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RACE #3: zhavier (Mono Black) vs. Bomber678 ([Balance]/Peace/Law)


#1

@Bomber678

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt
Sacrifice the Weak


Discard

Thieving Imp
Jandra, the Negator
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Orpal 2/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

Race time.


[details=Turn 1]Rich Earth, Merfolk Prospector, Ironbark Treant, Rampant Growth, Forest’s Favour
Worker: Ironbark Treant
[/details]


  1. Get paid (+$5, $5)
  2. Research RIch Earth ($2)
  3. Make a worker ($2)
  4. Build Tech 1 ($0)
  5. Discrd 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tiger Cub, Verdant Tree, Young Treant, Playful Panda, Spore Shambler

Discard

Merfolk Prospector, Forest’s Favour, Rampant Growth


#3

P1T2


Tech StartingHand Workers

TECH
Sickness
Shadow Blade


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Deteriorate
Skeletal Archery


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Shadow Blade
Sickness
Skeletal Archery
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal and Javelineer hit your Tech 1 for 2
Heroes’ Hall - ($2)
Pestering Haunt

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer 1/1
  • Orpal 1/3, lvl 1
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

#4

Oh ok I guess you could do that


[details=Turn 2]Young Treant, Spore Shambler, Verdant Tree, Tiger Cub, Playful Panda
Tech: Tiny Basilisk,Tiny Basilisk
Worker: Spore Shambler
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Summon Young Treant, reshuffle, draw ($4)
  4. Make a worker ($4)
  5. Summon Playful Panda ($2)
  6. Summon Verdant Tree ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Wisp (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Verdant Tree: 3
  • Units/Heroes:
    Playful Panda (2/2)
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 2

Hand

Tiny Basilisk, Tiny Basilisk, Merfolk Prospector, Forest’s Favour

Discard

Tiger Cub, Rampant Growth


#5

You forgot to mark Tech 1 to 3.

P1T3


Tech StartingHand Workers

TECH
Gargoyle
Metamorphosis


STARTING HAND
Shadow Blade
Graveyard
Skeletal Archery
Deteriorate
Sickness


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Sacrifice the Weak
Thieving Imp
Jandra, the Negator


Discard

Sickness
Shadow Blade
Deteriorate
Graveyard
Gargoyle
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy - ($5)
Sickness on Wisp and Playful Panda, reshuffle and draw 1 - ($3)
Shadow Blade on Young Treant, discard #2 of 5 - ($0)
Deteriorate Playful Panda into diseased mass
Orpal, Skeleton, Haunt break Verdant Tree

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer 1/1
  • Orpal 1/3, lvl 1
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

This is fine.

Also yes, so I did.


[details=Turn 3]Tiny Basilisk, Tiny Baslisk, Forest’s Favour, Rampant Growth
Tech: Overeager Cadet, Boot Camp
Worker: Forest’s Favour
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Make a worker ($7)
  4. Summon Tiny Basilisk ($5)
  5. Summon Tiny Baslisk ($3)
  6. Build a Tower ($0)
  7. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Tiny Baslisk (2/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Tiny Baslisk (1/2)

  • Buildings:
    Tech 1: 3
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 5
  • Discard: 0

Hand

Young Treant, Tiger Cub, Boot Camp


#7

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Graveyard
Sacrifice the Weak
Gargoyle


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal to lvl 4 - ($3)
Orpal Midband Sac Skeleton Javelineer to put a Rune on Lookout Basilisk - ($2)
Orpal kills Lookout Basilisk
Sacrifice the Weak, Elite Basilisk dies - ($0)
Vandy and Pestering Haunt break Tech 1

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 2/3, lvl 4
  • Vandy 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

RIP Tech 1


[details=Turn 4]Tiger Cub, Young Treant, Boot Camp
Tech: Overeager Cadet, Injunction
Worker: Merfolk Prospector
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Rebuild Tech 1 ($8)
  4. Summon Young Treant, draw ($6)
  5. Summon Playful Panda ($4)
  6. Summon General Onimaru ($2)
  7. Cast Boot Camp on Playful Panda, draw ($1)
  8. Make a worker ($1)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Wisp (0/1)
    :pschip:Technician:
    :target:Lookout: General Onimaru (2/3) lvl 1

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Playful Panda (3/3)
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 6

Hand

Overeager Cadet, Verdant Tree, Rampant Growth

Discard

Tiny Basilisk, Tiny Basilisk, Overeager Cadet, Injunction, Tiger Cub, Boot Camp


#9

P1T5


Tech StartingHand Workers

TECH
Gargoyle
Death and Decay


STARTING HAND
Gargoyle
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Gargoyle


NextHand

Pestering Haunt
Dark Pact
Deteriorate


Discard

Sacrifice the Weak
Graveyard
Gargoyle
Death and Decay


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sacrifice the Weak kills Young Treant - ($5)
Vandy to lvl 3 - ($3)
Vandy kills Onimaru, Vandy to lvl 5 heals, doom buff Panda
Max Orpal, Heals - ($1)
Tech 1 - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 2/5+A, lvl 6
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#10

[details=Turn 5]Overeager Cadet, Verdant Tree, Rampant Growth
Tech: Potent Basilisk, Potent Basilisk
Worker: Overeager Cadet
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Make a worker ($10)
  4. Build Tech 2 Balance ($6)
  5. Build Verdant Tree ($4)
  6. Summon Master Midori ($2)
  7. Cast Rampant Growth on Playful Panda ($0)
  8. Playful Panda kills Orpal, Midori gains 2 levels
  9. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Wisp (0/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Master Midori (2/3) lvl 3
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Verdant Tree: 3
  • Units/Heroes:
    Playful Panda getting ready to die
  • Base: 18
  • Other:
    Rich Earth

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 8
  • Discard: 0

Hand

Tiger Cub, Boot Camp


#11

P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Plague Spitter


STARTING HAND
Dark Pact
Pestering Haunt
Deteriorate
Sickness
Metamorphosis


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Gargoyle
Pestering Haunt


NextHand

Shadow Blade
Dark Pact
Thieving Imp


Discard

Sacrifice the Weak
Graveyard
Gargoyle
Death and Decay
Hooded Executioner
Dark Pact
Metamorphosis
Sickness
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Garth - ($7)
Metamorphosis - ($1)
Garth maxbands, fetches a Plague Spitter
Deteriorate Wisp
Vandy kills Midori you draw 1
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 6/4, Demon, +2 Runes, lvl 5
  • Garth 5/6, Demon, +2 Runes, Lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#12

I do actually have a tower, I just forgot to list it in my last turn summary.


#13

Ok, I see it in turn 3 now my bad. Gonna make a little change to my turn then. Too many games at once to not just believe the turn summary.

Fixed.


#14

[details=Turn 6]Tiger Cub, Boot Camp, Rampant Growth
Worker:
[/details]


  1. Get paid (+$10, $10)
  2. Summon General Onimaru ($8)
  3. Summon Tiger Cub ($6)
  4. Cast Boot Camp on Tiger Cub, draw ($5)
  5. Summon Tiny Basilisk ($3)
  6. Discard 1, draw 3

:psblueshield:Leader: Tiny Basilisk (1/2+A)
:psfist:Elite:
:ps_:Scavenger:
:pschip:Technician: General Onimaru (2/3) lvl 1
:target:Lookout:


  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Verdant Tree: 3
  • Units/Heroes:
    Tiger Cub (3/3)
  • Base: 18
  • Other:
    Rich Earth

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 3
  • Deck: 3
  • Discard: 3

Hand

Tiny Basilisk, Overeager Cadet, Young Treant

Discard

Boot Camp, Rampant Growth, Playful Panda


#15

P1T7


Tech StartingHand Workers

TECH
Hooded Executioner


STARTING HAND
Dark Pact
Shadow Blade
Thieving Imp
Skeleton Javelineer
Deteriorate


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Gargoyle
Pestering Haunt


NextHand

Hooded Executioner
Death and Decay
Hooded Executioner


Discard

Dark Pact
Deteriorate
Shadow Blade
Skeleton Javelineer


Tech 1 card(s)
Get Paid - ($10)
Dark Pact
Deteriorate Tiny Basilisk
Plague Spitter safely kills TB
Tech 2 (Demonology) - ($6)
Shadow Blade Onimaru, discard #3 of 3, then draw 1 - ($3)
Thieving Imp, discard #1 of 3 - ($0)
Garth breaks your Tower, base to 16
Vandy hits your base to 10

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 6/6, Demon, +2 Runes, lvl 5
  • Garth 5/5, Demon, +2 Runes, Lvl 7
  • Plague Spitter 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#16

Your Vandy still has three damage on her.


[details=Turn 7]Young Treant, Potent Basilisk
Tech: Tyrannosaurus Rex, Tyrannosaurus Rex
[/details]


  1. Tech 2 cards
  2. Get paid (+$10, $13)
  3. Summon Potent Basilisk ($9)
  4. Build a Tower ($6)
  5. Build Tech 3 ($1)
  6. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Potent Basilisk (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tiger Cub (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
    Verdant Tree: 3
  • Units/Heroes:
  • Base: 10
  • Other:
    Rich Earth

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 3
  • Deck: 8
  • Discard: 0

Hand

Potent Basilisk, Injunction, Playful Panda


#17

You are correct on vandy, sorry.

Get paid $10
Two boosted hooded executioners! $0

Vandy and Garth destroy your base. GG!

@EricF

I kinda thought you would wall up with more stuff but I also recognize that two HEs was probably not in consideration.


#18

wow

(seriously character limits ruin my posts)