@mordred414 Good Luck
"P1T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Jail
Spectral Aven
Traffic Director
WORKERS
Bluecoat Musketeer - 2
NextHand
Manufactured Truth - 1
Lawful Search - 1
Reputable Newsman - 2
Building Inspector - 1
Arrest - 2
Discard
Jail - 3
Porkhand Magistrate - 3
Spectral Aven - 2
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby - ($1)
Traffic Director - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Bigby (2/3)
[B]In Play:[/B]
- Traffic Director
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
GLHF!
"P2T1
StartingHand Workers
STARTING HAND
Bloom
Granfalloon Flagbearer
Timely Messenger
Older Brother
Spark
WORKERS
Granfalloon Flagbearer
NextHand
Brick Thief
Tenderfoot
Wither
Fruit Ninja
Helpful Turtle
Discard
Spark
Timely Messenger
Bloom
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Older Brother (2+1/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
@codexnewb’s turn!
"
"P1T2
Tech StartingHand Workers
TECH
Scribe
Tax Collector
STARTING HAND
Arrest - 2
Reputable Newsman - 2
Building Inspector - 1
Manufactured Truth - 1
Lawful Search - 1
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
NextHand
Jail - 3
Manufactured Truth - 1
Arrest - 2
Scribe
Building Inspector - 1
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Reputable Newsman (you can’t play spells that cost 2) - ($0)
TD pings your tech 1 to 4HP
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bigby, lvl 1, (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Traffic Director (1/1)
- Reputable Newsman (0/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Teching Scribe and Tax Collector. Can either get through my deck or gain some economy on him. Patrolling Bigby so if he hits me with Timely Messenger, Oler Brother, Spark, it will be a good trade for me. I’ll use Prkhand Magistrate to deal with Rook, RN to stop Wither and Bloom.
I’m most likely going to tech 2 Growth as soon as I can, and I just need to make good trades until then. Traffic Director should keep a little pressure up for him to make a move and not just lay back. Maybe a Stampede at some point later if I can max Arg in one turn and tech for reshuffle at the same time.
"
Sorry it took so long to post. We had a power outage.
"P2T2
Tech StartingHand Workers
TECH
Wrecking Ball
Ardra’s Boulder
STARTING HAND
Wither
Helpful Turtle
Fruit Ninja
Brick Thief
Tenderfoot
WORKERS
Granfalloon Flagbearer
Fruit Ninja
NextHand
Wither
Ardra’s Boulder
Helpful Turtle
Timely Messenger
Bloom
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Troq - ($3)
Brick Thief thiefs a brick, your Tech 1 takes 1 and mine heals 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Older Brother (2+1/2)
-
[I]Scavenger[/I]: Brick Thief (2/1, resist 1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Troq (level 1, 2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
@codexnewb’s turn!
"
"P1T3
Tech StartingHand Workers
TECH
Scribe
Injuction
STARTING HAND
Building Inspector - 1
Manufactured Truth - 1
Arrest - 2
Scribe
Jail - 3
Spectral Aven - 2
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
Building Inspector - 1
NextHand
Traffic Director
Tax Collector
Manufactured Truth
Porkhand Magistrate - 3
Scribe
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scribe, draw a card - ($3)
Manufactured Truth, not a target, (TD becomes Copy Brick Theif) - ($2)
Copy Brick Theif trades with Older Brother (1 damage to your tech 1, my tech 1 heals back to full)
Bigby Kills your Brick Theif, you get a gold
Mid Bigby, heals - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Reputable Newsman (0/3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby, lvl 3, (2/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Good exchange there. 2 gold for 4…Teching Scribe to cycle deck. Injuction as a wrench here and there. Still havent decided what I will tech 2 next turn. Doing pretty well considering blue doesnt set a strong pace as P1.
"
If there’s ever been a “meh” turn before…
"P2T3
Tech StartingHand Workers
TECH
Whitestar Grappler
Colossus
STARTING HAND
Wither
Timely Messenger
Helpful Turtle
Bloom
Ardra’s Boulder
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
NextHand
Tenderfoot
Colossus
Brick Thief
Wrecking Ball
Spark
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
scavenger gold - ($8)
Ardra’s Boulder - ($6)
Tech 2 (Strength) - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Ardra’s Boulder (0/6)
[B]In Play:[/B]
- Troq (level 1, 2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 8
@codexnewb’s turn!
"
"P1T4
Tech StartingHand Workers
TECH
Justice Juggernaut
Censorship Council
STARTING HAND
Tax Collector
Porkhand Magistrate - 3
Manufactured Truth
Traffic Director
Scribe
Spectral Aven
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
Building Inspector - 1
Traffic Director
NextHand
Injuction
Arrest
Porkhand Magistrate (2/3)
Jail
Discard
Manufactured Truth
Spectral Aven
Justice Juggernaut
Censorship Council
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scribe #2, draw card - ($4)
Tax Collector, steal gold from you - ($3)
Manufactured Truth , RN becomes copy of Tax Collector - ($2)
Max Bigby - ($0)
Bigby, RN Copy of Tax Collector, and Scribe #1 kill Adra’s Boulder
Stash a card
Float ($0)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe #2 (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Tax Collector (2/3)
[B]In Play:[/B]
- Bigby, lvl 5, (3/4)
- Scribe #1 (1/3)
- Reputable Newsman (0/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Teching Law next turn, limit the force he can put on the board. Injuction him next Turn, try and kill his other tech building with my weaker units. Get Censorship Council
"
"P2T4
Tech StartingHand Workers
TECH
Colossus
Morningstar Pass
STARTING HAND
Tenderfoot
Wrecking Ball
Spark
Brick Thief
Colossus
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark
NextHand
Whitestar Grappler
Older Brother
Wither
Timely Messenger
Discard
Ardra’s Boulder (0/6)
Wrecking Ball
Tenderfoot
Colossus
Morningstar Pass
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Pay taxes - ($8)
Brick Thief, 1 damage to your Tech 1, heal mine to full - ($6)
Colossus - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Colossus (6/7+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Brick Thief (2/1, resist 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Troq (level 1, 2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
@codexnewb’s turn!
"
"P1T5
Tech StartingHand Workers
TECH
Dinosize
Dinosize
STARTING HANDPorkhand Magistrate (2/3)
Arrest
Jail
Injuction
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
Building Inspector - 1
Traffic Director
Jail
NextHand
Justice Juggernaut
Arrest
Porkhand Magistrate (2/3)
Injuction
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2, Law - ($3)
Injunction your tech 2 building, disable and sideline your huge Colossas, he will ready on your second turn. - ($0)
Scribe #1 casts a death feather pen to kill your brick theif for his theivery (takes 2 damage back), you draw a card
Bigby, Tax Collector, enraged by your brick theivery, destroy your tech 1 (your base to 18)
Stash a card
Float ($0)
Stash 1, Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe #2 (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Reputable Newsman (0/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Scribe #1 (1/1)
- Bigby, lvl 5, (3/4)
- Tax Collector (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
Had to injunction this turn, but I dont have a cost effective way to deal with Colossas yet. Teching Dinosize for now, and two Stampede’s next turn for the win condition. If I dont draw what I need, that means I should have Censorship council to delay him until I do. Stashing PHM as an emergency against maxbanded Rook.
"
This was supposed to be my turn to do something of substance. I had to get to Tech 2 to actually have any real offense. That Injucnction likely won you this game, but let’s see. Well played.
"P2T5
StartingHand Workers
STARTING HAND
Wither
Older Brother
Whitestar Grappler
Timely Messenger
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark
Wither
NextHand
Helpful Turtle (1/2, healing 1)
Morningstar Pass
Wrecking Ball
Whitestar Grappler (3/5)
Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 1
Timely Messenger - ($7)
Tower - ($4)
Troq to level 5 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Timely Messenger (1/1, haste)
[B]In Play:[/B]
- Troq (level 5, 3/4)
- Colossus (6/7)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
@codexnewb’s turn!
"
Maybe so, but you still have a big old Collosus out there, and your tech 2 is ready again this turn.
"P1T6
Tech StartingHand Workers
TECH
Stampede
Stampede
STARTING HANDPorkhand Magistrate (2/3)
Arrest
Justice Juggernaut
Injuction
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
Building Inspector - 1
Traffic Director
Jail
Arrest
NextHand
Injuction
Spectral Aven
Censorship Council
Dinosize
Discard
Scribe #1 (1/1)
Porkhand Magistrate (2/3)
Stampede
Stampede
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Justice Juggernaut - ($2)
Argagarg (summon wisp) - ($0)
Scribe #1 trades with Timely Messenger
Bigby, Tax Collector kill your tech 1, your base to 16
*note, your tech 2 will be ready again on your upkeep as the effects of Injunction are over.
Stash a card
Float ($0)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe #2 (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wisp (01)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby, lvl 5, (3/3)
- Tax Collector (2/2)
- Reputable Newsman (0/3)
- Argagarg, lvl 1, 1/3)
- Justice Juggernaut (4/6)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
DinoSized JJ for the win. Stampede as Backup.
"
Based on my draws, I seem to have one hope…smash face.
"P2T6
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Whitestar Grappler
STARTING HAND
Helpful Turtle (1/2, healing 1)
Wrecking Ball
Whitestar Grappler (3/5)
Morningstar Pass
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark
Wither
NextHand
Tenderfoot (1/2)
Colossus (6/7)
Brick Thief (2/1, resist 1)
Discard
Wrecking Ball
Timely Messenger (1/1, haste)
Helpful Turtle (1/2, healing 1)
Oathkeeper of Kor Mountain
Whitestar Grappler
Tech 2 card(s)
Get Paid - ($10)
No Worker
rebuild tech 1 (again)
Whitestar Grappler - ($6)
Morningstar Pass - ($2)
Rook (level 1, 2/4) - ($0)
Troq attacks SQL Scribe, it takes 2, your base takes 1, Troq takes 1
Colossus hits base for 6
Cast Wrecking Ball, your base takes 2
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rook (level 1, 2/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Whitestar Grappler (3/5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Troq (level 5, 3/3)
- Colossus (6/7)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
-
Morningstar Pass HP: 4 (you have to attack this building first, costs 1 to attack it)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
@codexnewb’s turn!
"
"P1T7
StartingHand Workers
STARTING HANDInjuction
Censorship Council
Dinosize
Spectral Aven
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
Building Inspector - 1
Traffic Director
Jail
Arrest
NextHand
Stampede
Dinosize
Scribe #1 (1/1)
Manufactured Truth
Tech 0 card(s)
Get Paid - ($10)
Injunction your tech 2, sideline Whitestart Grappler - ($7)
Justice Juggernaut Unstoppable kills MorningStar pass - ($6)
Dinosize Wisp - ($2)
Wisp Kills Rook, Arg gets 2 levels
Bigby, Tax Collector Kill tech 1, your base to 14
Max Arg, summon Water Elemental - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Elemental (3/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Scribe #1 (1/1)
-
[I]Technician[/I]: Reputable Newsman (0/3)
-
[I]Lookout[/I]: Argagarg, lvl 3, (1/5)
[B]In Play:[/B]
- Wisp (0/1)
- Bigby, lvl 5, (3/2)
- Tax Collector (2/1)
- Justice Juggernaut (4/5)
[B]Buildings:[/B]
-
Base HP: 12
-
Tech I HP: 4
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Dino, Stampede next turn for the win.
"
Your base should have been at 11 at the beginning of this turn. 1 from Troq, 6 from Colossus, 2 from Wrecking ball.
"P2T7
StartingHand Workers
STARTING HAND
Brick Thief (2/1, resist 1)
Colossus (6/7)
Tenderfoot (1/2)
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark
Wither
NextHand
Colossus (6/7)
Older Brother (2/2)
Ardra’s Boulder (0/6)
Tech 0 card(s)
Get Paid - ($10)
No Worker
rebuild tech 1 AGAIN!
Brick Thief, your base takes 1, my base heals - ($8)
Max Troq - ($5)
Troq kills SQL elemental, your base takes 1, Troq takes 3
Tenderfoot - ($4)
Float ($4)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tenderfoot (1/2)
-
[I]Elite[/I]: Troq (level 8, 4/2, readiness)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Brick Thief (2/1, resist 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Colossus (6/7)
- Whitestar Grappler (3/5)
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 4
- Workers: 10
@codexnewb’s turn!
"
Dude, GG, this was absolutely crazy.
"P1T8
StartingHand Workers
STARTING HAND
Manufactured Truth
Dinosize
Stampede
Scribe #1 (1/1)
WORKERS
Bluecoat Musketeer - 2
Lawful Search - 1
Building Inspector - 1
Traffic Director
Jail
Arrest
NextHand
Dinosize
Injuction
Censorship Council
Stampede
Spectral Aven
Discard
Stampede
Manufactured Truth
Scribe #1 (1/1)
Dinosize
Tech 0 card(s)
Get Paid - ($10)
Stampede (all units get +3/+3A, extra damage goes to your base) - ($4)
Tax Collector kills Tenderfoot, extra 2 hits your base to 13
Wisp trades with Troq, extra 1 damage hits your base to 12
Scribe #1 kills Brick Theif, extra 3 damage hits your base to 9
Justice Juggernaut Hits your base to 2
Reputable Newsman hits your base to 0.
Float ($4)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Tax Collector (2/1)
- Wisp (0/1)
- Bigby, lvl 5, (3/2)
- Argagarg, lvl 3, (1/5)
- Justice Juggernaut (4/5)
- Scribe #1 (1/1)
- Reputable Newsman (0/3)
[B]Buildings:[/B]
-
Base HP: 9
-
Tech I HP: 4
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 4
[B]Gold:[/B]
- Gold: 4
- Workers: 10
"
Wow. Sexy. Yeah, I just couldn’t get any early offense to get through your patrol zone. You did a great job protecting your heroes. Those Injunctions man…what an awesome spell. GG!
Yeah man. Playing random was SO weird, but I learned a lot - like Bigby’s Stash is low key the best ability in the game. I’m down to select new random teams and start a new thread. Let me know if you’re interested. I got [Disease]/Anarchy/Peace. You can go first if you’re up for another.
I am gonna have to decline for now. First week with students coming up and I’m gonna be swamped. I’ll probably be looking come the weekend.
Hey @codexnewb,
You know what…I need the stress relief Codex brings to my life. If you’re still interested, I rolled [Law]/Fire/Bashing. I won’t be able to set up the sheet until this evening, but I’m game if you are.
Yeah. I got [Disease]/Anarchy/Peace. I’m enjoying the slower pace of play with these games. I’m a little busier than normal too. Send me the new template and your turn 1 whenever you have time. Best of luck!