Random Map/Deck Bonanza: YoungBuck and FrozenStorm

GG bro!

Yeah I hit some good draws later on. Didnt have Stampede yet, but was planning on Teching it this next turn

Also big fan of this map! Opens up some interesting combos without feelin ridiculously OP right out of the gate. Really increases the complexity of the game, but feels kind of like when you finally get to the RTS map that allows you access to all of your buildings and units!

Really not a lot of downsides to this one! Can’t think of any ridiculously OP set ups on this one can you?

I think Past Peace is pretty strong on it, but that’s reasonably well established :wink:

Yes, but Past Peace is ptreey strong overall haha Adn the barrier to Past Peace on the noraml map is really just 2g more right?

The barrier is also foregoing tower, which can be killer in some matchups.

Ah very true, the tower did make alot of Frozen’s potential attacks less favorable

On to the next one!

new decks and map
[ Law / Disease / Past ] for me on p1
[ Peace / Balance / Necromancy ] for you
map 8, which is BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

GL HF!

Player 1, Turn 1 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Porkhand Magistrate
Arrest
Traffic Director
Jail
Lawful Search
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bigby Hayes (2)
  • Traffic Director (1)
  • Worker (0)

[details=Workers]
Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Traffic Director (1/1 untargetable)
  • Bigby Hayes (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Manufactured Truth
Spectral Aven
[/details]

[details=End of Turn Discard]
Lawful Search
Arrest
Porkhand Magistrate
[/details]

[details=My Thoughts]
I think player 1 has a huge advantage against the blue starter here, as I think it’s way more likely I’ll be able to keep a hero alive and he’ll have to be extra cautious about doing so. I’m going to tentatively plan to tech Stewardess and Spitter, then Injunction + Scribe or something, and go at him with Manufactured Truth. I should be able to get hero kills if he tries to block up, and if he tries to go tower + tech 2 rush I think I can manage that as well. Newsman Tech 1 next turn I think will work very nicely.
[/details]

Thoughts for after the game

So, Doom Grasp and Origin Story… This is the map for Origin Story on your Own hero, which I am really hoping player 1 does. I am placing my bets on Player 2 with a reactive Doom Grasp

#Player 2, Turn 2 (Random Bonanza! Game 5)
P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: Burial Grounds: Ded Heroes stay ded

Starting Hand
Events of Turn:

[details=Starting Hand]
Porkie
TD
BI
Arrest
Musk
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)

###Main:

  • Worker (5)
  • Traffic Director (4)
  • Tower (1)

[details=Workers]
MuskJail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 4
  • :tower: Tower: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: TD (1/1+1a, untargetable)
  • :psfist: Elite:
  • :pspig: Scavenger: Newsie (0/2 from 1 dmg, naming 2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 1
Workers: 7


[details=End of Turn Hand]
Arrest
Mtruth
BI
Search
Aven
[/details]


[details=My Thoughts]
Woof bad draw too. Looks like Im still looking to just turtle up. Went HE and Tiny B for techs.
[/details]

Player 1, Turn 2 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Manufactured Truth
Spectral Aven
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Plague Spitter, Stewardess of the Undone
[/details]


###Main:

  • Reputable Newsman, blocking 1 (3)
  • Traffic Director pings your tech 1 to 4hp
  • Bigby smacks newsman to 2hp
  • Worker (2)
  • Tech 1 (0)

[details=Workers]
Bluecoat Musketeer, Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Newsman (0/3+1armor, blocking cost 1 spells and upgrades)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Traffic Director (1/1 untargetable)
  • Bigby Hayes (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Arrest
Plague Spitter
Stewardess of the Undone
Porkhand Magistrate
Spectral Aven
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
All according to last turn’s plan. Blocking 2 for him is a peculiar choice, just Arrest and Jurisdiction I guess? I can work just fine with that XD
[/details]

#Player 2, Turn 2 (Random Bonanza! Game 5)
P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: Burial Grounds: Ded Heroes stay ded

Starting Hand
Events of Turn:

[details=Starting Hand]
Porkie
TD
BI
Arrest
Musk
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)

###Main:

  • Worker (5)
  • Traffic Director (4)
  • Tower (1)

[details=Workers]
MuskJail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 4
  • :tower: Tower: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: TD (1/1+1a, untargetable)
  • :psfist: Elite:
  • :pspig: Scavenger: Newsie (0/2 from 1 dmg, naming 2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 1
Workers: 7


[details=End of Turn Hand]
Arrest
Mtruth
BI
Search
Aven
[/details]


[details=My Thoughts]
Woof bad draw too. Looks like Im still looking to just turtle up. Went HE and Tiny B for techs.
[/details]

Player 1, Turn 3 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Arrest
Plague Spitter
Stewardess of the Undone
Porkhand Magistrate
Spectral Aven
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Scribe, Injunction
Plague Spitter, Stewardess of the Undone
[/details]


###Main:

  • Plague Spitter (3)
  • Bigby kills TD, takes 2 damage
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Porkhand Magistrate, Bluecoat Musketeer, Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Reputable Newsman (0/3 blocking 1-cost spells)
  • Plague Spitter (3/3 anti-air)
  • Bigby Hayes (2/1 from 1 damage, lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Building Inspector
Manufactured Truth
Lawful Search
Arrest
Stewardess of the Undone (stashed)
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
I think I’m setting my self up well to lock him down. I’ll decide next turn what to grab for tech 2, if I want to do that at all. I might stick to Orpal and Bigby for a bit, do like sickness and spreading plague… Stashing the stewardess to get a building kill next turn with manufactured truth
[/details]

#Player 2, Turn 3 (Random Bonanza! Game 5)
P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: Burial Grounds: Ded Heroes stay ded

Starting Hand
Events of Turn:

[details=Starting Hand]
Arrest
Truth
BI
Search
Aven
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1 float)

###Main:

  • Worker (7)
  • Building Inspector (6)
  • Garth (4)
  • Skeleton (3)

[details=Workers]
AvenMuskJail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 RS Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 4
  • :tower: Tower: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: BI (1/1+1a, untargetable)
  • :psfist: Elite:
  • :pspig: Scavenger: Newsie (0/2 from 1 dmg, naming 2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

Garth (1/3 L1)
####Economy Info:

#####Cards:
Hand: 5
Deck: 4
Disc: 0

#####Gold:
Gold: 3
Workers: 8


[details=End of Turn Hand]
Tiny B
Tiny B
Arrest
Mtruth
Porkie
[/details]


[details=My Thoughts]
Yeah Im in trouble, gunna try to turtle up but I dont know how much longer I can get by. I dont think he can get throu to Tech 1 here with only 2 attacking units (3 if he has Mtruth) Could lose Garth though, which would be a major blow but I dunno what else I should do here
[/details]

Player 1, Turn 4 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Building Inspector
Manufactured Truth
Lawful Search
Arrest
Stewardess of the Undone (stashed)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Sickness, Plague Spitter
Scribe, Injunction
Plague Spitter, Stewardess of the Undone
[/details]


###Main:

  • Stewardess of the Undone, bounces Skeleton to death, no technician bonus (4)
  • Midband Bigby (2)
  • Bigby kills Inspector, takes 2 damage
  • Plague Spitter kills newsman, takes 1 damage, you get 1 gold
  • Manufactured Truth, my Newsman is really a Plague Spitter in a very Men in Black-esque Newsman suit (1)
  • “Plague Spitter” kills Garth, Bigby maxbands, Newsman suit goes back on and he takes 2 damage
  • Worker (0)

[details=Workers]
Building Inspector, Porkhand Magistrate, Bluecoat Musketeer, Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Reputable Newsman (0/1 from 2 damage, blocking 1-cost spells)
  • Plague Spitter (3/2 from 1 damage, anti-air)
  • Stewardess of the Undone (2/3)
  • Bigby Hayes (3/4 lvl 5)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Scribe
Spectral Aven
Injunction
Lawful Search (stashed)
[/details]

[details=End of Turn Discard]
Sickness
Plague Spitter
Manufactured Truth
Arrest
[/details]

[details=My Thoughts]
Yeah I have a choke hold on this board, I won’t need tech 2 but I’ll probably tech something of it for next turn, for right now let’s just grab some kill spell potential with Sickness, and another Spitter (who is so annoying). Injunction + card draw for next turn means I can tech into something to dig for it immediately, I have a ton of flexibility, I like where I sit XD
[/details]

#Player 2, Turn 4 (Random Bonanza! Game 5)
P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: Burial Grounds: Ded Heroes stay ded

Starting Hand
Events of Turn:

[details=Starting Hand]
Tiny B x2
Porkie
Arrest
Mtruth
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7 + 3 float + 1 scvn)

###Main:

  • Worker (10)
  • Tiny B x 2 (6)
  • Tech 2 Balance (2)

[details=Workers]
PorkieMuskJail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 RS draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 4
    -:ps2gem: Tech 2 balance 5 hp
  • :tower: Tower: 4
    ####In Patrol:
  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tiny B (1/2)
  • :exhaust: Technician: Tiny B (1/2)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 5

#####Gold:
Gold: 2
Workers: 8


[details=End of Turn Hand]
Potent B
TD
HE
Search
[/details]


[details=My Thoughts]
Yeah this is liekly GG
[/details]

Player 1, Turn 5 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Scribe
Spectral Aven
Injunction
Lawful Search (stashed)
Plague Spitter (from Scribe)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Community Service, Tax Collector
Sickness, Plague Spitter
Scribe, Injunction
Plague Spitter, Stewardess of the Undone
[/details]


###Main:

  • Injunction your tech 1, tiny basilisks are disabled (5)
  • Scribe, rs draw 1 (3)
  • Bigby and Traffic Director kill your tower, your base to 18
  • Stewardess and Plague Spitter break your tech 2, your base to 16
  • Orpal Gloor (1)
  • Worker (0)

[details=Workers]
Spectral Aven, Building Inspector, Porkhand Magistrate, Bluecoat Musketeer, Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Reputable Newsman (0/1 from 2 damage, blocking 1-cost spells)
  • Scribe (1/3)
  • Plague Spitter (3/2 from 1 damage, anti-air)
  • Stewardess of the Undone (2/3)
  • Bigby Hayes (3/3 from 1 damage, lvl 5)
  • Orpal (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Injunction
Arrest
Sickness
Lawful Search (stashed again)
[/details]

[details=End of Turn Discard]
Traffic Director
Plague Spitter
[/details]

[details=My Thoughts]
He’s without tech buildings, I broke his tower, and I’ve still got tons of dudes on the ground. Fairly certain I’ve got this game, probably last tech 2x Death and Decay. I took the Tax Collector just to choke him on gold and have a cheap body of my own.
[/details]

#Player 2, Turn 5 (Random Bonanza! Game 5)
P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: Burial Grounds: Ded Heroes stay ded

Starting Hand
Events of Turn:

[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+ 2 float)

###Main:

  • Skip Worker
  • Rebuild Tech 2
  • Oni + maxband (1)
  • Traffic Director (0)

[details=Workers]
MuskJail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 RS Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 4

####In Patrol:

  • :psblueshield: Squad Leader: TD (1/1+1a, untargetable)
  • :psfist: Elite: Solider (1+1/1)
  • :pspig: Scavenger: Solider (1/1)
  • :exhaust: Technician: Solider (1/1)
  • :target: Lookout:

####In Play:
Oni (4/5 L8)
Tiny B x 2 (1/2)

####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
AoW
Chamelon
BI
Mtruth
Search
[/details]


[details=My Thoughts]
Woof bad draw too. Looks like Im still looking to just turtle up. Went HE and Tiny B for techs.
[/details]

Player 1, Turn 6 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Injunction
Arrest
Sickness
Lawful Search (stashed again)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in from codex

[details=All Teched Cards]
Death And Decay x 2
Community Service, Tax Collector
Sickness, Plague Spitter
Scribe, Injunction
Plague Spitter, Stewardess of the Undone
[/details]


###Main:

  • Maxband Orpal (4)
  • Orpal kills TD, who now has died from -1/1 runes, so maxband triggers and elite + scavenger soldiers die, you get 1g, orpal takes 1 damage
  • Scribe kills technician, takes 1 damage, you draw a card
  • Plague Spitter suicides to neuter Onimaru to a 1/2
  • Stewardess finishes Onimaru, takes 1 damage, levels fizzle
  • *Bigby brings your base to 13hp
  • Injunction your tech 1 again, basilisks can continue chillin’ (1)
  • Worker (0)

[details=Workers]
Arrest, Spectral Aven, Building Inspector, Porkhand Magistrate, Bluecoat Musketeer, Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Reputable Newsman (0/1 from 2 damage, blocking 1-cost spells)
  • Scribe (1/2 from 1 damage)
  • Stewardess of the Undone (2/2 from 1 damage)
  • Bigby Hayes (3/3 from 1 damage, lvl 5)
  • Orpal (2/4 from 1 damage, lvl 6)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Tax Collector
Manufactured Truth
Community Service
Lawful Search (stashed)
[/details]

[details=End of Turn Discard]
Traffic Director
Plague Spitter
Injunction
Death and Decay
Death and Decay
Plague Spitter
Sickness
[/details]

[details=My Thoughts]
Another hero bites the dust, this is locked up.
[/details]

@FrozenStorm pointed out that I cant rebuild Tech 2 due to that stupid injucntion, so it appears im sunk

GG! Man, tought doing Mirror blue starts from player 2 position. Not sure what I could have done better except taking a hero out earlier, but seems so risky

Also didnt help that you had the perfect 1-2 combo of injucntion and Orpal to literally wipe out any patrol I had, and Plague spitters to take away any big units I could lay down. Maybe Hooded earlier? Even then, I dont know if that would have bought me much

Ill reroll here shortly!

@FrozenStorm you forgot about this poor mirror token who was saved from death by Macciatus and boosted to a 1/2 by his stint in the Army.

1 Like

#Player 1, Turn 1 (Random Bonanza! Game 6)
P1 [Discipline]/Fire/Truth vs P2 [Anarchy]/Strength/Demon

Map: Mystical Forrest: Instead of readying a hero or unit, can add +1/+1 instead

Starting Hand
Events of Turn:

[details=Starting Hand]
Viper
Sensei
Advice
Flag
Monk
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)

###Main:

  • Worker (3)
  • Monk (1)

[details=Workers]
Flag
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Monk (2/2+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 1
Workers: 5


[details=End of Turn Hand]
Primus
Smoker
SB
Hook
SA
[/details]


[details=My Thoughts]
Well this map isnt very exciting. Guess Ill try to use Lobbers and Sparring Partners for some early pressure to try to keep him off of an early metamorph, thats gotta be his strategy
[/details]