@Legion will be going first against @Jake. Good luck and have fun!
hihi, meow! Gl hf! :3
P1T1
[details=Secrets]
Hand : summon,rogue,javelin,graveyhaunt
Tech: nope
Thoughts : whimper! must get a win! [/details]
- Get 4 Gold (4), tech 0 cards
- Worker (3)
- Vandy (1)
- Skeleton javelineer (0)
- Pestering haunt
- disc 2 draw 4
[details=Secrets]
Workers : 4+summon
Discard : rogue+gravey
New Hand : imp,det,sac,archery[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : Vandy 2/3, havelin 1/1, haunt 1/1
- Base : 20
- Discard : 2
- Deck : 1
- Workers : 5
- Gold: 0
- Hand : 4
Hi, gl hf!
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Smoker
Savior Monk
Safe Attacking
WORKERS
Morningstar Flagbearer
NextHand
Aged Sensei
Snapback
Fox Primus
Fox Viper
Grappling Hook
Discard
Savior Monk
Safe Attacking
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tower - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
[details=Secrets]
Hand : imp,det,sac,archery
Tech: DP+nimble
Thoughts : hmm, i actually noticed that iw ould really like to write down my strat, but my galloping paranoia prevents me from. Ok, tower t1 is bas as it come. I’ll punish that while i decide if go for terras or something else. [/details]
- Get 5 Gold (5), tech 2 cards
- Worker (4)
- MidVandy (2)
- Tech I (1)
- deteriorate your smoker, it bounces to your hand.
- Midvandy and haunt break your tower, ur base takes 2.
- javelin pokes ur base for 1. base at 17
- disc 2 draw 1 rs draw 3
[details=Secrets]
Workers : 4+summon+archery
Discard : 0
New Hand : jandra,det,dp,haunt[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : lv3 Vandy 3/3, javelin 1/1,
- Base : 20
- Tech I: 5
- Discard : 0
- Deck : 5
- Workers : 6
- Gold: 1
- Hand : 4
more thoughts
ok, hoping to become more like Frozenstorm and less like Skipper, here are my options. So far he is screaming “i’m green” since that tower was a waste of board and 3 gold. Now i have 2 paths. Exploit his boardless state, tech stuff like 2step and fencer, to get hasted & pumped units, to make impossible for him to develope anything, or take my time, build my defenses and go for terrasQ. Atm i’d go for the 1st, quicker. Unless he pulls something utta his sleeve or that should be fine
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Rambasa Twin
STARTING HAND
Snapback
Grappling Hook
Fox Primus
Aged Sensei
Fox Viper
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Fox Viper
Safe Attacking
Rambasa Twin
Grappling Hook
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Aged Sensei - ($3)
Smoker - ($2)
Garus - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Aged Sensei 1/1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garus 2/4
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
[details=Secrets]
Hand : jandra,det,dp,haunt
Tech: DP+nimble
Thoughts : If he throws fodder at me, i shall eat him alive. [/details]
- Get 6 Gold+f (7), tech 2 cards
- Worker (6)
- dark pact my base takes 2 i draw 2
- deteriorate sensei
- nimble fencer (4)
- Fencer kills smoker
- javelin safely pokes garus
- Vandy kills garus max and heals, dooming my javlein.
- Heroes Hall (2)
- disc 2 draw 3 rs draw 1
[details=Secrets]
Workers : 4+summon+archery+jandra
Discard : 0
New Hand : sac,rogue,imp,det[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : lv5 Vandy 4/5, javelin 3/3 (doomed), nimble fencer 2/2
- Base : 20
- Tech I: 5
- Heroes Hall: 4
- Discard : 0
- Deck : 5
- Workers : 7
- Gold: 2
- Hand : 4
P2T3
Tech StartingHand Workers
TECH
Speed of the Fox
Inverse Power Ninja
STARTING HAND
Fox Viper
Snapback
Grappling Hook
Safe Attacking
Rambasa Twin
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Bird’s Nest
Sensei’s Advice
Inverse Power Ninja
Safe Attacking
Speed of the Fox
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Grave - ($6)
Fox Viper - ($4)
Snapback Vandy, Garth enters play - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fox Viper 2/1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Grave 2/3
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 17
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
no hero no spell, mate
PS: grats on remembering vandy’s resist 1 lol. usually everyone forgets!
Good catch, always forgetting that Anyway, I fixed my last turn now.
P1T4
[details=Secrets]
Hand : sac,rogue,imp,det
Tech: two step+shrine
Thoughts : Hmm. dumb me, i totally forgot about snapb. yet he contnue to play weak units and feeding me heroes. He also had to lose to Tech run, and usually that is a deadly mistake for P2, since is board is weak and i am not letting him build any. Spending 4 gold to neutralize vandy crippled him, so i intend to capitalize that and finish this asap. [/details]
- Get 7 Gold+f (9), tech 2 cards, javelin dies
- Worker (8)
- deteriorate viper, she dies.
- Tech II demonology (4)
- nimble fencer +garh kill grave, u get a gold, garth lv 3, fencer dies
- MAxgarth (0) resurrecting the just dead fencer.
- Fencer hits ur base for 2
- disc 2 draw 4
[details=Secrets]
Workers : 4+summon+archery+jandra+rogue
Discard : det,sac,imp,jav,2step,shrine
New Hand : fencer,gravey,dp,ph[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : lv7 garth 3/4, nimble fencer 2/3
- Base : 18
- Tech I: 5
- Tech II Demonology: 5
- Heroes Hall: 4
- Discard : 6
- Deck : 1
- Workers : 8
- Gold: 0
- Hand : 4
P2T4
Tech StartingHand Workers
TECH
Porcupine
Porcupine
STARTING HAND
Bird’s Nest
Sensei’s Advice
Inverse Power Ninja
Safe Attacking
Speed of the Fox
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
NextHand
Grappling Hook
Aged Sensei
Savior Monk
Smoker
Rambasa Twin
Discard
Fox Viper
Speed of the Fox
Sensei’s Advice
Bird’s Nest
Porcupine
Porcupine
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Inverse Power Ninja - ($4)
Garus - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Inverse Power Ninja 5/5+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Garus 2/4
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 2
- Workers: 8
u cannot resummon a hero who just died
All right, fixed. I always confuse those two…
P1T5
[details=Secrets]
Hand : fencer,gravey,dp,ph DP= dp+javelin+sac+shrine
Tech: discord+Terrasq
Thoughts : He keeps delaying his tech II, that is really a bad play. I’m setting up so i can kill him either with meta or Terras. depends on what i get from my dps. [/details]
- Get 8 Goldf (8), tech 2 cards
- Vandy (6)
- Dark Pact. My base takes 2 i draw 1 rs draw 1.
- Dark Pact. My base takes 2 i draw 2
- worker (5)
- garth makes a skele (4)
- sac the weak (2) killing skele and ur IPN
- Pestering haunt
- nimble and garth slay rook. Vandy lv3
- disc 3 draw 5
[details=Secrets]
Workers : 4+summon+archery+jandra+rogue+javelin
Discard : dp,dp,sac,gravey,shrine,ph
New Hand : det,disc,2step,imp,terrasq[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : lv7 garth 3/2, nimble fencer 2/1, Vandy 3/4, haunt 1/1
- Base : 14
- Tech I: 5
- Tech II Demonology: 5
- Heroes Hall: 4
- Discard : 6
- Deck : 0
- Workers : 9
- Gold: 2
- Hand : 5
P2T5
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Smoker
Rambasa Twin
Aged Sensei
Snapback
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker
NextHand
Inverse Power Ninja
Snapback
Fox Viper
Porcupine
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Tech 2 Ninjutsu - ($6)
Rambasa Twin - ($2)
Smoker - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rambasa Twin 3/2
- [I]Elite[/I]:
- [I]Scavenger[/I]: Rambasa Twin 3/2
- [I]Technician[/I]: Aged Sensei 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
P1T6
[details=Secrets]
Hand : det,disc,2step,imp,terrasq
Tech: shrine+metam
Thoughts : should be over now. [/details]
- Get 9 Gold+f (11), tech 2 cards
- River (9)
- Terras Q, the shackled One (3)
- Discord (1) all ur tech 0 and I units get -2/1. sensei+4 warlocks die, Terras Q is unshakled
- worker (0)
- deteriorate Sql rambasa, goes back to codex.
- vandy kills scavenger twin taking 1 dmg.
- garth and nimble destroy ur tech II. BAse takes 2 now at 13
- haunt pings ur base, now at 12
- disc 1 rs draw 3
[details=Secrets]
Workers : 4+summon+archery+jandra+rogue+javelin+imp
Discard : 0
New Hand : discord, metam, 2step[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : lv7 garth 3/2, nimble fencer 2/1, Vandy 3/3 resist 1, haunt 1/1, TerrasQ 15/15 resist 3 obliterate 2, river 2/3
- Base : 14
- Tech I: 5
- Tech II Demonology: 5
- Heroes Hall: 4
- Discard : 0
- Deck : 8
- Workers : 10
- Gold: 0
- Hand : 3
more thoughts
[spoiler]either he pulls a rabbit outta his hat, or Exodia shall obliterate next turn! https://s-media-cache-ak0.pinimg.com/736x/6e/8e/d1/6e8ed1bc2d142f732cb351ed584e6d88.jpg[/spoiler]