@codexnewb Here we go! I’ve never played the blue starter, so this should be interesting. My turn to stash!
"P1T1
StartingHand Workers
STARTING HAND
Building Inspector
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Jail
WORKERS
Bluecoat Musketeer
NextHand
Arrest
Reputable Newsman
Traffic Director
Jail
Porkhand Magistrate
Discard
Spectral Aven
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Bigby - ($0)
Stash a card
Float ($0)
Stash 1, Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bigby (level 1, 2/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Building Inspector (1/1, your first building each turn cost $1 more)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 2
[B]Gold:[/B]
- Gold: 0
- Workers: 5
@Codexnewb’s turn!
"
"P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Deteriorate
Pestering Haunt
Discard
Jandra, the Negator (3/3+A)
Summon Skeletons
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard card #3 - ($1)
Float 1
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
Scribe
Lobber
STARTING HANDJail
Porkhand Magistrate
Arrest
Traffic Director
Reputable Newsman
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Traffic Director
Arrest
Lobber
Lawful Search
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, choose 2 - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bigby (level 1, 2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Building Inspector (1/1, your first building each turn cost $1 more)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Reputable Newsman (0/3, you can’t cast spells/upgrades costing 2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
@Codexnewb’s turn!
"
"P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Brave Knight
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Graveyard
Pestering Haunt
WORKERS
Skeletal Archery
Skeleton Javelineer
NextHand
Pestering Haunt
Poisonblade Rogue
Deteriorate
Brave Knight
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Orpal - ($4)
Deterioriate Building Inspector, you get a gold
Tech 1 - ($2)
Graveyard - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Orpal, lvl 1, (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Heavy Tech 1’s with GPT and BK. going for T4 Sanitorium.
"
Building Inspector was in technician this turn. It was scavenger on my first turn. I took my turn, but if this changes your decisions, let me know and you can have a redo.
"P1T3
Tech StartingHand Workers
TECH
Jurisdiction
Scribe
STARTING HAND
Lawful Search
Lobber
Arrest
Traffic Director
Scribe
Manufactured Truth
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
NextHand
Manufactured Truth
Jurisdiction
Jail
Spectral Aven
Building Inspector (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
draw from technician
Scribe, draw a card - ($3)
Lobber - ($2)
Lobber attacks Orpal, does 1 and gets a -1/-1 rune
Bigby finishes Orpal, midbands and gets a -1/-1 rune
Heroes’ Hall - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Scribe (1/3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Reputable Newsman (0/3, you can’t cast spells/upgrades costing 2)
- Lobber (1/1) -
- Bigby (level 3, 1/3) -
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
@Codexnewb’s turn!
"
"P2T3
Tech StartingHand Workers
TECH
Elite Training
Chameleon Lizzo
STARTING HAND
Sacrifice the Weak
Jandra, the Negator (3/3+A)
Summon Skeletons
Gunpoint Taxman
Poisonblade Rogue
WORKERS
Skeletal Archery
Skeleton Javelineer
W - Pestering Haunt
NextHand
Gunpoint Taxman
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator (3/3+A)
Discard
Poisonblade Rogue
Deteriorate
Elite Training
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brave Knight - ($3)
Onimaru - ($1)
float 1
Theiving Imp Hits Scribe for 2, receives 1 damage
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru, lvl 1, (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Brave Knight (3/3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3)
- Theiving Imp (2/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
Scrapping Sanitorium, too difficult given how crafty Bigby is. Teching CL and Spell to start clearing his stuff.
"
I’m trying to figure out how the imp killed Bigby. He’s level 3 with a -1/-1 rune, making him 1/3. Imp only does 2. What did I miss?
Oh shoot, you’re absolutely right. i calculated it with Bigby being at level 1 still. I need to redo my turn. sorry.
Okay, updated, sorry about that.
No prob. Happens to us all.
"P1T4
Tech StartingHand Workers
TECH
Injunction
Lobber
STARTING HAND
Spectral Aven
Jail
Building Inspector (1/1)
Manufactured Truth
Jurisdiction
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
NextHand
Traffic Director
Injunction
Scribe
Lobber
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Manufactured Truth, Scribe copies Brave Knight - ($5)
Scribe Knight attacks Onimaru, does 2 damage, and will die at the end of my turn
Lobber trades with Onimaru, Bigby maxbands
Bigby taps to draw
Cast Arrest on Brave Knight - ($3)
Jail (man I hate this card and it’s vindicating to finally play it on someone else - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman (0/3+A, you can’t cast spells/upgrades costing 2)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby (level 5, 2/3) -
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 5
-
Jail HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
@Codexnewb’s turn!
"
"P2T4
Tech StartingHand Workers
TECH
Sanitorium
Steamtank
STARTING HAND
Gunpoint Taxman
Jandra, the Negator (3/3+A)
Sacrifice the Weak
Summon Skeletons
WORKERS
Skeletal Archery
Skeleton Javelineer
W - Pestering Haunt
W - Summon Skeletons
NextHand
Gunpoint Taxman
Poisonblade Rogue
Chameleon Lizzo
Steamtank
Elite Training
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 (anarchy) - ($4)
Tower - ($1)
float 1
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Theiving Imp (2/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3)
- Brave Knight (3/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
Tech 2 guys next turn. I confirmed that Sanitorium does not count as ““played from my hand””, it is ““put into play from my hand””.
"
"P1T5
Tech StartingHand Workers
TECH
Doubleshot Archer
Molting Firebird
STARTING HAND
Scribe
Traffic Director
Lobber
Injunction
Spectral Aven
Manufactured Truth
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Spectral Aven
NextHand
Lobber (2/2, haste)
Jurisdiction
Scribe (1/3)
Discard
Doubleshot Archer
Molting Firebird
Injunction
Manufactured Truth
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tap Bigby to draw
Scribe, I draw - ($5)
Lobber - ($4)
Lobber taps to do 1 to your tech 2
Injunction your tech 2 - ($1)
Traffic Director - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Traffic Director (1+1/1, untargetable)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby (level 5, 2/3) -
- Reputable Newsman (0/3, you can’t cast spells/upgrades costing 2)
- Lobber (2/2, haste)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 5
-
Jail HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
@Codexnewb’s turn!
"
It actually doesn’t affect my turn too much. I just Max Zane first, so I dont get the extra gold from Scavengering Scribe
"P2T5
Tech StartingHand Workers
TECH
Disguised Monkey
Surprise Attack
STARTING HAND
Steamtank
Chameleon Lizzo
Elite Training
Gunpoint Taxman
Poisonblade Rogue
WORKERS
Skeletal Archery
Skeleton Javelineer
W - Pestering Haunt
W - Summon Skeletons
W - Poisonblade Rogue
NextHand
Deteriorate
Surprise Attack
Sacrifice the Weak
Jandra, the Negator (3/3+A)
Sanitorium
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane, maxband, shoves Scribe to lookout and he takes 1 damage (2)
Imp trades with Scribe
Zane kills Traffic Director (we both get a gold (3)
Brave Knight kills Bigby, readied
Summon Gunpoint Taxman to Jail - ($1)
Float 1
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Brave Knight (3/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3) (Theiving Imp)
- Zane, lvl 6, 4/3
- Jail (3) (GPT)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 10
Thoughts
Sanitorium, haste to clear his board. try and take out his tech 2 in two turns.
"
I hate very much to burst your bubble, but I don’t think Zane can Kill Traffic Director in the order you say due to Scribe being in squad lead.
im the worst. allow me to redo as i fall from the sky in my burst bubble.
Updated previous turn. Basically things stay the same, except i end up with 1 less gold to float.
That’s what I figured was going to happen. I was in control…now I’m not. Boo.
Edit: I screwed up and merged two potential turns together. See, it’s not just you. Will repost later.
Aaaaand reposted.
That was a major turn. I went from feeling like I was controlling the pace to being firmly on the defensive. Great turn. You don’t happen to live anywhere within an hour from Albany, NY, do you?
"P1T6
Tech StartingHand Workers
TECH
Molting Firebird
Firehouse
STARTING HAND
Lobber (2/2, haste)
Jurisdiction
Scribe (1/3)
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Spectral Aven
NextHand
Arrest
Doubleshot Archer
Traffic Director
Molting Firebird
Tech 2 card(s)
Get Paid - ($9)
No Worker
Scribe, I draw - ($7)
Jaina - ($5)
Lobber - ($4)
Tech 2 (Fire) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Lobber (2/2, haste)
-
[I]Technician[/I]: Lobber (2/2, haste)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Reputable Newsman (0/3, you can’t cast spells/upgrades costing 2)
- Jaina (level 1, 2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Heroes’ Hall HP: 5
-
Jail HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
@Codexnewb’s turn!
"
I forgot to add my scavenger gold last turn. Instead of retaking the turn again I’ll just add it as a float if that’s ok.
Yeah, no worries. And sorry, Im west coast man.
"P2T6
Tech StartingHand Workers
TECH
Disguised Monkey
Chameleon Lizzo
STARTING HAND
Sacrifice the Weak
Jandra, the Negator (3/3+A)
Sanitorium
Deteriorate
Surprise Attack
WORKERS
Skeletal Archery
Skeleton Javelineer
W - Pestering Haunt
W - Summon Skeletons
W - Poisonblade Rogue
NextHand
Disguised Monkey
Elite Training
Surprise Attack
Chameleon Lizzo
Steamtank
Tech 2 card(s)
Get Paid + float - ($11)
Sanitorium - ($7)
Surprise Attack, Summon two 3/1 Sharks with Haste and Ephermeral - ($2)
Zane Kills Scribe, takes 1
Left Shark trades with Scavenger, you get a gold
Right Shark trades with Technician, you get a card
Brave Knight Kills Jail, GunPoint Taxman goes to my Graveyard
Tap Graveyard, summon Gunpoint Taxman - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Brave Knight (3/1) (readiness)
[B]In Play:[/B]
- Graveyard (3) (Theiving Imp)
- Zane, lvl 6, 4/2
- Sanitorium (4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Sanitorium Chameleon Lizzo, Steam Tank next turn, Dis Monkey. I think this game is over. I don’t think there is any way he can win with Fire teched.
"