@PointyFinger will be going first against @YoungBuck. Good luck and have fun!
This is the third game you’ve paired me for
I voided / postponed the Bomber game, since it hadn’t started, and he’s a Hare.
Didn’t see the void, I’ll have a turn for this one later today
Both my Race games are mono black mirrors and I have never played it, guess I will try a different strat for this one.
P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Graveyard
Summon Skeletons
Thieving Imp
Deteriorate
Pestering Haunt
Discard
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Vandy - (1)
Skeleton Javelineer - (0)
Float (0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1), rune
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 1 (2/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Never done the full mirror match before! GL HF!
#Player 2, Turn 1
Events of Turn:
[details=Starting Hand]
GY
StW
Deter
SS
Phaunt
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
###Main:
- Worker (4)
- Vandy (2)
- Deterioate Jav (2), you get 1 g
- Phaunt (2)
- Heroes Hall (0)
[details=Workers]
SS[/details]
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- HH: 4
####In Patrol:
- Squad Leader: Vandy (2/3 L1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
P.Haunt (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 1
Disc: 2
#####Gold:
Gold: 0
Workers: 6
[details=End of Turn Hand][spoiler]
Imp
Jandra
Prouge
Jav
SA
[/details]
[details=My Thoughts]
Welp see how I mange to do this from P2…
[/details]
P1T2
Tech StartingHand Workers
TECH
Shadow Blade
Bone Collector
STARTING HAND
Pestering Haunt
Summon Skeletons
Deteriorate
Thieving Imp
Graveyard
WORKERS
Jandra, the Negator
Graveyard
NextHand
Deteriorate
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Tech 2 card(s)
Get 1 gold from Scav - (1)
Collect Gold - (6)
Worker - (5)
Play Thieving Imp, you discard card #2 - (2)
Build Tech I - (1)
Deteriorate Pestering Haunt
Float (1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 1 (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
#Player 2, Turn 2
Events of Turn:
[details=Starting Hand]
Jandra
Imp
Prouge
SA - Discard
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- DC 1 card at random
- Tech 2 cards
###Main:
- Worker (5)
- Garth (3)
- Skele (2)
- Vandy kills Imp, takes 2 dmg, you get 1 card
- Vandy midbands and heals (0)
[details=Workers]
Jandra SS[/details]
- Patrol as below
- Discard 2 Draw 1 RS Draw 3
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- HH: 4
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skele (1/1)
- Lookout:
####In Play:
Vandy (3/4 L3)
Garth (1/3 L1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 6
Disc: 0
#####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand][spoiler]
[/details]
[details=My Thoughts]
Welp see how I mange to do this from P2…
[/details]
Forgot I was turn one, need to edit my choices for Tech and build Heroes’ Hall instead
P1T3
Tech StartingHand Workers
TECH
Metamorphosis
Nether Drain
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate
Skeletal Archery
Poisonblade Rogue
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
NextHand
Bone Collector
Pestering Haunt
Sacrifice the Weak
Shadow Blade
Discard
Thieving Imp
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Metamorphosis
Nether Drain
Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Deteriorate the Skeleton
Midband Vandy - (5)
Play Summon Skeletons - (2)
Vandy takes out Garth, maxing and buff a Skeleton
Build Heroes’ Hall - (0)
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 5 (4/5), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 7
#Player 2, Turn 3
Events of Turn:
[details=Starting Hand]
Jandra
Imp
Prouge
SA - Discard
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Draw from TechN
- Tech 2 cards
###Main:
- Worker (6)
- Imp (3) Dc 1 card at random
- Jav (2)
- Tech 1 (1)
[details=Workers]
SA Jandra SS[/details]
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
- HH: 4
####In Patrol:
- Squad Leader: Imp (2/2+1a)
- Elite:
- Scavenger:
- Technician: Jav (1/1)
- Lookout:
####In Play:
Vandy (3/4 L3)
####Economy Info:
#####Cards:
Hand: 4
Deck: 1
Disc: 4
#####Gold:
Gold: 1
Workers: 8
[details=End of Turn Hand][spoiler]
[/details]
[details=My Thoughts]
Welp see how I mange to do this from P2…
[/details]
P1T4
Tech StartingHand Workers
TECH
Twilight Baron
Dark Pact
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Bone Collector
Shadow Blade
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Sacrifice the Weak
NextHand
Metamorphosis
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
I discard, Skeleton dies
Collect Gold - (7)
Worker - (6)
Shadow Blade Thieving Imp, you discard at random - (3)
Skeleton trades with Skeleton
Play Garth - (1)
Vandy takes out your Vandy, level Garth to 3
Garth makes a Skeleton - (0)
Float (0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 5 (4/2), exhausted
- Garth lvl 3 (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
I think your Vandy can’t quite kill his, no? Each have 3 attack and 4 HP?
My Vandy was maxed last turn to a 4/5
My bad! Missed that
#Player 2, Turn 3
Events of Turn:
[details=Starting Hand]
GY
Deter
DP
StW
SB - TechN
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1 float)
- Draw from TechN
- Tech 2 cards
###Main:
- Worker (8)
- Garth (6)
- Skele (5)
- Deterioate your skele (5) you get 1 card
- Tech 2 - Disease (1)
[details=Workers]
GY SA Jandra SS[/details]
- Patrol as below
- Discard 3 RS Draw 5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
- Tech 2 Disease: 5
- HH: 4
####In Patrol:
- Squad Leader: Skeleton (1/1+1a)
- Elite:
- Scavenger: Garth (1/3 L1)
- Technician:
- Lookout:
####In Play:
####Economy Info:
#####Cards:
Hand: 5
Deck: 7
Disc: 0
#####Gold:
Gold: 1
Workers: 9
[details=End of Turn Hand][spoiler]
[/details]
[details=My Thoughts]
Welp see how I mange to do this from P2…
[/details]
P1T5
Tech StartingHand Workers
TECH
Twilight Baron
Death Rites
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Metamorphosis
Shadow Blade
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
NextHand
Thieving Imp
Pestering Haunt
Dark Pact
Deteriorate
Discard
Metamorphosis
Poisonblade Rogue
Shadow Blade
Death Rites
Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Cast Metamorphosis - (1)
Garth maxes and puts Twilight Baron into play
Garth sneaks past your Patrollers to destroy your Tech II, 2 to your base
Garth makes a Skeleton - (0)
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Twilight Baron (4/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Garth lvl 7 (5/6), +2 Runes, Readines, Invisible
[B]In Play:[/B] - Vandy lvl 5 (4/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 9
Vandy becomes a Demon and gets two +1/+1 runes as well when she casts Metamorphosis.