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RACE #3: petE ([Anarchy]/Strength/Growth) vs. YoungBuck (Mono Black)


#1

@YoungBuck GLHF!

P1 Turn1


StartingHand Workers

STARTING HAND
Charge
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre


WORKERS
Scorch


NextHand

Nautical Dog
Mad Man
Bloodburn
Bombaster
Careless Musketeer


Discard

Charge
Pillage
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

@petE You too!

#Player 2, Turn 1

Events of Turn:

[details=Starting Hand]
GY
StW
Prouge
Jandra
SS
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker (4)
  • Jandra (1)
  • Tech 1 (0)

[details=Workers]
SS
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand][spoiler]
Phaunt
Imp
Deter
Jav
SA
[/details]


[details=My Thoughts]
Ugh lost to the red starter growth last ournament hard, gunna have to try to find a way to come at home hard from P2 to prevent MoLaC, gunna be so hard to get a metamorph down with red pressure too!
[/details]


#3

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Mad Man
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


WORKERS
Scorch
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Bombaster
Charge
Pillage
Bloodrage Ogre
Mad Man


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mad Man - ($4)
Rook - ($2)
Ogre and Mad Man trade with Jandra
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

#Player 2, Turn 1

Events of Turn:

[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)

###Main:

  • Worker (5)
  • Imp (2) DC 1 card at random (4/5)
  • Jav (1)

[details=Workers]
SS
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 RS Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jav (1/1)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 0
Disc: 3

#####Gold:
Gold: 1
Workers: 7


[details=End of Turn Hand][spoiler]
GY
Prouge
Jandra
Deter
[/details]


[details=My Thoughts]
Ugh lost to the red starter growth last ournament hard, gunna have to try to find a way to come at home hard from P2 to prevent MoLaC, gunna be so hard to get a metamorph down with red pressure too!
[/details]


#5

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Entangling Vines


STARTING HAND
Mad Man
Bloodrage Ogre
Bombaster
Pillage -> discard to Imp
Charge


WORKERS
Scorch
Bloodburn
Bombaster


[/spoiler][/details]

[details=NextHand][spoiler]
Nautical Dog
Careless Musketeer
Bird’s Nest
Gunpoint Taxman
Makeshift Rambaster


[/spoiler][/details]

[details=Discard][spoiler]
Bloodrage Ogre
Mad Man
Charge
Bombaster
Earthquake
Entangling Vines


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook to midband - ($1)
Rook kills Imp

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#6

#Player 2, Turn 1

Events of Turn:

[details=Starting Hand]
GY
Prouge
Jandra
Deter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1 float)

###Main:

  • Worker (7)
  • Vandy and Maxband (0) Give Jav +2/+2 and doom
  • Jav kills Rook, lvls sizzle

[details=Workers]
Jandra, SA, SS
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 RS Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5 L5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand][spoiler]
HE
PS
StW
Phaunt
DP
[/details]


[details=My Thoughts]
Ugh lost to the red starter growth last ournament hard, gunna have to try to find a way to come at home hard from P2 to prevent MoLaC, gunna be so hard to get a metamorph down with red pressure too!
[/details]


#7

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Stampede
Stampede


STARTING HAND
Makeshift Rambaster
Nautical Dog
Gunpoint Taxman
Careless Musketeer
Bird’s Nest


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Mad Man
Stampede
Bloodrage Ogre
Charge
Pillage


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argagarg, to maxband, summon Wisp and Water Elemental - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]
  • Wisp (1/1)
  • Water Elemental (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

#Player 2, Turn 4

Events of Turn:

[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)

###Main:

  • Dark Pact (8) Draw 2 cards, Base to 18
  • Vandy attacks Arg, deals 3 dmg thru 1 armor, takes 1 dmg
  • Shadowbalde (5) Arg for kill. DC 1 card at random (3/5)
  • Hooded Exec (3)
  • Heroes Hall (1)
  • Worker (0)

[details=Workers]
Phaunt, Jandra, SA, SS
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 RS Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
    -:heroeshall: HH 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Hooded Exec (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Vandy (4/4 from 1 dmg L5)

####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 0

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand][spoiler]
Prouge
Imp
Deter
Jav
Sickness
[/details]


[details=My Thoughts]
Ugh lost to the red starter growth last ournament hard, gunna have to try to find a way to come at home hard from P2 to prevent MoLaC, gunna be so hard to get a metamorph down with red pressure too!
[/details]


#9

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Bloodrage Ogre
Mad Man
Charge -> discard to Shadow Blade
Pillage
Stampede


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Gunpoint Taxman
Entangling Vines
Nautical Dog
Earthquake


[/spoiler][/details]

[details=Discard][spoiler]
Bloodrage Ogre
Charge
Stampede
Mad Man
Pirate Gunship
Pirate Gunship


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane, to maxband, shoves Executioner to lookout slot, deals 1dmg - ($0)
Nautical Dog trades with Executioner
Zane trades with Vandy
Water Elemental deals 3dmg to your Base, to 15HP

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#10

#Player 2, Turn 4

Events of Turn:

[details=Starting Hand]
Sickness
Deter
Prouge
Imp
Jav
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)

###Main:

  • Worker (8)
  • Garth (6)
  • Skeleton (5)
  • Jav (4)
  • Deterioate Wisp (4) you get 1 g
  • Tech 2 Disease (0)

[details=Workers]
Phaunt, Jandra, SA, SS
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
    -:heroeshall: HH 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Jav (1/1)
  • :target: Lookout:

####In Play:
Garth (1/3 L1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 3
Disc: 6

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand][spoiler]
graveyard
PS
HE
StW
[/details]


[details=My Thoughts]
Hes been forgoing Tech 2 for a bit here while I have HH and Tech 2 up, could he not be going for MoLaC?
[/details]


#11

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Nautical Dog
Entangling Vines
Makeshift Rambaster
Gunpoint Taxman
Earthquake


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer
Pillage
Earthquake


[/spoiler][/details]

[details=NextHand][spoiler]
Entangling Vines
Bird’s Nest
Bloodrage Ogre
Stampede
Chameleon Lizzo


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Argagarg, summon Wisp - ($7)
Gunpoint Taxman - ($5)
Tech 2 Anarchy - ($1)
Water Elemental kills Skeleton, you gain $1

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/2)
  • Argagarg lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#12

#Player 2, Turn 5

Events of Turn:

[details=Starting Hand]
Sickness
Deter
Prouge
Imp
Jav
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1 scvn)
  • tech 2 cards

###Main:

  • Skip Worker (11)
  • Vandy (9)
  • Maxband Vandy (5) Give Jav and Wisp +2/+2 and doom
  • Skeleton (4)
  • Sac the Weak (2) Skeleton and Wisp die, you get 1 g
  • Hooded Exec (0)

[details=Workers]
Phaunt, Jandra, SA, SS
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 RS Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
    -:heroeshall: HH 4

####In Patrol:

  • :psblueshield: Squad Leader: Hooded Exec (3/3+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Jav (3/3, doom)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
Garth (1/3 L1)
Vandy (4/5 L5)

####Economy Info:

#####Cards:
Hand: 4
Deck: 3
Disc: 6

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand][spoiler]
graveyard
PS
HE
StW
[/details]


[details=My Thoughts]
Hes been forgoing Tech 2 for a bit here while I have HH and Tech 2 up, could he not be going for MoLaC?
[/details]


#13

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Stampede
Bird’s Nest
Bloodrage Ogre
Entangling Vines
Chameleon Lizzo


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer
Pillage
Earthquake
Bloodrage Ogre


[/spoiler][/details]

[details=NextHand][spoiler]
Stampede
Charge
Nautical Dog
Pirate Gunship
Mad Man


[/spoiler][/details]

[details=Discard][spoiler]
Chameleon Lizzo
Stampede
Bird’s Nest
Entangling Vines


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float + scav. - ($12)
Worker - ($11)
Chameleon Lizzo - ($7)
Argagarg to midband - ($5)
Argagarg taps to give Lizzo +1/1
Lizzo trades with Vandy, Argagarg to maxband, summons Water Elemental #2
Build Tech 3 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental #1 (3/2)
  • :pschip: [I]Technician[/I]: Water Elemental #2 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#14

Metamorph was my only hope! and I wont get it until 2 turns from now, and I have no way to stop gunships coming in, so Ill concede!

GG WP! Man, so many variable threats with that combo of specs. Maxband Arg with stampede, Anarchy hasty gunships, Rook quake and birds, even the damn red starter with growth spells. Not to forget about MoLaC, which wrecked me last time I played against a red/growth build.

I have definitely not figured out a good defense against that build in the P2 position. I made a bunch of patrol errors forgetting about all the shenanigans you can pull. Any tips?


#15

@EricF Game goes to @petE !


#16

GG thanks, pretty close too. I’ve certainly found this to be a very flexible deck that can go in the different strong directions you mention. Haven’t played much as Black, so not sure I can give good tips. In general though think a Disease plan isn’t too threatening to a deck with a lot of haste. One approach is to take advantage of your P2 economy advantage (along with my $1 multicolour penalty) to build an early Tech 2 building. See for example the 4th game in this thread, in which @zhavier built Tech2 Demonology on turn 3 and used Garth’s maxband ability to drop a Blackhand Dozer on Turn 4 for a lot of pressure.

Good luck with your other games!


#17

That good plan overall, a Voidblocker or Dozer would certainly be very helpful, and then go for a Zzara win is probably my best bet from the P2 position against this build as it is so hard to predict what kind of board pressure you are going to bring out at any one turn, leaving a Maxband Vandy always in the crosshairs

I have always used Disease Tech 2 for a Metamorph plan as dropping a Crow or Ghoul has usually proved useful, but I am slowly realizing that play is usually a “win harder” strategy; it rarely helps when you are on the backfoot.

The only problem I see with trying to race P1 on Tech buildings with this build is exactly that same problem with pressure though. If i had spent more resources on going early Tech 2, I feel like you would have ran over me with units and gotten the Tech 2 kill with ease. I suppose my only defense to that really would be trying to keep a heavy chump patrol with skeletons and pick off high value targets with Doom Grasp, like a maxband Rook or Arg. Even then, a Maxband Zane or Zane and Sharks or Zane and any other hasty unit makes that plan shaky

I am going to have to try out some more games against this build to see what works best, thanks for the input!