I feel mildly concerned about your 10 gold next turn…
P1T2
Tech StartingHand Workers
TECH
Sickness
Shadow Blade
STARTING HAND
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
WORKERS
Graveyard
Poisonblade Rogue
NextHand
Jandra, the Negator
Sickness
Shadow Blade
Summon Skeletons
Skeletal Archery
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Heroes’ Hall - ($3)
Tech 1 - ($2)
Deteriorate Messenger, get your gold back
Vandy to lvl 3 - ($0)
Vandy and Pestering Haunt hit your base for 4
I would much rather it not morph at this time. I teched the wrong thing though, in retrospect.
P1T3
Tech StartingHand Workers
TECH
Bone Collector
Nether Drain
STARTING HAND
Jandra, the Negator
Shadow Blade
Skeletal Archery
Summon Skeletons
Sickness
WORKERS
Graveyard
Poisonblade Rogue
NextHand
Skeletal Archery
Thieving Imp
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Max my Vandy, double dog doomed Haunt - ($4)
Vandy Clash
Shadow Blade your Vandy, discard #1 of 5 - ($0)
Doomed Haunt hits your Base for 1
Hey, look at that: no Metamorphosis in this hand anyway! Tech in Dark Pact (leave one to Vandy for later as a finishing blow) and Bone Collector (for future reference)[/details]
I discard a card
7 gold (8)
1/5 haunt dies
Worker (7)
Garth (5)
Timely Messenger (4), who kills Vandy, leveling Garth to 3
Tech I (3)
Tenderfoot (2)
Skeleton (1)
Discard 1, Draw 3, Float 1 gold.
Tech in Twilight Baron + Soul Stone
[/details]
8 gold (10)
Worker (9)
Level Garth to 4 (8)
Garth kills your Skeleton
Summon and Max Vandy, dooming the Tenderfoot (2)
Tenderfoot kills Garth, mine to L6
Max Garth (1), fetching a Twilight Baron
Skeleton (0), sacrifice it to draw a card
Discard 3, Draw 1, rs, Draw 4
I am going to concede here. So my mistake at the beginning was having shadow blade instead of nether drain, which would have been more effective at simply stopping metamorphosis. Then last turn I played skeletal archery for what amounts to no good reason, and I had sac the weak, which would have been a better result.
Now even if you don’t have metamorph in hand, there is little I have in hand to deal with all the damage you can now bring to bear, so GG! well played as always
The neutral starter helped quite a bit, but without a window to Metamorph, Troq didn’t need to come out and play. And I didn’t make it to Tech II, which would be Bashing with this setup.