Raiddinn [Discipline]/Nerco/Anarchy vs Penatronic [Finesse]/Discipline/Disease

P2T6

[Details=Hand][Spoiler]Aged Sensei, Savior Monk, Sparrer, Safe Attacking, Chameleon Lizzo[/Spoiler][/Details]

[Details=Teched][Spoiler]Doom Grasp, Gunpoint Taxman, Sparring Partner x2, Rambasa Twin, Chameleon Lizzo, Gunship x2, Monkey, Sanatorium[/Spoiler][/Details]

[B]Actions[/B]

0 + 9 gold (9)
Worker (8)
Tech 3 (3)
Discipline + 2 levels, throw sword at taunt gorgon (1)
Sparrer (0)
Discard 3, Draw 2, Reshuffle, Draw 3

[B]Patrolling[/B]

Sparrer Taunt

[B]In Play[/B]

Level 7 Discipline Hero

[B]Buildings[/B]

Base HP = 20
Tech 1 = 5
Tech 2 = 5 Anarchy
Tech 3 = 5

[B]Economy[/B]

Hand = 5
Deck = 10
Discard = 0
Gold = 0
Workers = 10

[Details=Workers][Spoiler]Fox Primus, Sensei’s Advice, Fox Viper, Smoker, Safe Attacking[/Spoiler][/Details]

[Details=Discard][Spoiler][/Spoiler][/Details]

[Details=Deck][Spoiler]Smoker, Savior Monk, Aged Sensei, Flagbearer, Snapback, Taxman, Sparrer, Gunship, Monkey,
Sanatorium[/Spoiler][/Details]

[Details=New Hand][Spoiler]Grappling Hook, Doom Grasp, Rambasa, Gunship, Lizzo[/Spoiler][/Details]

[Details=Thoughts]All I am thinking about is how I hope I don’t get crushed too bad on my first forum game[/Details]

[Details=Thoughts2]Opponent’s turn was solid, but I think I can still call that a banked second advantage. I wish I could do more, but gorgons are tough, especially with 2x. I can’t try seriously to generate the 3rd advantage this turn. My hero will likely die this turn and that’s probably OK, I just hope the hero takes something down with him.[/Details]

"P1T7


Tech StartingHand Workers

TECH
Harmony
Carrion Curse


STARTING HAND
Granfalloon Flagbearer
Older Brother (2/2)
Abomination
Spark


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Timely Messenger (1/1), haste
Martial Mastery
Spark


NextHand

Tenderfoot (1/3A)
Wither
Rambasa Twin Alpha (3/2)


Discard

Bloom
Martial Mastery
Abomination
Gorgon (2/4A), deathtouch
Granfalloon Flagbearer
Harmony
Carrion Curse


Tech 2 card(s)
Get Paid - ($9)
Gorgon draw
Worker - ($8)
Abomination - ($2)
Gorgon kills sparring partner
Older Brother - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination (6/6A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Older Brother (1/1)
  • :pschip: [I]Technician[/I]: Sparring Partner (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gorgon (1/1), deathtouch
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Eh pirate ship would be bad, but not a total disaster with this board.

"

Remember that partner and brother should both be 1/1’s, and gorgon should be a 1/2.

Edit: To elaborate, Gorgon should be a 1/2 because you played the Abomination before attacking, so it only took 1 damage from the sparring partner.

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P2T7

[Details=Hand][Spoiler]Grappling Hook, Doom Grasp, Rambasa, Gunship, Lizzo[/Spoiler][/Details]

[Details=Teched][Spoiler]Doom Grasp, Gunpoint Taxman, Sparring Partner x2, Rambasa Twin, Chameleon Lizzo, Gunship x2, Monkey, Sanatorium[/Spoiler][/Details]

[B]Actions[/B]

0 + 10 gold (10)
Worker (9)
Necro Hero (7)
Pirate Gunship (1)
Grappling Hook Abomination to resist (1)
Discipline Hero vs either 1/1, sparkshot other, both die, you draw and get a coin, discipline hero takes 1 damage
Gunship vs Tech 2, obliterate gorgon and abomination, both die, you draw
Skeleton Token (0)
Discard 2, Draw 4

[B]Patrolling[/B]

Discpline Hero with 1 damage Taunt
Skeleton Token Coin

[B]In Play[/B]

Level 1 Necro Hero

[B]Buildings[/B]

Base HP = 20
Tech 1 = 5
Tech 2 = 5 Anarchy
Tech 3 = 5

[B]Economy[/B]

Hand = 4
Deck = 5
Discard = 4
Gold = 0
Workers = 11

[Details=Workers][Spoiler]Fox Primus, Sensei’s Advice, Fox Viper, Smoker, Safe Attacking, Rambasa Twin[/Spoiler][/Details]

[Details=Discard][Spoiler]Grappling Hook, Doom Grasp, Lizzo[/Spoiler][/Details]

[Details=Deck][Spoiler]Taxman, Sanatorium, Aged Sensei, Snapback, Disguised Monkey in some order[/Spoiler][/Details]

[Details=New Hand][Spoiler]Flagbearer, Sparrer, Savior Monk, Pirate Gunship[/Spoiler][/Details]

[Details=Thoughts]All I am thinking about is how I hope I don’t get crushed too bad on my first forum game[/Details]

[Details=Thoughts2]Opponent letting me untap with hero again counts as advantage number 3 this game. I have the cards to wipe the board and defeat tech 2 this turn, my advantage is too large now.[/Details]

You can’t make the skele token in the order you made it, but if you do it later it’s all the same

You are right. I did the turn in the right order over the board and then I tried to make it easier to read by putting the stuff that costs money towards the top. I didn’t sanity check the order after trying to make it easier to read. I will fix it.

Doesn’t change anything so no big deal

Gg… no real answer to pirate ship and grappling hook play. Plus that snapback play was brutal.

GG. You made it tough on me.

In case anyone cares, I will try to add some better thoughts.

BTW… FINISH HIM! … ANIMALITY!

Not sure if this spec has what it takes. Really trying to abuse plague lab

I thought of trying it before, but it seemed too hard to make it work.

I find that I lose more when I try to focus on a “combo” rather than focusing on “good stuff”.

Added “Thoughts2” to each turn with secondary thoughts, if anyone is interested.

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