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RACE #3: PiHalbe (Mono Black) vs. CarpeGuitarrem (Mono Green)


#1

@PiHalbe will be going first against @CarpeGuitarrem. Good luck and have fun!


#2

Thanks.
Good luck and have fun, @CarpeGuitarrem!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Graveyard
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Thieving Imp


WORKERS
Skeleton Javelineer


NextHand

Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Jandra, the Negator


Discard

Graveyard
Skeletal Archery
Pestering Haunt


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
You discard a card at random

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#3

Good luck, have fun!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Rampant Growth
Young Treant
Merfolk Prospector
Tiger Cub (Discarded from Thieving Imp)
Rich Earth
Ironbark Treant (Drawn from Young Treant)


WORKERS
Merfolk Prospector


NextHand

Spore Shambler
Verdant Tree
Forest’s Favor
Playful Panda


Discard

Tiger Cub
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Random.org says…discard card #3!
Summon Young Treant and draw a card - ($3)
Play Rich Earth - ($0)
Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Twilight Baron
Shadow Blade


STARTING HAND
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


WORKERS
Skeleton Javelineer
Summon Skeletons


NextHand

Twilight Baron
Shadow Blade
Graveyard
Sacrifice the Weak
Pestering Haunt


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jandra, the Negator - ($1)
Build Tech I - ($0)
Thieving Imp attacks Young Treant, dealing 1dmg after armor (escaping unscathed himself)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I just pondered the decks a little and thought that maybe it will be best to go with disease against mono green. If I manage to disease away the wisps then Sac the Weak may be useful. I also need Skeletons for Sac the Weak, but Garth can handle that. So I decided to worker Summon Skeletons.


#5
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Spore Shambler
Playful Panda
Verdant Tree
Forest’s Favor


WORKERS
Merfolk Prospector
Verdant Tree


NextHand

Forest’s Favor
Ironbark Treant
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker
Build Tech I - ($5)
Summon Playful Panda - ($3)
Build the Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Twilight Baron
Graveyard
Shadow Blade
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak


NextHand

Skeletal Archery
Shadow Blade
Cursed Crow
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Vandy Anadrose - ($3)
Vandy casts Shadowblade on Young Treant, killing it - ($0)
You discard a card at random
Jandra kills Wisp, taking 1dmg
Overpower damage kills Playful Panda
You draw a card
Thieving Imp attacks Tech I for 2dmg, taking 1dmg

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Anadrose (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/1)
  • Jandra, the Negator (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ok, keeping the pressure up. Clean the board, enforce discarding. I thought a lot about where to attack with the Imp. I think Tech I is a good idea because that basically leaves him with two courses of action: 1) build Tech II with barely any board presence (only 3 gold left) or 2) delay Tech II to defend Tech I. Well, maybe there are some more shenanigans, but I feel pretty much in control, right now. Overpower is awesome.


#7
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Chameleon
Tiny Basilisk


STARTING HAND
Tiger Cub (drawn from Technician)
Rampant Growth (discarded to Shadow Blade)
Forest’s Favor
Ironbark Treant
Spore Shambler


WORKERS
Merfolk Prospector
Verdant Tree
Tiger Cub


NextHand

Centaur
Centaur
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker
Play Ironbark Treant - ($4)
Summon Argagarg and level to 3 - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/4 L3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

I think you should have had one more card in your hand, right? You started my turn with four, then discarded one, then drew one back to four. Then worker and Spore Shambler. Leaves two. Discard, draw four.

I don’t know, what the official course of action would be. Draw the missing card? Or redo the entire turn? I guess the former should do it. @EricF


#9

Indeed, it looks like @CarpeGuitarrem forgot to draw for Technician.

He’ll have to re-do the whole turn, after correcting that.


#10

Dadblame it. I’ll be right over there.


#11

@PiHalbe turn redone, thanks for catching that!

EDIT: hand on, no. I need to redo it again. I did the discard/draw in the wrong order.

Okay, all’s fixed now.


#12

… which leavees me one damage short of where I want to be …:frowning:
:wink:


#13

Ok, there is a lot going on, but I am pretty confident that my turn is correct. Please check it, nonetheless.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Metamorphosis
Twilight Baron


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Deteriorate
Cursed Crow
Shadow Blade


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery


NextHand

Pestering Haunt
Cursed Crow
Twilight Baron
Graveyard


Discard

Shadow Blade
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Cursed Crow
Metamorphosis
Twilight Baron


Tech 2 card(s)
Get Paid - ($7)
Cast Deteriorate to kill Wisp - ($1)
Level Vandy to midband - ($5)
Vandy attacks Treant’s armor, taking 2dmg
Jandra trades with Treant
All my non-demon units die (none)
Overpower deals 1dmg to Argagarg
Cast Shadow Blade to kill Argagarg - ($2)
You discard a card at random
Vandy levels to maxband
Imp gets +2/+2 and will die at my next upkeep
You get a gold
Worker - ($0)
Imp breaks your Tech I, taking 1dmg
Your base takes 2dmg

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2+2/0+2, dies my next upkeep)
  • Vandy Anadrose (4/5, max)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#14

Technically, you need to Deteriorate the Wisp first. Otherwise it gets +2/+2 from maxband Vandy (and you have to pay a gold to target it), which kinda messes with your entire turn. But that doesn’t involve any changes to your turn other than ordering, and that ordering wouldn’t change anything done in your turn. So we’ll just say you did that.

Everything else looks correct! I’ll go get started on my turn.


#15
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Circle of Life
Artisan Mantis


STARTING HAND
Centaur (discarded by Shadow Blade)
Centaur
Spore Shambler
Rampant Growth


WORKERS
Merfolk Prospector
Verdant Tree
Tiger Cub
Rampant Growth


NextHand

Playful Panda
Forest’s Favor
Chameleon


Discard

Ironbark Treant
Centaur
Centaur
Circle of Life
Artisan Mantis


Tech 2 card(s)
Get Paid - ($9)
Summon Spore Shambler - ($6)
Rebuild Tech I
Summon Calamandra and level to 5 - ($0)
Worker

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler 2/3+a resist 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra L5 max 4/5 resist 1
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#16

Whoops, sorry for that. I remember that I wanted to put the Deteriorate to the front but forgot when hitting the discard/draw button.

I think Calamadra only gets resist 1, because her midband only benefits units.


#17

Good call, you are correct.


#18

Don’t worry, though. She still lives. :slight_smile:

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Sickness
Plague Lab


STARTING HAND
Graveyard
Cursed Crow
Twilight Baron
Pestering Haunt


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery


NextHand

Deteriorate
Plague Lab
Thieving Imp
Shadow Blade
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($8)
Thieving Imp implodes
Summon Twilight Baron - ($4)
Build Tech II (Disease) - ($0)
Vandy kills Spore Shambler, taking 3dmg

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (4/2, max)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#19
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Barkcoat Bear


STARTING HAND
Playful Panda
Forest’s Favor
Chameleon


WORKERS
Merfolk Prospector
Verdant Tree
Tiger Cub
Rampant Growth
Chameleon


NextHand

Artisan Mantis
Tiny Basilisk
Young Treant
Ironbark Treant


Tech 2 card(s)
Get Paid - ($9)
Worker
Exhaust Calamandra, play Stalking Tiger from codex - ($5)
Build Tech II – Growth - ($1)
Destroy tower (base takes 2), build Tech lab – Feral - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger 4/4+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra L3 4/5
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#20
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Soul Stone
Doom Grasp


STARTING HAND
Poisonblade Rogue
Plague Lab
Deteriorate
Thieving Imp
Shadow Blade


WORKERS
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Cursed Crow
Sickness
Metamorphosis
Jandra, the Negator


Discard

Shadow Blade
Thieving Imp
Deteriorate
Soul Stone
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Plague Lab - ($4)
Tiger gets -1/-1
Twilight Baron kills Tiger, taking 3dmg
Summon Garth Torken - ($2)
Garth summons Skeleton - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • max Vandy Anadrose (4/2)
  • Twilight Baron (4/1)
  • lvl 1 Garth Torken (1/3)
  • Plague Lab (4HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts]Stupid invisible Tiger. I intended to play Deteriorate, saving me some money and allowing me to play Thieving Imp to have him go even more down the card choke road. So, Plague Lab it is, spewing a ginormous single debuff rune. Still, it helped getting rid of the Tiger and even preserving some Twilight Baron firepower for next turn.

I am really satisfied with the blocking Skeleton. That means, in order to kill off my Metamorphosis plan, he will have to discard two cards. If I saw correctly, Green does not have any haste or direct damage abilities available so that stupid Skeleton should suffice. Next turn, I can either go full Metamorphosis (after crashing my units; Vandy needs more health) or build some more suppressing units.

I think I am doing rather fine keeping the pressure on. It’s probably my best chance against massive Green units. Wipe the board and keep his hand choked.
[/details]