workers]
Spark, Wither, Bloom[/details]
Patrol as below
Discard 2 Draw 1 RS Draw 3
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Older Bro (2/2)
Lookout:
####In Play:
Messenger (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 3
Disc: 0
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
Rhino
TF
Turle
Flag [/details]
[details=My Thoughts]
Well guess imma go for bashing! I think the units are strong, and I can cheap more in with Garth if needed, and hopefully go for ducks! [/details]
#Player 2, Turn 3 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present
Map: Flagstone Mines: Players can hire any number of workers per turn.
Starting Hand
Events of Turn:
[details=Starting Hand]
Rhino
TF
Turt
Flag [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
Tech 2 cards
###Main:
Rhino (4)
Tower (1)
Worker (0)
[details=Workers]
Wither, Bloom[/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 5
Tech 2 Bashing - 5
Tower: 4
####In Patrol:
Squad Leader: Rhino (5/6 +1a)
Elite:
Scavenger: OB (2/2)
Technician: Messenger (1/1)
Lookout:
####In Play:
####Economy Info:
#####Cards:
Hand: 4
Deck: 4
Disc: 0
#####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
Spark
OB
HT
Flag [/details]
[details=My Thoughts]
Well what are my win conditions here? I dont have great Tech 3 options, Troq and Max dont have great spells. I guess I go necro? Try to spam Garth maxbands to draw out some units and go corpse catapaults? Really not sure who I win here! [/details]
#Player 2, Turn 4 (Random Bonanza! Game 2)
P1 [Future]/Growth/Finesse vs P2 [Bashing]/Necro/Present
Map: Flagstone Mines: Players can hire any number of workers per turn.
Starting Hand
Events of Turn:
[details=Starting Hand][spoiler]
Lizzo
Hooded exec
Flag
Theif
[/spoiler][/details]
##Events of Turn:
###Upkeep:
Get Gold (9)
tech 2
###Main:
Lizard (5) Stomped Elemental for 3 dmg
Hooded Exec boosted (0) One stinger down
Messenegr trades with Elemental
Rhino takes Glaxx, takes 3 dmg, You get 1 g
OB deals 2 dmg to Arg, not preventing a stampede blowout
[details=Workers]
Wither, Bloom[/details]
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 5
Tech 2 bashing: 5
Tower: 4
####In Patrol:
Squad Leader: Lizzo (4/3+1a)
Elite:
Scavenger:
Technician: HE (3/3)
Lookout:
####In Play:
Rhino (5/3 from 3 dmg)
OB (2/2)
####Economy Info:
#####Cards:
Hand: 4
Deck: 1
Disc: 2
#####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
Spark
OB
HT
Flag [/details]
[details=My Thoughts]
Well what are my win conditions here? I dont have great Tech 3 options, Troq and Max dont have great spells. I guess I go necro? Try to spam Garth maxbands to draw out some units and go corpse catapaults? Really not sure who I win here! [/details]
Lol so thats a easy wipe. You are much better at planning blow outs than I am!
I really like this map though, makes an interesting tension between action and rushing higher tech. I feel like it is super hard to anticpate what is coming, as you could keep your tech options random.
Pros: More monies is fun, I like thinned out decks, some super crazy rush strategies