"P1T7
Tech StartingHand Workers
TECH
Doubleshot Archer
Firehouse
STARTING HAND
Molting Firebird
Traffic Director (1/1, untargetable)
Firehouse
Injunction
Injunction
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Spectral Aven
Arrest
NextHand
Manufactured Truth
Molting Firebird
Doubleshot Archer
Discard
Scribe (1/3)
Lobber (2/2, haste)
Lobber (2/2, haste)
Jail
Doubleshot Archer
Firehouse
Injunction
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Technician draw and scav gold - ($10)
Bigby - ($8)
Injunction your tech 1, sidelines and taps your patrollers - ($5)
Molting Firebird - ($1)
Traffic Director - ($0)
Stash a card
Jaina attacks Sanatorium for 2, takes 1 from tower
Float ($0)
Stash 1, Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Traffic Director (1/1, untargetable)
-
[I]Lookout[/I]: Molting Firebird (4/3, flying)
[B]In Play:[/B]
- Reputable Newsman (0/3, you can’t cast spells/upgrades costing 2)
- Jaina (level 1, 2/2, sparkshot)
- Bigby (level 1, 2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Heroes’ Hall HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 10
@Codexnewb’s turn!
"
GG man. This one was seriously difficult for me to figure out what to do. Bigby and Injunction are beast mode.
"P2T7
StartingHand Workers
STARTING HAND
Chameleon Lizzo
Disguised Monkey
Elite Training
Steamtank
Surprise Attack
WORKERS
Skeletal Archery
Skeleton Javelineer
W - Pestering Haunt
W - Summon Skeletons
W - Poisonblade Rogue
NextHand
Disguised Monkey
Jandra, the Negator (3/3+A)
Chameleon Lizzo
Discard
Surprise Attack
Elite Training
Tech 0 card(s)
Get Paid - ($10)
tap Sanitorium, summon Chameleon Lizzo and SteamTank from hand - ($9)
Disguised Monkey - ($7)
Surprise Attack, summon two 3/1 shark tokens - ($2)
Left Shark Kills Traffic Director
Chameleon Lizzo (4), Steamtank (7), Disguised Monkey (3), Zane, (4), Right Shark (3), hit your base for 21 and the win.
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3) (Theiving Imp) (ST)
- Sanitorium (2)
- Disguised Monkey (3/3)
- Zane, lvl 6, 4/2
- Gunpoint Taxman (3/3+A)
- Brave Knight (3/1) (readiness)
- Chameleon Lizzo (4/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 2
[B]Gold:[/B]
- Gold: 2
- Workers: 10
Thoughts
JUST enough. thank teh lord.
"
Freakin’ OW! Yeah this one was tricky. I like the blue starter for its control, but it’s a bit expensive. Looking back I spent too much of my early game doing cute blue tricks and took way too long to get a solid body on the field. And MAN is Anarchy Tech 2 great! All that haste! GG!
Dude, yeah. The thing is, I was so afraid of injuction, which is why i built sanitorium. it ended up working out with timing, but if you draw injuction one turn earlier, it wrecks me.
blue is for sure a slower pace, kind of like green. but they have so much power later on (aka Justice Juggernaut). I had the same issue with the expensive side of blue stuff…i tried to get around it with tax Collector, but honestly, its all about getting good economy trades, like a Traffic Director with Manufactured Truth. That’s a clutch play.