RACE #3: YoungBuck (Mono Black) vs. EricF ([Bashing]/Necro/Demon)

@YoungBuck will be going first against @EricF. Good luck and have fun!

@EricF Well this should certainly be interesting! I’m watching your game with Marto as well, but Bashing Starter?? It will make my loss all the more embarassing! GL HF man!

#Player 1, Turn 1

Events of Turn:

[details=Starting Hand]
Jandra
SS
Jav
Imp
Phaunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)

###Main:

  • Worker (3)
  • Garth (1)
  • Skele (0)
  • Phaunt (0)

[details=Workers]
Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Phaunt (1/1)
Garth (1/3 L1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 0
Workers: 5


[details=End of Turn Hand][spoiler]
GY
SA
Deter
StW
Prouge
[/details]


[details=My Thoughts][spoiler]
Ugh I already feel like Im going to lose! EricF is a great player, and I trust his skills with this deck much more than my own.

Neutral starter adds Timely messanger, but what else is going to benefit him here? Wither and Bloom are both fairly expensive for what they are, but could bring some unexpected damage. Iron Man is a scary Tech 1 option, maybe I go PS/BC instead of double BC for first tech? Full on board flood with Lich Bargain and go for a skelelord? Wither is much less cost effective than Deterioate to combat that?
[/spoiler][/details]

[details=P2, Turn 1]Timely Messenger
Tenderfoot
Brick Thief
Helpful Turtle -> Worker
Bloom
[/details]
5 gold (5)
Worker (4)
Tenderfoot (3)
Tower (0)
Discard 3, Draw 5

Scavenger - Tenderfoot (1/2)

Base - 20
Tower - 4

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

#Player 1, Turn 1

Events of Turn:

[details=Starting Hand]
Deter
StW
GY
Prouge
SA
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 Cards

###Main:

  • Worker (4)
  • Deterioate (4) Tenderfoot
  • Garth kills Tenderfoot, takes 1 dmg from Tower, you get 1 g
  • Skele (3)
  • Heroes Hall (1)
  • Tech 1 (0)

[details=Workers]
SA, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
    -:ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:
Phaunt (1/1)
Garth (1/2 from 1 dmg L1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 4
Disc: 0

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand][spoiler]
BC
GY
DP
Jav
StW
[/details]


[details=My Thoughts]
Alright I think this is my best strategy, go for skele army. I think he has limited options to deal with it but I guess we shall see!
[/details]

[details=Player 2, Turn 2]Other 5 cards
Worker Fruit Ninja
Tech 2x Bone Collector
[/details]
6 gold (7)
Worker (6)
Tech I (5)
Vandy (3)
Older Brother (1)
Discard 3, rs, Draw 5. Float 1 gold.

SQL - Older Brother (2/2 +1)
Elite - L1 Vandy (3/3)

Base - 20
Tech I - 5
Tower - 4

7 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0

#Player 1, Turn 3

Events of Turn:

[details=Starting Hand]
BC Dp GY Jav StW
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 Cards

###Main:

  • Worker (5)
  • Bone Collector (3)
  • Vandy (1)
  • Dark Pact (1) Base to 18 hp, Draw 2
  • Jav (0)

[details=Workers]
GY, SA, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw2 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

####In Play:
Phaunt (1/1)
Garth (1/2 from 1 dmg L1)
Vandy (2/3 L1)
Skeleton (1/1)
Jav (1/1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 3
Disc: 0

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand][spoiler]
BC
DP
Deter
SS
Prouge
[/details]


[details=My Thoughts]
Alright I think this is my best strategy, go for skele army. I think he has limited options to deal with it but I guess we shall see!
[/details]

Hey @EricF sorry for being indecisive, i just editting to SQL my Skele instead of Elite. Glad to change back if you already started though

No problem.

[details=Player 2, Turn 3]That’s a LOT of stuff in play. Frown town.
My hand:
Granfalloon Flagbearer -> Worker
Spark
Wither
Bone Collector
Bone Collector

Tech in Dark Pact and Metamorphosis
[/details]
7 gold (8)
Wither the SQL skeleton (6)
Level Vandy to 3 (4)
Vandy kills Bone Collector
Older Brother kills Garth, Vandy to Max dooming Older Brother and Pestering Haunt (who can’t go above 1 atk, so he’s a 1/3)
Bone Collector (2)
Worker (1)
Discard 2, Draw 4. Float 1 gold

Tech - Bone Collector (3/3)

Older Brother (4/3) doomed
L5 Vandy (4/5)

Base - 20
Tech I - 5
Tower - 4

8 workers, 1 gold
Hand: 4
Deck: 0
Discard: 5

#Player 1, Turn 4

Events of Turn:

[details=Starting Hand]
Prouge
SS
Deter
BC
DP
Imp - TechN
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Draw 1 from TechN
  • Tech 2 Cards

###Main:

  • Worker (6)
  • Dterioate BC (6)
  • Miband Vandy (4)
  • Vandy kills BC, you get 1 card, takes 3 dmg
  • Maxband Vandy and heal (2) Buff skele and your OB again? Or it fizzles? Either way, he gunna die your next upkeep
  • Big Skele (3) Small Skele (1) and Phaunt (1) Kill Vandy, lvls fizzle
  • Bone Collector (0)

[details=Workers]
Prouge GY, SA, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3 resist 1)

####In Play:
Vandy (4/5 L5)

####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand][spoiler]
StW
DG
BC
Imp
MM
[/details]


[details=My Thoughts]
Alright I think this is my best strategy, go for skele army. I think he has limited options to deal with it but I guess we shall see!
[/details]

You listed P. Rogue as your play, but patrolled a Bone Collector. Which is it?

Sorry man, It was Bone collector, I editted

[details=P2, Turn 4]Timely Messenger
Tenderfoot
Brick Thief
Bloom -> Worker
+Wither

Tech in Doom Grasp and Eggship
[/details]
reshuffle and draw
Older Brother dies
8 gold (9)
Worker (8)
Tenderfoot (7)
Tech II Bashing (3)
Garth (1)
Skeleton (0)
Discard 3, Draw 5.

Elite - Skeleton (2/1)
Tech - Tenderfoot (1/2)

L1 Garth (1/3)

Base - 20
Tech I - 5
Tech II - 5
Spec: Bashing
Tower - 4

9 workers, 0 gold
Hand: 5
Deck: 0
Discard: 6

#Player 1, Turn 5

Events of Turn:

[details=Starting Hand]
StW
DG
BC
IMP
MM
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 Cards

###Main:

  • Garth (6)
  • Bone Collector kill Elite Skele, takes 2 dmg, spawns a skele
  • Metamorph (0) BC and skele die, Garth maxbands a retrieves Plague spitter from discard
  • Vandy attacks, detected, kills Tenderfoot, takes 2 dmg, you get 1 card

[details=Workers]
Prouge GY, SA, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4

####In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (6/7 invisible L7)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Vandy (6/5 from 2 dmg, invisble L5)

####Economy Info:

#####Cards:
Hand: 5
Deck: 1
Disc: 7

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand][spoiler]
SB
Deter
Phaunt
Jav
DP
[/details]


[details=My Thoughts]
Alright I think this is my best strategy, go for skele army. I think he has limited options to deal with it but I guess we shall see!
[/details]

[details=P2, Turn 5]Bone Collector
Spark
Bone Collector
Metamorphosis
Dark Pact
+Older Brother -> Worker

Tech: Hired Stomper + Soul Stone

Draw:
Timely Messenger
Tenderfoot[/details]
reshuffle and draw 1
9 gold (9)
Vandy (7)
Dark Pact, I draw 2
Bone Collector (5)
Bone Collector (3)
Worker (2)
Skeleton (1)
Tenderfoot (0)
Discard 3, Draw 4, rs, Draw 1.

SQL - Skeleton (1/1 +1)
Scavenger - Bone Collector (3/3)
Tech - Tenderfoot (1/2)
Lookout - Bone Collector (3/3)

L1 Garth (1/3)
L1 Vandy (2/3)

Base - 18
Tech I - 5
Tech II - 5
Spec: Bashing
Tower - 4

10 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0

#Player 1, Turn 6

Events of Turn:

[details=Starting Hand]
SB
Deter
DP
Phaunt
Jav
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 Cards

###Main:

  • Deterioate (8) SQL Skele, it dies
  • Shadowblade SCVN BC (5) you get DC 1 card at random, you get 1 g
  • Dark Pact (5) Base to 16, Draw 1 RS Draw 1
  • Plague Spitter trades with Looky BC, both die
  • Garth attacks, detected by tower, kills Tenderfoot and takes 2 dmg, you get 1 card
  • Vandy is not detect by tower, and destroys your Tech 2, Base to 16 hp
  • Bone Collector (3)
  • Jav (2)
  • Skele (1)

[details=Workers]
Prouge GY, SA, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Jav (1/1)
  • :exhaust: Technician: Skele (1/1)
  • :target: Lookout:

####In Play:
Vandy (6/5 from 2 dmg, invisble L5)
Garth (6/5 from 2 dmg, invisible L7)

####Economy Info:

#####Cards:
Hand: 4
Deck: 7
Disc: 2

#####Gold:
Gold: 1
Workers: 8


[details=End of Turn Hand][spoiler]
DR
BC
PS
Deter
[/details]


[details=My Thoughts]
Alright I think this is my best strategy, go for skele army. I think he has limited options to deal with it but I guess we shall see!
[/details]

[details=P2, Turn 6]Metamorphosis
Brick Thief
Wither
Doom Grasp -> Discarded… that’s really unfortunate
Eggship
+Spark

Tech a single Nether Drain
[/details]
Add 1 new card. Note that your stats for Garth are wrong - he should be a 5/6 with 2 damage (so, 5/4)
10 gold (11)
Re-build Tech II
Level Vandy to 3 (9)
Vandy attacks BC
Spark BC, killing it (8)
Garth kills Javelineer
Make a Skeleton (7)
Max Vandy, dooming both tokens (5)
Brick Thief (3), damage your base and heal mine
Discard 3, Draw 4, rs, Draw 1. Float 3 gold.

SQL - Doomed skeleton (3/3 +1)
Tech - Brick Thief (2/1)

L1 Garth (1/2)
L5 Vandy (4/5)

Base - 17
Tech I - 5
Tech II - 5
Spec: Bashing
Tower - 4

10 workers, 3 gold
Hand: 5
Deck: 8
Discard: 0

#Player 1, Turn 7

Events of Turn:

[details=Starting Hand]
Deter
DR
PS
BC
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1 float + 1 scvn)
  • Tech 2 Cards

###Main:

  • Deterioate (9) Brick Theif, dies, you get 1 card
  • Skele (8)
  • Death Rites (4)
  • Garth sacs new skele, your doomed skele dies, 1 draw 1 card
  • Vandy attacks your base to 11 Hp, takes 1 dmg from tower and uses detection
  • Garth takes your Tech 2 Again, base to 9 hp
  • Doom Skele kills Garth, Levels fizzle, dies on your upkeep
  • Plague Spitter (1)

[details=Workers]
Prouge GY, SA, Jandra
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • :ps1gem: Tech 1: 5
  • :heroeshall: HH: 4

####In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (6/4 from 3 dmg, invisble L5)
  • :exhaust: Technician: Garth (5/4 from 2 dmg, invisible L7)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 2
Disc: 10

#####Gold:
Gold: 1
Workers: 8


[details=End of Turn Hand][spoiler]
DR
MM
DP
DG
[/details]


[details=My Thoughts]
Alright I think this is my best strategy, go for skele army. I think he has limited options to deal with it but I guess we shall see!
[/details]

bt has resist 1. from wht i see u start with 10 gold.

@Legion, Ah good catch, totally forgot about Brick theif getting resist 1. Going to edit my turn, Wont be able to get a second unit down after PS it seems

also u disc2 draw 4, cuz u have 1 from the starting 4+ the garth sac one :wink: