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RACE #3: Mooseknuckles ([Past]/Peace/Balance) vs. Jude ([Disease]/Present/Growth)


#1

@Mooseknuckles will be going first against @Jude. Good luck and have fun!


#2

glhf!

P1T1:

Starting Hand

FadingArgonaut NeoPlexus Plasmodium Tinkerer TimeSpiral

Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger: Fading Argonaut %3 (2/3)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Tinkerer

New Hand

Nullcraft HardenedMox BattleSuits ForgottenFighters TemporalResearch


#3

Hello.

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeletal Archery
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Graveyard
Deteriorate
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


Discard

Skeleton Javelineer
Thieving Imp
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Jandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator 3/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P1T2:

Tech

Stewardess of the Undone, Overeager Cadet

Starting Hand

Nullcraft HardenedMox BattleSuits ForgottenFighters TemporalResearch

Gold + f (6)
Worker (5)
Tier I (3)
Hardened Mox (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Fading Argonaut %2 (3/3)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 3
Discard: 0

Worker

TR

New Hand

Plasmodium TimeSpiral Stewardess of the Undone Overeager Cadet Nullcraft


#5

I always forget to pay the extra for the first building since I am multi-color. I’ll just say I floated it last time and built it this turn. I didn’t play any tech 1 anyways.

P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Sentry


STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Pestering Haunt


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Thieving Imp
Skeleton Javelineer
Sentry
Plague Spitter
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Extra for tech - ($4)
Summon Orpal - ($2)
Deteriorate Mox
Jandra trades with Argonaut

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1/3 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

#6

No worries. There was no way for you to actually draw + play a T1 unit anyways.

P1T3:

Tech

Overeager Cadet, Brave Knight

Starting Hand

Plasmodium TimeSpiral Stewardess of the Undone Overeager Cadet Nullcraft

Gold (6)
Worker (5)
Onimaru (3)
Overeager Cadet (3)
Discard 3, Draw 3, rs, Draw 2

Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Onimaru (3/3)
Scavenger:
Technician:
Lookout: Overeager Cadet (2/2)

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7 + 3 float
Hand: 5
Deck: 4
Discard: 0

Worker

Time Spiral

New Hand

BattleSuits ForgottenFighters NeoPlexus FadingArgonaut Plasmodium


#7

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Immortal


STARTING HAND
Plague Spitter
Sentry
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


NextHand

Graveyard
Summon Skeletons
Sacrifice the Weak
Deteriorate
Jandra, the Negator


Discard

Poisonblade Rogue
Sentry
Thieving Imp
Temporal Distortion
Immortal


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Spitter - ($5)
Tech 2 Present - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter 3/3 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#8

Does mox get a -1/1? I thought the armor protected it. @EricF


#9

Not sure, maybe since it counts as combat damage?

If not I’ll just keep him in the back.


#10

It wouldn’t really make sense to me for poisonblade rogue to have armor piercing when attacking if the armor didn’t actually provide protection


#11

Good point. I didn’t really have any other options on my turn, so I’ll just change Orpal back to 1/3.


#12

Deteriorate doesn’t place runes, it just gives a 1 turn debuff.

Armor only protects against damage, so direct effects like Sickness or Deteriorate ignore it. Armor will, however, prevent damage from a Plague Spitter or Orpal, since those cards still deal damage, but place runes instead of wounds.


#13

P1T4:

Tech

Flagstone Garrison, Drill Seargent

Starting Hand

BattleSuits ForgottenFighters NeoPlexus FadingArgonaut Plasmodium

Gold + f (10)
Worker (9)
Battle Suits (7)
Onimaru and mox kill plague spitter, Orpal goes to level 3
Midori, level him to 3 (3)
Neo Plexus(1)
Overeager Cadet kills Orpal, Midori goes to level 3
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite: Neo Plexus (5/3)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Hardened Mox w 3 -1/1 runes, Overeager Cadet w a -1/1 rune(3/2), Level 5 Midori (3/4)
Base: 20
Other: Battle Suits

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 4

Worker

Plasmodium

New Hand

Stewardess of the Undone Nullcraft Overeager Cadet Brave Knight


#14

Hmm… I can feel this slipping away from me but there wasn’t a lot I could do with this hand.

P2T4


Tech StartingHand Workers

TECH
Hyperion
Polymorph Squirrel


STARTING HAND
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator


NextHand

Sentry
Polymorph Squirrel
Thieving Imp
Immortal
Deteriorate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Max Argagarg - ($2)
Summon Max Geiger - ($0)
Giggle at my joke

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 1/5 + A
  • :psfist: [I]Elite[/I]: Water Elemental 4/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger lvl 1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#15

Yikes, you must have really drawn a blank…that sucks

P1T5:

Tech

Tiny Basilisk, Flagstone Garrison

Starting Hand

Stewardess of the Undone Nullcraft Overeager Cadet Brave Knight

Gold + f (9)
Stewardess of the Undone, bouncing water ele (6)
Cadet#1 and Neo Plexus kill Arg, Midori to level 7
Maxband Midori (5)
Nullcraft (3)
Brave Knight (0)
Overeager Cadet (0)
Midori and Nullcraft break your T2
Discard 0, rs, Draw 2

Patrol:
Leader: Brave Knight (4/3 + a)
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Hardened Mox w 3 -1/1 runes, Overeager Cadet#1 w a -1/1 rune and 2 dmg (3/1), Level 8 Midori (4/5), Overeager Cadet#2 (4/3), Nullcraft (1/1)
Base: 20
Other: Battle Suits

Economy:

Workers: 8
Hand: 2
Deck: 4
Discard: 0

[details=“Worker”][/details]

New Hand

FadingArgonaut Flagstone Garrison


#16

It was all black starter stuff and none of it was stuff I could do much with. Maxing Arg put more on the board than any other options. Stewardess hurt me bad.

P2T5


Tech StartingHand Workers

TECH
Hyperion
Dinosize


STARTING HAND
Thieving Imp
Polymorph Squirrel
Immortal
Sentry
Deteriorate


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate


NextHand

Summon Skeletons
Hyperion
Sacrifice the Weak
Plague Spitter 3/3 + A


Discard

Immortal
Polymorph Squirrel
Hyperion
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 2
Sentry - ($6)
Thieving Imp, You discard - ($3)
Build Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sentry 3/2 + A
  • :psfist: [I]Elite[/I]: Thieving Imp 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger lvl 1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I thought about not workering and maxbanding Geiger to bounce the Imp and make you discard twice but I built a tower instead. What do you think the stronger play would have been? I don’t think there is an actual “good” answer for the spot that I’m in now.


#17

There was a neo plexus missing from my board state last turn. Does that change anything for you?

I’ll give you my thoughts on the imp flicker play after the game. :slight_smile:


#18

No, I couldn’t do tech 2 stuff so I was kind of limited and I didn’t want to give you a free hero kill by attacking with Geiger.


#19

cool.

P1T6:

Tech

Gemscout owl x2

Starting Hand

FadingArgonaut(discard) Flagstone Garrison

Gold (8)
Tier II - Peace (4)
Brave Knight kills Sentry, is returned to hand
Brave Knight (1)
OE Cadet #1 trades with imp
Midori breaks your tower
Nullcraft kills wisp
OE Cadet #2 and Stewardess break your T2
Neo Plexus hits your base for 4
Discard 1, Draw 3

Patrol:
Leader: Brave Knight (4/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Hardened Mox w 3 -1/1 runes, Level 8 Midori (4/4), Overeager Cadet (4/3), Nullcraft (1/1), Stewardess of the Undone (3/3), Neo Plexus (4/2)
Base: 20
Other: Battle Suits

Economy:

Workers: 8 + 1 float
Hand: 3
Deck: 1
Discard: 5

[details=“Worker”][/details]

New Hand

Flagstone Garrison ForgottenFighters Tiny Basilisk


#20

Still hanging in there.

P2T6


Tech StartingHand Workers

TECH
Spirit of the Panda
Ready or Not


STARTING HAND
Hyperion
Plague Spitter 3/3 + A
Sacrifice the Weak
Summon Skeletons
Temporal Distortion


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Summon Skeletons


NextHand

Dinosize
Sentry 3/2
Temporal Distortion
Poisonblade Rogue
Graveyard


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech 2
Plague Spitter - ($6)
Summon max Argagarg - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter 3/3 + A
  • :psfist: [I]Elite[/I]: Wisp 1/1
  • :ps_: [I]Scavenger[/I]: Argagarg lvl 5 1/5
  • :pschip: [I]Technician[/I]: Water Elemental 3/3
  • :target: [I]Lookout[/I]: Geiger lvl 1 2/3
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11