RACE #3: lettucemode ([Disease]/Discipline/Fire) vs. snoc (Mono White)

@lettucemode will be going first against @snoc. Good luck and have fun!

Heya @snoc, gl hf!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeletal Archery
Deteriorate
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Summon Skeletons


Discard

Sacrifice the Weak
Deteriorate
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
summon Orpal - ($1)
play Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 1 (1/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

GL HF to you too!

Player 2, Turn 1

[details=Starting Hand]
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Viper
Fox Primus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Summon Grave (3)
  • Summon Fox Viper (1)
  • Hire worker (0)

[details=Workers]
Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, draw 5

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1+A)
  • :psfist: Elite: Grave (2+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:
(nothing)


###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Grappling Hook
Snapback
Savior Monk
Morningstar Flagbearer
Smoker
[/details]

[details=End of Turn Discard]
Aged Sensei
Sensei’s Advice
Safe Attacking
[/details]

[details=My Thoughts]
I have no idea what his deck is all about so we’ll see what happens. That opening hand felt kind of bad, but I’m not sure how it could have been better. I was unsure whether to summon Grave or Rook, but decided to give Grave a go because readiness might be useful. Fox Viper seemed like the only sensible unit to drop and Fox Primus seems really underwhelming. Maybe I’m undervaluing Frenzy, but I think especially as P2 it’ll be hard to get value from it.
[/details]

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeleton Javelineer
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Pestering Haunt and Orpal take out Fox Viper, Haunt dies too
Graveyard - ($3)
Tech I - ($1)
Skeletal Javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp)
  • Orpal 1 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2

[details=Starting Hand]
Snapback
Grappling Hook
Savior Monk
Morningstar Flagbearer
Smoker
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards

[details=All Teched Cards]
Fuzz Cuddles
Sparring Partner
[/details]


###Main:

  • Worker (5)
  • Tech 1 (4)
  • Grappling Hook Javelineer to Lookout
  • Level Grave to midband (2)
  • Grave attacks and kills Javelineer (with Readiness), taking 1 damage
  • Savior Monk (0)

[details=Workers]
Smoker, Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, rs Draw 4

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • BUILDING HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Grave (3/3+A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

####In Play:
(nothing)


###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Sensei’s Advice
Morningstar Flagbearer
Sparring Partner
Fox Viper
[/details]

[details=End of Turn Discard]
Empty
[/details]


P1T3


Tech StartingHand Workers

TECH
Sickness
Sparring Partner


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt


NextHand

Lobber
Lobber
Thieving Imp
Deteriorate


Discard

Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Sickness
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Graveyard -> play Skeletal Javelineer - ($4)
Summon Skeletons - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp)
  • Orpal 1 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

I noticed that I forgot to update my worker count last turn, should have been 7.

P2T3

[details=Starting Hand]
Sparring Partner
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Savior Monk heals 1 damage from Grave
  • Tech 2 cards in

[details=All Teched Cards]
Porcupine
Shuriken Hail
Fuzz Cuddles
Sparring Partner
[/details]


###Main:

  • Play Sparring Partner (6)
  • Build Tech 2 (Ninjutsu) (2)
  • Grave kills Skeletal Javelineer, taking one damage, doesn’t exhaust through Readiness
  • Worker (1)

[details=Workers]
Fox Viper, Smoker, Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, draw 4
  • Float 1

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 (Ninjutsu) HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Grave (3/3+A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk
  • :target: Lookout:

####In Play:

  • Sparring Partner (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Aged Sensei
Safe Attacking
Snapback
Fuzz Cuddles
[/details]

[details=End of Turn Discard]
Shuriken Hail
Porcupine
Morningstar Flagbearer
Sensei’s Advice
[/details]


@lettucemode, @snoc. Please don’t make me adjudicate this match. If no progress is made, I’ll just void the results due to lack of progress.

My fault I think, my schedule is pretty inconsistent lately.

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Spreading Plague


STARTING HAND
Thieving Imp
Deteriorate
Lobber
Lobber


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Thieving Imp


NextHand

Summon Skeletons
Sickness
Plague Lab
Lobber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Lobber - ($6)
Lobber suicides into Grave
Exhaust Graveyard -> play Lobber - ($5)
Lobber trades with Grave, Orpal to 3
Midband Orpal - ($4)
Tech II - Disease - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3hp) [Skeletal Javelineer, Lobber]
  • Orpal 4 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Sorry for the delay again, I was away all last week.

P2T4

[details=Starting Hand]
Aged Sensei
Safe Attacking
Snapback
Fuzz Cuddles
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1 float)
  • Tech 2 cards in

[details=All Teched Cards]
Hidden Ninja
Glorious Ninja
Porcupine
Shuriken Hail
Fuzz Cuddles
Sparring Partner
[/details]


###Main:

  • Worker (8)
  • Safe Attacking (7)
  • Fuzz Cuddles (5)
  • Setsuki (3)
  • Savior Monk kills Elite Skeleton (takes 1 damage through armour)
  • Sparring Partner kills Technician Skeleton (no damage thanks to armour)
  • Tower (0)

[details=Workers]
Aged Sensei, Fox Viper, Smoker, Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1, draw 3

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech 2 (Ninjutsu) HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fuzz Cuddles (2/3)
  • :target: Lookout:

####In Play:

  • L1 Setsuki (1/3)
  • Sparring Partner (2/2, exhausted)
  • Savior Monk (2/1, exhausted)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
[/details]

[details=End of Turn Discard]
Snapback
Glorious Ninja
Hidden Ninja
Shuriken Hail
Porcupine
Morningstar Flagbearer
Sensei’s Advice
[/details]

[details=Thoughts]
Damn, if only I had Shuriken Hail now! I could summon Setsuki, Snapback Orpal and kill a hero for excellent value. Also being able to patrol a Porcupine would be way better than Fuzz Cuddles. And maybe I should have played 1 fewer card so I could put Fuzz Cuddles in SQL…
[/details]


np. I think your card numbers are a bit off and Tower and Safe Attacking have disappeared, but I forgot to update my buildings last turn so we’re even.

P1T5


Tech StartingHand Workers

TECH
Death and Decay
Mind Parry Monk


STARTING HAND
Lobber
Plague Lab
Sickness
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Thieving Imp
Summon Skeletons


NextHand

Sparring Partner
Deteriorate
Spreading Plague
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Orpal - ($5)
Plague Lab, all your units get a -1/-1 rune, Savior Monk dies - ($2)
Orpal’s maxband triggers, putting another -1/-1 rune on Sparring Partner (who dies) and Fuzz
Exhaust Graveyard -> play Lobber - ($1)
Tech Lab - Discipline - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal 6 (2/5)
    [B]In Play:[/B]
  • Graveyard (3hp) [Skeletal Javelineer]
  • Plague Lab (4hp)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9