RACE #3: Jude (Mono White) vs. PiHalbe (Mono Black)

[b]P2T9[/b]
Tech StartingHand Workers

TECH
Death and Decay
Crypt Crawler


STARTING HAND
Blackhand Resurrector
Sacrifice the Weak
Bone Collector
Deteriorate
Summon Skeletons


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator


NextHand

Doom Grasp
Graveyard
Thieving Imp


Discard

Skeletal Lord (3/3)
Corpse Catapult #2 (1/4, 0 runes)
Corpse Catapult #1 (1/4, 1 runes)
Sacrifice the Weak
Deteriorate
Summon Skeletons
Bone Collector
Death and Decay
Crypt Crawler


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Draw 1 from Technician
Cast Sacrifice the Weak to kill Ninja A - ($9)
Cast Summon Skeletons - ($6)
Cast Deteriorate to kill Ninja B
Summon Blackhand Resurrector - ($4)
Summon Wight - ($0)
Garth sits and waits for the invisible ninja storm …

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #1 (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wight (4/4)
  • :pschip: [I]Technician[/I]: Skeleton #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Blackhand Resurrector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I didn’t kill your tower, so you still have 3 gold to spend on something. And Garth can’t trade with Cuddles un less he deals with Grave first. Or did I miss a something to make him sneaky?

What shall I say. Running on sub-par concentration, here. (Thought my Tower was a goner and just spotted Grave for the first time.)

Amended, me hopes.

P1T9


Tech StartingHand Workers

TECH
Shuriken Hail
Thunderclap


STARTING HAND
Ardra’s Boulder 0/6
Grappling Hook
Snapback
Fox’s Den School
Porcupine
Fox’s Den Students


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1
Savior Monk 2/2


NextHand

Thunderclap
Bird’s Nest
Speed of the Fox
Hidden Ninja
Porcupine 2/6


Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Fuzz Cuddles heals peeps
Draw 2 from Sets max band
Fox’s Den School - ($7)
Fox’s Den Students - ($3)
Porcupine - ($0)
Grave kills squad leader Skeleton
Jade Fox kills Wight, gets detected by Tower and takes 1 damage
Ninja A kills technician Skeleton
Sets kills Blackhand Resurrector, takes 1 from tower
Ninja B kills Garth, Grave levels
Ninja C,D,E and Fuzz kill your Tech 2

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine 2/6 + A [Invisible]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 3 3/4
  • Setsuki lvl 6 3/3
  • Fuzz Cuddles 2/3 [Invisible]
  • Jade Fox 4/5 [Flying, Swift Strike, Invisible]
  • Ninja A 1/1 [Flying, Swift Strike, Invisible]
  • Ninja B 1/1 [Flying, Swift Strike, Invisible]
  • Ninja C 1/1 [Flying, Swift Strike, Invisible]
  • Ninja D 1/1 [Flying, Swift Strike, Invisible]
  • Ninja E 1/1 [Flying, Swift Strike, Invisible]
  • Safe Attacking

[B]Buildings:[/B]

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4
  • :heart: Fox’s Den School: 4 [Invisible]

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
[b]P2T9[/b]
Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Thieving Imp
Graveyard
Doom Grasp
Soul Stone


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator


NextHand

Doom Grasp
Lich’s Bargain
Corpse Catapult #2 (1/4, 0 runes)
Soul Stone


Tech 2 card(s)
Get Paid + Scavenger + Technician - ($11)
Worker - ($10)
Summon Vandy - ($8)
Summon Orpal - ($6)
Summon Thieving Imp, you discard 1 - ($3)
Cast Soul Stone on Imp - ($0)
Rebuild Tech II
Die from flying, invisible, swift strike, safe attacking ninja swarm

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (3/3+A, Soul Stone)
  • :psfist: [I]Elite[/I]: lvl 1 Orpal (1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 13
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T10


Tech StartingHand Workers

TECH
Fox’s Den Students
Glorious Ninja 3/4


STARTING HAND
Speed of the Fox
Hidden Ninja
Porcupine 2/6
Thunderclap
Bird’s Nest
Grappling Hook
Snapback


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1
Savior Monk 2/2
Hidden Ninja


NextHand

Ardra’s Boulder 0/6
Glorious Ninja 4/3
Fox’s Den Students
Shuriken Hail
Sensei’s Advice


Discard

Bird’s Nest
Speed of the Fox
Snapback
Thunderclap
Grappling Hook


Tech 2 card(s)
Get Paid - ($10)
Random.org said to discard #2 It was Bird’s Nest
Worker - ($9)
Fuzz Heals
Draw 2 from Sets maxband
Speed of the Fox - ($7)
Porcupine B - ($4)
Jade Fox kills Tower, takes 1
Porcupine A removes Soul Stone from Imp, takes 3
Grave kills Imp
Ninjas A,B,C kill Orpal, Grave levels
Level Grave to max - ($2)
Summon Rook - ($0)
Grave uses sword rune on Vandy, Rook levels
Sets, Ninja D kill your Tech 2
Fuzz does 2 to your Tech 1
Ninjas E does 1 damage to your Tech 1

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine B 2/6 + A [Invisible]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Grave lvl 7 4/5
  • Setsuki lvl 6 3/4
  • Rook lvl 3 2/4
  • Jade Fox 4/5 [Flying, Swift Strike, Invisible]
  • Fuzz Cuddles 2/3 [Invisible]
  • Porcupine A 2/3
  • Ninja A 1/1 [Flying, Swift Strike, Invisible]
  • Ninja B 1/1 [Flying, Swift Strike, Invisible]
  • Ninja C 1/1 [Flying, Swift Strike, Invisible]
  • Ninja D 1/1 [Flying, Swift Strike, Invisible]
  • Ninja E 1/1 [Flying, Swift Strike, Invisible]
  • Fox’s Den School 4 [Invisible]
  • Safe Attacking
    Buildings:
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 11
1 Like

I concede, GG! @EricF

I really should have catapulted that Tech III building while you did not have Jade Fox. That was a big mistake on my side. While I can’t fully judge the situation, that might have cost me the game. It looked rather decent before that.

Well, we call this a learning experience. :wink:

[b]P2T11[/b]
StartingHand Workers

STARTING HAND
Lich’s Bargain
Doom Grasp
Soul Stone
Corpse Catapult #2 (1/4, 0 runes)


WORKERS
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator
Corpse Catapult #2 (1/4, 0 runes)


NextHand

Crypt Crawler
Summon Skeletons
Deteriorate


Discard

Thieving Imp (3/3+A, Soul Stone)
Lich’s Bargain
Doom Grasp
Soul Stone


Tech 0 card(s)
Get Paid - ($10)
Summon Garth - ($8)
Garth summons Skeleton - ($7)
Cast Doom Grasp Skeleton and Grave - ($3)
Cast Lich’s Bargain - ($1)
Worker - ($0)
Rebuild Tech II
Concede

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: lvl 3 Garth (1/3)
  • :pschip: [I]Technician[/I]: Skeleton #1 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Good game. I agree that me playing the Jade Fox was the turning point. I had a Glorious Ninja that I wanted to play instead that turn and I could have killed one of the catapults, but it wouldn’t have given me the long term pressure that Jade Fox did. It is just scary to let you take huge chunks out of my base but I guess as long as there is a little left it is okay. A good learning experience for me as well.

I feel like a lot of things fell into place at good times, whether I meant them to or not. Getting Jade Fox out is obviously one. I’m also really glad I didn’t worker Safe Attacking. I almost played it or workered it several times before, but having it in hand the turn you built the tower was a huge swing in my favor. I had also decided to go Ninjutsu before the match because I hadn’t used it before and I wanted to try to rush as much as I could. I feel like if I had chosen either one of the other specs I wouldn’t have been able to stop the catapults because all you needed was one more turn and I wouldn’t have gotten the chance to play much at all. Good game.

P1T11


StartingHand Workers

STARTING HAND
Ardra’s Boulder 0/6
Fox’s Den Students
Shuriken Hail
Sensei’s Advice
Glorious Ninja 4/3
Snapback
Fox’s Den Students


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1
Savior Monk 2/2
Hidden Ninja
Ardra’s Boulder 0/6


NextHand

Glorious Ninja 4/3
Grappling Hook
Thunderclap
Speed of the Fox


Discard

Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Sensei’s Advice
Glorious Ninja 4/3
Snapback


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Shuriken Hail - ($9)
Sensei’s Advice - ($8)
Fox’s Den Students - ($4)
Fox’s Den Students - ($0)
Alphabet Ninja’s close in for the kill

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine B 2/6 + A [Invisible]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki lvl 6 3/4
  • Rook lvl 3 2/4
  • Jade Fox 4/6 [Flying, Swift Strike, Invisible]
  • Fuzz Cuddles 2/3 [Invisible]
  • Porcupine A 2/5
  • Ninja A 1/1 [Flying, Swift Strike, Invisible]
  • Ninja B 1/1 [Flying, Swift Strike, Invisible]
  • Ninja C 1/1 [Flying, Swift Strike, Invisible]
  • Ninja D 1/1 [Flying, Swift Strike, Invisible]
  • Ninja E 1/1 [Flying, Swift Strike, Invisible]
  • Ninja F 1/1 [Flying, Swift Strike, Invisible]
  • Ninja G 1/1 [Flying, Swift Strike, Invisible]
  • Ninja H 1/1 [Flying, Swift Strike, Invisible]
  • Ninja I 1/1 [Flying, Swift Strike, Invisible]
  • Ninja J 1/1 [Flying, Swift Strike, Invisible]
  • Ninja K 1/1 [Flying, Swift Strike, Invisible]
  • Ninja L 1/1 [Flying, Swift Strike, Invisible]
  • Ninja M 1/1 [Flying, Swift Strike, Invisible]
  • Safe Attacking
  • Fox’s Den School 4 [Invisible]
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
1 Like

So on that turn I catapulted Tech II instead of Tech III, I was afraid of you getting invisible everything with Fox’s Den. I see now that I was correct. :slight_smile: Still, it might have been the better choice, but I am way less optimistic about that now.

Well played!

1 Like