@Bryce_The_Rice
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Graveyard
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Poisonblade Rogue
NextHand
Skeletal Archery
Deteriorate
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Discard
Thieving Imp
Jandra, the Negator
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Orpal 2/3
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeleton Javelineer 1/1
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Race time.
[details=Turn 1]Rich Earth, Merfolk Prospector, Ironbark Treant, Rampant Growth, Forest’s Favour
Worker: Ironbark Treant
[/details]
Get paid (+$5, $5)
Research RIch Earth ($2)
Make a worker ($2)
Build Tech 1 ($0)
Discrd 3, draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Tech 1: 5
Units/Heroes:
Base: 20
Other:
Rich Earth
Economy:
Workers: 6
Gold: 0
Hand: 5
Deck: 0
Discard: 3
Hand
Tiger Cub, Verdant Tree, Young Treant, Playful Panda, Spore Shambler
Discard
Merfolk Prospector, Forest’s Favour, Rampant Growth
P1T2
Tech StartingHand Workers
TECH
Sickness
Shadow Blade
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Deteriorate
Skeletal Archery
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Shadow Blade
Sickness
Skeletal Archery
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal and Javelineer hit your Tech 1 for 2
Heroes’ Hall - ($2)
Pestering Haunt
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeleton Javelineer 1/1
Orpal 1/3, lvl 1
Pestering Haunt 1/1
[B]Buildings:[/B]
Base HP: 20
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 6
Oh ok I guess you could do that
[details=Turn 2]Young Treant, Spore Shambler, Verdant Tree, Tiger Cub, Playful Panda
Tech: Tiny Basilisk,Tiny Basilisk
Worker: Spore Shambler
[/details]
Tech 2 cards
Get paid (+$6, $6)
Summon Young Treant, reshuffle, draw ($4)
Make a worker ($4)
Summon Playful Panda ($2)
Summon Verdant Tree ($0)
Discard 2, draw 4
Patrol:
Leader: Young Treant (0/2+A)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
Buildings:
Tech 1: 5
Verdant Tree: 3
Units/Heroes:
Playful Panda (2/2)
Base: 20
Other:
Rich Earth
Economy:
Workers: 7
Gold: 0
Hand: 4
Deck: 0
Discard: 2
Hand
Tiny Basilisk, Tiny Basilisk, Merfolk Prospector, Forest’s Favour
Discard
Tiger Cub, Rampant Growth
You forgot to mark Tech 1 to 3.
P1T3
Tech StartingHand Workers
TECH
Gargoyle
Metamorphosis
STARTING HAND
Shadow Blade
Graveyard
Skeletal Archery
Deteriorate
Sickness
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
NextHand
Sacrifice the Weak
Thieving Imp
Jandra, the Negator
Discard
Sickness
Shadow Blade
Deteriorate
Graveyard
Gargoyle
Metamorphosis
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy - ($5)
Sickness on Wisp and Playful Panda, reshuffle and draw 1 - ($3)
Shadow Blade on Young Treant, discard #2 of 5 - ($0)
Deteriorate Playful Panda into diseased mass
Orpal, Skeleton, Haunt break Verdant Tree
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy 2/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeleton Javelineer 1/1
Orpal 1/3, lvl 1
Pestering Haunt 1/1
[B]Buildings:[/B]
Base HP: 20
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 7
This is fine.
Also yes, so I did.
[details=Turn 3]Tiny Basilisk, Tiny Baslisk, Forest’s Favour, Rampant Growth
Tech: Overeager Cadet, Boot Camp
Worker: Forest’s Favour
[/details]
Tech 2 cards
Get paid (+$7, $7)
Make a worker ($7)
Summon Tiny Basilisk ($5)
Summon Tiny Baslisk ($3)
Build a Tower ($0)
Discard 1, draw 1, reshuffle, draw 2
Patrol:
Leader:
Elite: Tiny Baslisk (2/2)
Scavenger:
Technician:
Lookout: Tiny Baslisk (1/2)
Buildings:
Tech 1: 3
Units/Heroes:
Base: 20
Other:
Rich Earth
Economy:
Workers: 8
Gold: 0
Hand: 3
Deck: 5
Discard: 0
Hand
Young Treant, Tiger Cub, Boot Camp
P1T4
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Graveyard
Sacrifice the Weak
Gargoyle
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal to lvl 4 - ($3)
Orpal Midband Sac Skeleton Javelineer to put a Rune on Lookout Basilisk - ($2)
Orpal kills Lookout Basilisk
Sacrifice the Weak, Elite Basilisk dies - ($0)
Vandy and Pestering Haunt break Tech 1
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Orpal 2/3, lvl 4
Vandy 2/2
[B]Buildings:[/B]
Base HP: 20
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
RIP Tech 1
[details=Turn 4]Tiger Cub, Young Treant, Boot Camp
Tech: Overeager Cadet, Injunction
Worker: Merfolk Prospector
[/details]
Tech 2 cards
Get paid (+$8, $8)
Rebuild Tech 1 ($8)
Summon Young Treant, draw ($6)
Summon Playful Panda ($4)
Summon General Onimaru ($2)
Cast Boot Camp on Playful Panda, draw ($1)
Make a worker ($1)
Discard 1, draw 3
Patrol:
Leader: Young Treant (0/2+A)
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout: General Onimaru (2/3) lvl 1
Buildings:
Tech 1: 5
Tower: 4
Units/Heroes:
Playful Panda (3/3)
Base: 20
Other:
Rich Earth
Economy:
Workers: 9
Gold: 1
Hand: 3
Deck: 0
Discard: 6
Hand
Overeager Cadet, Verdant Tree, Rampant Growth
Discard
Tiny Basilisk, Tiny Basilisk, Overeager Cadet, Injunction, Tiger Cub, Boot Camp
P1T5
Tech StartingHand Workers
TECH
Gargoyle
Death and Decay
STARTING HAND
Gargoyle
Graveyard
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Gargoyle
NextHand
Pestering Haunt
Dark Pact
Deteriorate
Discard
Sacrifice the Weak
Graveyard
Gargoyle
Death and Decay
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sacrifice the Weak kills Young Treant - ($5)
Vandy to lvl 3 - ($3)
Vandy kills Onimaru, Vandy to lvl 5 heals, doom buff Panda
Max Orpal, Heals - ($1)
Tech 1 - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Orpal 2/5+A, lvl 6
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy 4/5, lvl 5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
zhavier
November 4, 2016, 6:03pm
11
P1T6
Tech StartingHand Workers
TECH
Hooded Executioner
Plague Spitter
STARTING HAND
Dark Pact
Pestering Haunt
Deteriorate
Sickness
Metamorphosis
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Gargoyle
Pestering Haunt
NextHand
Shadow Blade
Dark Pact
Thieving Imp
Discard
Sacrifice the Weak
Graveyard
Gargoyle
Death and Decay
Hooded Executioner
Dark Pact
Metamorphosis
Sickness
Deteriorate
Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Garth - ($7)
Metamorphosis - ($1)
Garth maxbands, fetches a Plague Spitter
Deteriorate Wisp
Vandy kills Midori you draw 1
Worker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter 3/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy 6/4, Demon, +2 Runes, lvl 5
Garth 5/6, Demon, +2 Runes, Lvl 7
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 9
[B]Gold:[/B]
Gold: 0
Workers: 10
I do actually have a tower, I just forgot to list it in my last turn summary.
zhavier
November 5, 2016, 12:26pm
13
Ok, I see it in turn 3 now my bad. Gonna make a little change to my turn then. Too many games at once to not just believe the turn summary.
Fixed.
[details=Turn 6]Tiger Cub, Boot Camp, Rampant Growth
Worker:
[/details]
Get paid (+$10, $10)
Summon General Onimaru ($8)
Summon Tiger Cub ($6)
Cast Boot Camp on Tiger Cub, draw ($5)
Summon Tiny Basilisk ($3)
Discard 1, draw 3
Leader: Tiny Basilisk (1/2+A)
Elite:
Scavenger:
Technician: General Onimaru (2/3) lvl 1
Lookout:
Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4
Verdant Tree: 3
Units/Heroes:
Tiger Cub (3/3)
Base: 18
Other:
Rich Earth
Economy:
Workers: 10
Gold: 3
Hand: 3
Deck: 3
Discard: 3
Hand
Tiny Basilisk, Overeager Cadet, Young Treant
Discard
Boot Camp, Rampant Growth, Playful Panda
zhavier
November 5, 2016, 7:27pm
15
P1T7
Tech StartingHand Workers
TECH
Hooded Executioner
STARTING HAND
Dark Pact
Shadow Blade
Thieving Imp
Skeleton Javelineer
Deteriorate
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Gargoyle
Pestering Haunt
NextHand
Hooded Executioner
Death and Decay
Hooded Executioner
Discard
Dark Pact
Deteriorate
Shadow Blade
Skeleton Javelineer
Tech 1 card(s)
Get Paid - ($10)
Dark Pact
Deteriorate Tiny Basilisk
Plague Spitter safely kills TB
Tech 2 (Demonology) - ($6)
Shadow Blade Onimaru, discard #3 of 3, then draw 1 - ($3)
Thieving Imp, discard #1 of 3 - ($0)
Garth breaks your Tower, base to 16
Vandy hits your base to 10
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Thieving Imp 3/2
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy 6/6, Demon, +2 Runes, lvl 5
Garth 5/5, Demon, +2 Runes, Lvl 7
Plague Spitter 3/2
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Demonology)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 10
Your Vandy still has three damage on her.
[details=Turn 7]Young Treant, Potent Basilisk
Tech: Tyrannosaurus Rex, Tyrannosaurus Rex
[/details]
Tech 2 cards
Get paid (+$10, $13)
Summon Potent Basilisk ($9)
Build a Tower ($6)
Build Tech 3 ($1)
Discard 1, draw 2, reshuffle, draw 1
Patrol:
Leader: Potent Basilisk (3/5+A)
Elite:
Scavenger:
Technician: Tiger Cub (3/3)
Lookout:
Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4
Verdant Tree: 3
Units/Heroes:
Base: 10
Other:
Rich Earth
Economy:
Workers: 10
Gold: 1
Hand: 3
Deck: 8
Discard: 0
Hand
Potent Basilisk, Injunction, Playful Panda
zhavier
November 5, 2016, 11:06pm
17
You are correct on vandy, sorry.
Get paid $10
Two boosted hooded executioners! $0
Vandy and Garth destroy your base. GG!
@EricF
I kinda thought you would wall up with more stuff but I also recognize that two HEs was probably not in consideration.
wow
(seriously character limits ruin my posts)