RACE #3: Marto ([Strength]/Discipline/Finesse) vs. zhavier (Mono Black)

you had to have snapback…

P2T9


StartingHand Workers

STARTING HAND
Thieving Imp
Nether Drain
Gorgon
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron
Pestering Haunt


NextHand

Sacrifice the Weak
Shadow Blade
Abomination


Discard

Skeleton Javelineer
Deteriorate
Bone Collector
Sickness
Nether Drain


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Thieving Imp, Discard #3 of 3 - ($6)
Gorgon - ($3)
Tech Lab (Demonology) - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon 2/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

About time, I have to say. I waited it for 3 turns, and had to draw over 15 cards to get it !

T9:

[details=Hand]Sparring Partner, Doubling Barbarian, Entangling Vines (disc), Savior Monk from Surplus

That Imp really fucks up everything :frowning:
[/details]

Tech 0 cards
Draw 1 from Surplus

Collect 10 gold (11)
Summon Rook (8)
Savior Monk (7 thanks to River)
Doubling Barbarian (4)
Sparring Partner (3)

Discard 0, draw 2

Patrol:
Leader: Savior Monk 2/2+1
Elite:
Scavenger: lvl 1 Rook 2/4
Technician: Sparring Partner 2/2
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp, Surplus 4hp
Units/Heroes: lvl 5 River 3/4, dancing Nimble Fencer 4/4, dancing Nimble Fencer 4/4, Doubling Barbarian 3/5
Base: 20
Other: Two Step

Economy:
Workers: 10
Spare gold: 0
Hand: 2
Deck: 1
Discard: 9

Redraw

Doubling Barbarian, Entangling Vines

P2T10


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Voidblocker


STARTING HAND
Abomination
Sacrifice the Weak
Shadow Blade
Cursed Crow


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron
Pestering Haunt


NextHand

Zarramonde, the Obliterator
Abomination
Graveyard


Discard

Skeleton Javelineer
Deteriorate
Bone Collector
Sickness
Nether Drain
Thieving Imp
Gorgon
Sacrifice the Weak
Shadow Blade
Zarramonde, the Obliterator
Voidblocker
Cursed Crow


Tech 2 card(s)
Get Paid + Float - ($13)
Vandy - ($11)
Shadow Blade Savior Monk, discard #1 of 2 - ($8)
Gorgon kills Rook, you get 1g, Vandy to lvl 3
Thieving Imp trades with Sparring Partner, you draw 1
Sacrifice the Weak, Gorgon and Nimble Fencer die, I draw 1, you discard Two-Step - ($6)
Abomination - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination, 6/6+A
  • :psfist: [I]Elite[/I]: Vandy 4/4, lvl 3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

T11:

[details=Hand]Doubling Barbarian (disc), Two Step, Entangling Vines from techn, Martial Mastery from surplus
Martial Mastery: discard Vines, draw Savior Monk, Doubling Barbarian
[/details]

Tech 0 cards
Discard 1 from Shadow Blade; draw 1 from techn, then at the beginning of my turn, rs, draw 1 from Surplus

Collect 10 gold + float + scav (14)
Summon Grave (12)
Martial Mastery, discard 1, draw 2, look at your hand (11)
Savior Monk (10 thanks to River)
Doubling Barbarian (7)
Two Step both Barbarians (5)
Tech III (0)
Nimble Fencer suicides on Abomination, destroying its armor
Active Barbarian, now 6/8 (3/5 -1/-1 +4/+4) kills Abomination, taking 6 damage back, then loses -1/-1

Discard 0, draw 2

Patrol:
Leader: Dancing Doubling Barbarian 7/9+2
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp, Tech III 5hp, Surplus 4hp
Units/Heroes: lvl 5 River 3/4, lvl 1 Grave 2/3, dancing Doubling Barbarian 7/3, Savior Monk 2/2
Base: 20
Other: Two Step on Barbarians

Economy:
Workers: 10
Spare gold: 0
Hand: 2
Deck: 9
Discard: 3

Redraw

Grappling Hook, Entangling Vines

Sheesh, I really am in a bind, eh? I mean, two-step barbarians was semi predictable, but still.

P2T11


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Abomination
Graveyard
Zarramonde, the Obliterator
Cursed Crow
Doom Grasp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron
Pestering Haunt


NextHand

Voidblocker
Shadow Blade
Thieving Imp
Zarramonde, the Obliterator


Discard

Doom Grasp
Dark Pact
Graveyard
Abomination


Tech 2 card(s)
Get Paid - ($11)
Desperately Fetch a Dark Pact with Vandy - ($10)
Dark Pact, draw 2
Garth + skeleton - ($7)
Doom Grasp SQL Barbarian, sacrifice skeleton, discard two-step, other Barbarian dies from previous wounds - ($3)
Cursed Crow - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab :heart: 4
  • Vandy 3/4, lvl 3
  • Cursed Crow 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

T12:

[details=Hand]Grappling Hook, Entangling Vines, Whitestar Grappler from Surplus
[/details]

Tech 0 cards
Draw 1 from Surplus.

Collect 10 gold (10)
Summon Rook (8)
Whitestar Grappler (5)
Grappling Hook, moving Garth onto Lookout slot (5)
River kills Garth, taking 1 damage. Grave lvl 3
Maxband Grave (1)
Grave kills Vandy readily, taking 3 damage back. Rook lvl 3
Grave taps and throws his sword onto Cursed Crow
Monk destroys your tech II

Discard 1, draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: Whitestar Grappler 3/5
Lookout: lvl 3 Rook 2/4

Buildings: Tech I 5hp, Tech II Stength 5hp, Tech III 5hp, Surplus 4hp
Units/Heroes: lvl 5 River 3/3, lvl 7 Grave 4/2, Savior Monk 2/2
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 1
Hand: 3
Deck: 5
Discard: 8

Redraw

Sparring Partner, Snapback, Two Step

My defeat seems inevitable, but I am going to slow you down if I can…

P2T12


StartingHand Workers

STARTING HAND
Shadow Blade
Voidblocker
Zarramonde, the Obliterator
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron
Pestering Haunt


NextHand

Sacrifice the Weak
Skeleton Javelineer
Abomination
Sickness
Gorgon


Discard

Doom Grasp
Dark Pact
Graveyard
Abomination
Cursed Crow
Zarramonde, the Obliterator
Thieving Imp
Shadow Blade
Voidblocker


Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech 2
Thieving Imp, Discard #2 of 3 - ($8)
Maxband Orpal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 2/5+A, lvl 6
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

T13:

[details=Hand]Sparring Partner, Snapback (discarded), Two Step, Bird’s Nest from Surplus
Tech 2x Oathkeeper of Kor Mountain[/details]

Tech 2 cards
Draw 1 from Surplus.

Collect 10 gold (11)
Savior Monk heals Grave and River for 1 hp
Bird’s Nest (9)
Two Step both birds (7)
Sparring Partner (6)
Grave and Grappler kill Orpal and get -2/-2. Rook lvl 3
Rook kills Imp, taking 2 damage
Midband Rook (4)
River and Savior Monk destroy your tech II

Discard 0, draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp, Tech III 5hp, Surplus 4hp
Units/Heroes: lvl 5 River 3/4, lvl 7 Grave 2/1 (Two -1/-1 runes, two damage), lvl 5 Rook 3/5, Savior Monk 2/2, Whitestar Grappler 1/3, dancing Bird 3/3, dancing Bird 3/3, Sparring Partner 2/2
Base: 20
Other: Bird’s Nest, Two Step on birds

Economy:
Workers: 10
Spare gold: 4
Hand: 2
Deck: 2
Discard: 11

Redraw

Nimble Fencer, Whitestar Grappler

how can rook attack and patrol? :confused:

I have no patrol this turn, what was there was a remain from my previous turn. I edited my turn.

(Note that Rook isn’t lvl 3 and that Whitestar Grappler now has -2/-2)

1 Like

Well played, but I’ve got nothing against all that
:slight_smile:
GG!

@EricF

GG !

I never ever played that long ! Your discarding effects hit hard, and only the Surplus kept me in the game that long…

Eventually the Birds + Two Step did the thing… On turn 13 >< I probably should’ve teched another Bird’s Nest.

Discard effects and -1 Runes… I think if You hadn’t had two-step barbarians kill my abomination I might have stabilized… and looking at it now, you drew a discarded barbarian off martial mastery, which is quite the stroke of luck! Then my desperate ploy for a doom grasp, but then I ran out of steam. Well fought to the end :smiley: