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RACE #3: zhavier (Mono Black) vs. EricF ([Bashing]/Necro/Demon)


#1

@EricF

We meet again on the field of battle. Are you trying to put to rest the ridiculous claims that bashing is terribad?

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Thieving Imp
Summon Skeletons
Pestering Haunt
Skeletal Archery


WORKERS
Graveyard


NextHand

Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Poisonblade Rogue


Discard

Summon Skeletons
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

Well, if this is the only combination where Bashing is playable, I think that still counts as terribad.

[details=P2, Turn 1]Timely Messenger
Brick Thief -> Worker
Granfalloon Flagbearer
Older Brother
Spark[/details]
5 gold (5)
Worker (4)
Timely Messenger (3)
Discard 3, draw 5. Float 3 gold

Scavenger: Timely Messenger (1/1)

Base - 20

6 workers, 3 gold
Hand: 5
Deck: 0
Discard: 3


Dealing with Vandy turn 1
#3

I feel mildly concerned about your 10 gold next turn…

P1T2


Tech StartingHand Workers

TECH
Sickness
Shadow Blade


STARTING HAND
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Jandra, the Negator
Sickness
Shadow Blade
Summon Skeletons
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Heroes’ Hall - ($3)
Tech 1 - ($2)
Deteriorate Messenger, get your gold back
Vandy to lvl 3 - ($0)
Vandy and Pestering Haunt hit your base for 4

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • Vandy 3/4, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

[details=P2, Turn 2]Tenderfoot
Helpful Turtle
Fruit Ninja -> Worker
Bloom
Wither

Tech in 2x Metamorphosis
[/details]
6 gold (10)
Worker (9)
Hero’s Hall (7)
Max Vandy, dooming the Pestering Haunt (1)
Discard 4, rs, Draw 5. Float 1 gold.

SQL - L5 Vandy (4/5 +1)

Base - 16
Hero’s Hall - 4

7 workers, 1 gold
Hand: 5
Deck: 5
Discard: 0

I have no idea if this will work, but let’s find out together!


#5

I would much rather it not morph at this time. I teched the wrong thing though, in retrospect.

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Jandra, the Negator
Shadow Blade
Skeletal Archery
Summon Skeletons
Sickness


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Skeletal Archery
Thieving Imp
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Max my Vandy, double dog doomed Haunt - ($4)
Vandy Clash
Shadow Blade your Vandy, discard #1 of 5 - ($0)
Doomed Haunt hits your Base for 1

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/5, doomed on your upkeep
  • Vandy 4/1, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#6

[details=P2, Turn 3]Bloom -> Discarded
Timely Messenger
Tenderfoot
Older Brother
Wither

Hey, look at that: no Metamorphosis in this hand anyway! Tech in Dark Pact (leave one to Vandy for later as a finishing blow) and Bone Collector (for future reference)[/details]
I discard a card
7 gold (8)
1/5 haunt dies
Worker (7)
Garth (5)
Timely Messenger (4), who kills Vandy, leveling Garth to 3
Tech I (3)
Tenderfoot (2)
Skeleton (1)
Discard 1, Draw 3, Float 1 gold.

Elite - Tenderfoot (2/2)
Scavenger - Skeleton (1/1)
Lookout - L3 Garth (1/3)

Base - 15
Tech I - 5
Hero’s Hall - 4

8 workers, 1 gold
Hand: 3
Deck: 2
Discard: 5


#7

There was a halfway decent chance you didn’t have messenger :frowning:

So, I think your plan is working pretty well so far, considering how much I had to spend, it may very well have crippled me.

P1T4


Tech StartingHand Workers

TECH
Bone Collector
Hooded Executioner


STARTING HAND
Skeleton Javelineer
Deteriorate
Thieving Imp
Sacrifice the Weak
Skeletal Archery


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp


NextHand

Summon Skeletons
Jandra, the Negator
Nether Drain
Bone Collector


Discard

Pestering Haunt
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Bone Collector
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth + Skeleton - ($2)
Skeletal Archery - ($0)
Deteriorate your Skeleton, you get 1g

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth 1/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#8

In fact, it was exactly 50% to have it or not. Failing that, I at least had a re-draw to hit Wither.

[details=P2, Turn 4]Helpful Turtle -> Worker
Metamorphosis
Metamorphosis

Tech in Twilight Baron + Soul Stone
[/details]
8 gold (10)
Worker (9)
Level Garth to 4 (8)
Garth kills your Skeleton
Summon and Max Vandy, dooming the Tenderfoot (2)
Tenderfoot kills Garth, mine to L6
Max Garth (1), fetching a Twilight Baron
Skeleton (0), sacrifice it to draw a card
Discard 3, Draw 1, rs, Draw 4

Lookout - L5 Vandy (4/5)

L7 Garth (3/4)
Twilight Baron (4/4)
Doomed Tenderfoot (3/3)

Base - 15
Tech I - 5
Hero’s Hall - 4

9 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0


#9

I am going to concede here. So my mistake at the beginning was having shadow blade instead of nether drain, which would have been more effective at simply stopping metamorphosis. Then last turn I played skeletal archery for what amounts to no good reason, and I had sac the weak, which would have been a better result.

Now even if you don’t have metamorph in hand, there is little I have in hand to deal with all the damage you can now bring to bear, so GG! well played as always :smiley:


#10

GG! As you can see, I was trying for early Metamorph, but your efforts scuttled that option. Luckily my Fairy Garthmother was there to save the day.


#11

I will also say, Bashing did little to aid your efforts, though the threat of a metamorphed troq and subsequent final smash seems pretty good.


#12

The neutral starter helped quite a bit, but without a window to Metamorph, Troq didn’t need to come out and play. And I didn’t make it to Tech II, which would be Bashing with this setup.