My bad! Ill take the last Ninja and hit the Tech 1 for 1 dmg. I editted my turn to reflect that!
then my turn stays the same
#Player 1, Turn 8
Events of Turn:
[details=Starting Hand]
SM
Mind Parry
YLD - DC
Snapback
FDS
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
- Sets draws 2
###Main:
- Fox DEn Students (6) 4 Hasty Ninjas
- 2 ninjas trad with Jav
- Sets Swift Strikes Bone Collector, you get 1 card
- Snapback Vandy (2) for River. Vandy cannot be summoned next turn.
- Grave (0)
- 3 ninjas kill River, all die, Grave to L3
- Rambasa and 1 ninja takes your base to 6 hp
[details=Workers]
S Atk, Flagbearer, Shuriken Hail, Viper, Smoker,Primus [/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards after your turn maybe
###Board Info:
####Buildings:
- Base HP: 19
- Tech 1: 5
- Tech 2 Discipline: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Grave (3/4 R1, L3)
####In Play:
Rambasa Mario (3/2)
Sets (3/4 L6)
Ninja (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 6
Disc: 4
#####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand][spoiler]
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
Editted. Sorry counted my ninjas wrong. Summoned 4, had 2 in play for 6 total. 2 kill jav and die, 3 kill river and die, 1 leftover
P2T5
[details=Secrets]
Hand : doomg,shrine,discord,terrasq,dozer+javelin
Tech: dozer
Thoughts : whimper [/details]
- Get 11+f Gold (18), tech 1 cards,
- garth+skele(15)
- doomg sets sac (11) garth lv 3
- dozer (7)
- javelin (6)
- maxgarth (3) summonig just teched dozer
- disc 3 draw 5
[details=Secrets]
Workers : 5+summon+imp+jandra+gravey+sstone+haunt
Discard : d,shrine,discord,terrasq,
New Hand : [/details]
Board:
Patrol:
- Squad Leader: Dozer 7/6+A
- Elite:
- Scavenger:
- Technician: Javelin 1/1
- Lookout: Dozer 7/6
In Play : garth 3/4
- Base : 10
- Tech I: 4
- tech II Demonology: 5
- Heroes hall: 4
- Discard : 7
- Deck : 0
- Workers : 11
- Gold: 3
- Hand : 5
#Player 1, Turn 10
Events of Turn:
[details=Starting Hand]
YLD
YLD
Advice
Shuriken
FDS
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
###Main:
- Maxband Grave (6)
- Young Lightening Dragon x 2 (0)
- Grave chucks his sword at Garth, kill him
[details=Workers]
S Atk, Flagbearer, Shuriken Hail, Viper, Smoker,Primus [/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards after your turn maybe
###Board Info:
####Buildings:
- Base HP: 19
- Tech 1: 5
- Tech 2 Discipline: 5
####In Patrol:
- Squad Leader: Rambasa Mario (3/2)
- Elite:
- Scavenger: Ninja (1/1)
- Technician:
- Lookout:
####In Play:
Grave (4/5 L7 no sword)
YLD x 2 (3/3 Flying)
####Economy Info:
#####Cards:
Hand: 5
Deck: 1
Disc: 7
#####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand][spoiler]
Vigor Adept
MPM
TG
Hook
Sensei
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
Sorry for edits man. Moved Rambasa to SQL and Ninja to Scvn, forgot about your javelin
@Legion I think your gold count is wrong. On the turn before last you built a heros hall and went down to 5, but you gave yourself a float of 7 last turn. You should have 1 floating gold now
P2T5
[details=Secrets]
Hand : sb,bc,dp,det,pr
Tech: meta x2
Thoughts : whimper [/details]
- Get 11+f Gold (14), tech 2
- VAndy(12)
- shadowb (9) killing ramba. disc card 2
- Dozer1 kills ninja op to YLD nĀ°1
- dozer 2 kills grave vandy lv 3
5.maxvandy (7) pumping my javelin - javelin long range kills YLD.
- River (5)
- bone collector (3)
- disc 3 draw 3 rs draw 2
[details=Secrets]
Workers : 5+summon+imp+jandra+gravey+sstone+haunt
Discard : d,shrine,discord,terrasq,
New Hand : [/details]
Board:
Patrol:
- Squad Leader: Maxvandy 4/5+A
- Elite:
- Scavenger:
- Technician:
- Lookout: Dozer
In Play : Dozer 7/4 dozer 2 7/5 javlein 3/3 river 2/3
- Base : 6
- Tech I: 4
- tech II Demonology: 5
- Heroes hall: 4
- Discard : 7
- Deck : 0
- Workers : 11
- Gold: 3
- Hand : 5
I dont think Overpower can hit fliers? Nor can Javelin?
overpower can, javein has long range rune
@EricF Can we get a ruling? Overpower hits āsomething else that it could attackā right? Dozer does not have flying or anti air so it cant hit fliers. Same with Long range, that doesnt apply anti air either
Overpower is āsomething else this could hitā. Dozer does not have flying or anti-air, so it could not have hit the YLD, and thus canāt overpower to it.
Likewise long range =/= anti-air, so Jav cannot throw high enough to hit YLD. Neither Jav nor Dozer can hit the YLDs
Overpower lets you hit āsomething else you could attackā so flying or Invisible could prevent you from dealing overpower damage.
Long Range doesnāt help against fliers.
then is gg.
I thought I had lethal there, would have had a very different turn if overpower could hit fliers
GG WP man!
@EricF Thats a win for white here