RACE #3: YoungBuck (Mono White) vs. Legion ([Demon]/Necro/Finesse)

My bad! Ill take the last Ninja and hit the Tech 1 for 1 dmg. I editted my turn to reflect that!

then my turn stays the same

#Player 1, Turn 8

Events of Turn:

[details=Starting Hand]
SM
Mind Parry
YLD - DC
Snapback
FDS
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Sets draws 2

###Main:

  • Fox DEn Students (6) 4 Hasty Ninjas
  • 2 ninjas trad with Jav
  • Sets Swift Strikes Bone Collector, you get 1 card
  • Snapback Vandy (2) for River. Vandy cannot be summoned next turn.
  • Grave (0)
  • 3 ninjas kill River, all die, Grave to L3
  • Rambasa and 1 ninja takes your base to 6 hp

[details=Workers]
S Atk, Flagbearer, Shuriken Hail, Viper, Smoker,Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn maybe

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2 Discipline: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grave (3/4 R1, L3)

####In Play:
Rambasa Mario (3/2)
Sets (3/4 L6)
Ninja (1/1)
####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 4

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand][spoiler]

[/details]


[details=My Thoughts][spoiler]

[/spoiler][/details]

Editted. Sorry counted my ninjas wrong. Summoned 4, had 2 in play for 6 total. 2 kill jav and die, 3 kill river and die, 1 leftover

P2T5

[details=Secrets]

Hand : doomg,shrine,discord,terrasq,dozer+javelin
Tech: dozer
Thoughts : whimper [/details]


  1. Get 11+f Gold (18), tech 1 cards,
  2. garth+skele(15)
  3. doomg sets sac (11) garth lv 3
  4. dozer (7)
  5. javelin (6)
  6. maxgarth (3) summonig just teched dozer
  7. disc 3 draw 5

[details=Secrets]

Workers : 5+summon+imp+jandra+gravey+sstone+haunt
Discard : d,shrine,discord,terrasq,
New Hand : [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Dozer 7/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Javelin 1/1
  • :target: Lookout: Dozer 7/6

In Play : garth 3/4

  • Base : 10
  • Tech I: 4
  • tech II Demonology: 5
  • Heroes hall: 4
  • Discard : 7
  • Deck : 0
  • Workers : 11
  • Gold: 3
  • Hand : 5

#Player 1, Turn 10

Events of Turn:

[details=Starting Hand]
YLD
YLD
Advice
Shuriken
FDS
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)

###Main:

  • Maxband Grave (6)
  • Young Lightening Dragon x 2 (0)
  • Grave chucks his sword at Garth, kill him

[details=Workers]
S Atk, Flagbearer, Shuriken Hail, Viper, Smoker,Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn maybe

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2 Discipline: 5

####In Patrol:

  • :psblueshield: Squad Leader: Rambasa Mario (3/2)
  • :psfist: Elite:
  • :pspig: Scavenger: Ninja (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Grave (4/5 L7 no sword)
YLD x 2 (3/3 Flying)
####Economy Info:

#####Cards:
Hand: 5
Deck: 1
Disc: 7

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand][spoiler]
Vigor Adept
MPM
TG
Hook
Sensei
[/details]


[details=My Thoughts][spoiler]

[/spoiler][/details]

Sorry for edits man. Moved Rambasa to SQL and Ninja to Scvn, forgot about your javelin

@Legion I think your gold count is wrong. On the turn before last you built a heros hall and went down to 5, but you gave yourself a float of 7 last turn. You should have 1 floating gold now

P2T5

[details=Secrets]

Hand : sb,bc,dp,det,pr
Tech: meta x2
Thoughts : whimper [/details]


  1. Get 11+f Gold (14), tech 2
  2. VAndy(12)
  3. shadowb (9) killing ramba. disc card 2
  4. Dozer1 kills ninja op to YLD nĀ°1
  5. dozer 2 kills grave vandy lv 3
    5.maxvandy (7) pumping my javelin
  6. javelin long range kills YLD.
  7. River (5)
  8. bone collector (3)
  9. disc 3 draw 3 rs draw 2

[details=Secrets]

Workers : 5+summon+imp+jandra+gravey+sstone+haunt
Discard : d,shrine,discord,terrasq,
New Hand : [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Maxvandy 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Dozer

In Play : Dozer 7/4 dozer 2 7/5 javlein 3/3 river 2/3

  • Base : 6
  • Tech I: 4
  • tech II Demonology: 5
  • Heroes hall: 4
  • Discard : 7
  • Deck : 0
  • Workers : 11
  • Gold: 3
  • Hand : 5

I dont think Overpower can hit fliers? Nor can Javelin?

overpower can, javein has long range rune

@EricF can u clear this about overp?

@EricF Can we get a ruling? Overpower hits ā€œsomething else that it could attackā€ right? Dozer does not have flying or anti air so it cant hit fliers. Same with Long range, that doesnt apply anti air either

Overpower is ā€œsomething else this could hitā€. Dozer does not have flying or anti-air, so it could not have hit the YLD, and thus canā€™t overpower to it.

Likewise long range =/= anti-air, so Jav cannot throw high enough to hit YLD. Neither Jav nor Dozer can hit the YLDs

Overpower lets you hit ā€œsomething else you could attackā€ so flying or Invisible could prevent you from dealing overpower damage.

Long Range doesnā€™t help against fliers.

then is gg.

I thought I had lethal there, would have had a very different turn if overpower could hit fliers

GG WP man!

@EricF Thats a win for white here