RACE #3: Jude (Mono White) vs. PiHalbe (Mono Black)

@Jude will be going first against @Pihalbe. Good luck and have fun!

Hello, good luck and have fun.

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Smoker
Morningstar Flagbearer
Fox Primus
Aged Sensei


WORKERS
Fox Primus 2/2


NextHand

Sensei’s Advice
Fox Viper 2/1
Grappling Hook
Snapback
Safe Attacking


Discard

Morningstar Flagbearer 2/2
Smoker 1/1
Savior Monk 2/2


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 2/3 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

This opening gives me a few options. I can exhaust the Aged sensei to buff Grave and level him for 2 for readiness. Or I can play Safe attacking next turn and attack with both to kill two skeleton tokens. I plan on putting a lot of pressure and trying to rush this game. Probably going to tech 2 Ninjutsu and try to use Setsuki more since I haven’t much. Although birds would be good at killing off skeletons.

Hey @Jude, nice to meet you.Good luck and have fun!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp


WORKERS
Skeleton Javelineer


NextHand

Pestering Haunt
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Graveyard


Discard

Skeletal Archery
Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Thieving Imp, you discard #3 of 5 - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Fuzz Cuddles 2/3
Ardra’s Boulder 0/6


STARTING HAND
Snapback
Safe Attacking
Grappling Hook
Sensei’s Advice
Fox Viper 2/1


WORKERS
Fox Primus 2/2
Fox Viper 2/1


NextHand

Fuzz Cuddles 2/3
Grappling Hook
Savior Monk 2/2
Safe Attacking
Morningstar Flagbearer 2/2


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Exhaust Aged Sensei to buff Grave
Grave kills Imp
Level Grave to 3 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 3 3/4
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Ok, yeah. The Elite was a stupid idea. Still learning … :slight_smile:

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Sickness
Bone Collector


STARTING HAND
Graveyard
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeleton Javelineer
Pestering Haunt


NextHand

Sacrifice the Weak
Sickness
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Jandra, the Negator - ($2)
Summon Orpal Gloor - ($0)
Cast Deteriorate to kill Aged Sensei

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Orpal Gloor (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Porcupine 2/6
Glorious Ninja 4/3


STARTING HAND
Savior Monk 2/2
Fuzz Cuddles 2/3
Grappling Hook
Morningstar Flagbearer 2/2
Safe Attacking


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2


NextHand

Glorious Ninja 4/3
Smoker 1/1
Snapback
Ardra’s Boulder 0/6
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Fuzz Cuddles - ($4)
Max Grave - ($0)
Grave kills Jandra, takes 3 damage
Grave exhausts and uses the sword token to kill Orpal

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fuzz Cuddles 2/3 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Wight
Blackhand Resurrector


STARTING HAND
Sacrifice the Weak
Sickness
Graveyard
Skeletal Archery


WORKERS
Skeleton Javelineer
Pestering Haunt


NextHand

Bone Collector
Deteriorate
Summon Skeletons
Thieving Imp
Poisonblade Rogue


Discard

Jandra, the Negator
Sacrifice the Weak
Graveyard
Skeletal Archery
Sickness
Wight
Blackhand Resurrector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Garth Torken - ($4)
Cast Sacrifice the Weak, killing Cuddles - ($2)
Garth summons Skeleton - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #1 (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T4


Tech StartingHand Workers

TECH
Fox’s Den School
Speed of the Fox


STARTING HAND
Snapback
Smoker 1/1
Ardra’s Boulder 0/6
Sensei’s Advice
Glorious Ninja 4/3


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1


NextHand

Porcupine 2/6
Aged Sensei 1/1
Safe Attacking
Savior Monk 2/2
Grappling Hook


Discard

Fuzz Cuddles 2/3 + A
Sensei’s Advice
Snapback
Glorious Ninja 4/3
Fox’s Den School
Speed of the Fox


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech 2 Ninjutsu - ($0)
Grave kills Skeleton

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder 0/6 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave lvl 7 4/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I just noted that I created three workers (can be seen in my money and card count). However, in the last turn, my new worker somehow got entered into the Discard instead of worker area. I have not drawn this card and would just shift it over to the workers if that is ok with you. I’m very sorry about this. :frowning:

This also means that the worker count in the P2T3 eco info is one low.

Assuming that this is ok with you, here is my turn (for pacing’s sake).

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Corpse Catapult
Skeletal Lord


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Deteriorate
Bone Collector
Thieving Imp


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue


NextHand

Sacrifice the Weak
Thieving Imp
Skeletal Archery
Summon Skeletons
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Garth summons Skeleton - ($7)
Summon Bone Collector - ($5)
Build Tech II (Necromancy) - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton #1 (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/3)
  • lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Oh man, drawing back to starting deck cards only. What the heavens?

Yeah, that’s fine.

P1T5


Tech StartingHand Workers

TECH
Jade Fox
Fox’s Den Students


STARTING HAND
Aged Sensei 1/1
Safe Attacking
Savior Monk 2/2
Grappling Hook
Porcupine 2/6


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1


NextHand

Savior Monk 2/2
Grappling Hook
Safe Attacking
Fuzz Cuddles 2/3 + A
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Porcupine - ($4)
Tower - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine 2/6 + A
  • :psfist: [I]Elite[/I]: Ardra’s Boulder 1/6
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave lvl 7 4/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Doom Grasp
Corpse Catapult


STARTING HAND
Thieving Imp
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator


NextHand

Blackhand Resurrector
Wight
Skeletal Lord
Corpse Catapult
Deteriorate


Discard

Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Thieving Imp
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
level Garth to maxband - ($3)
Garth revives Corpse Catapult
Garth summons Skeleton #2 - ($2)
Cast Sacrifice the Weak (Skeleton #2, Boulder) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #1 (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Corpse Catapult (1/4, 1 rune)
  • max Garth (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Hidden Ninja
Porcupine


STARTING HAND
Fox’s Den Students
Safe Attacking
Fuzz Cuddles 2/3 + A
Savior Monk 2/2
Grappling Hook


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1
Savior Monk 2/2


NextHand

Glorious Ninja 4/3
Speed of the Fox
Jade Fox
Fox’s Den School
Snapback


Discard

Ardra’s Boulder 0/6
Fox’s Den Students
Safe Attacking
Grappling Hook
Hidden Ninja
Porcupine


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 3 - ($4)
Porcupine kills skeleton
Graves trades with Bone Collector, you gain $1
Summon Rook - ($2)
Fuzz Cuddles - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 2/4 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fuzz Cuddles 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Porcupine 2/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Skeletal Lord
Deteriorate
Blackhand Resurrector
Corpse Catapult
Wight


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator


NextHand

Summon Skeletons
Skeletal Archery
Graveyard
Thieving Imp


Tech 0 card(s)
Corpse Catapult gets 2 corpses
Get Paid + Scavenger - ($11)
Summon Corpse Catapult - ($8)
Garth summons Skeleton - ($7)
Summon Skeletal Lord - ($4)
Summon Wight - ($0)
Corpse Catapult destroys Tech II, 2dmg to base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #1 (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wight (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Corpse Catapult #1 (1/4, 1 runes)
  • max Garth (3/4)
  • Skeletal Lord (3/3)
  • Corpse Catapult #2 (1/4, 0 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Killing my tech two really just gave me two options with what was in my hand. I could have summoned Sets at max and cast Speed of the Fox. I would have been able to clear the patrol zone and kill one Corpse Catapult. I went with the other option though because I felt like it would set me up better for the rest of the game, even though I left myself open for a double catapulting. All of the Ninja’s ought to be able to keep them from firing again, if they don’t it’s game, assuming he shoots them both at my base. Not actually sure what his best targets would be.

P1T7


Tech StartingHand Workers

TECH
Bird’s Nest


STARTING HAND
Glorious Ninja 4/3
Snapback
Speed of the Fox
Jade Fox
Fox’s Den School


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1
Savior Monk 2/2


NextHand

Safe Attacking
Hidden Ninja
Glorious Ninja 4/3
Sensei’s Advice
Bird’s Nest


Tech 1 card(s)
Get Paid - ($10)
No Worker
Porcupine Heals
Rebuild Tech 2
Jade Fox - ($2)
Summon Setsuki - ($0)
Rook and Fuzz Cuddles kill the Skeleton
Porcupine kills the Wight
Brace for catapulting

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 2/2
  • Setsuki lvl 1 1/3
  • Ninja A 1/1 [Flying, Swift Strike]
  • Ninja B 1/1 [Flying, Swift Strike]
  • Ninja C 1/1 [Flying, Swift Strike]
  • Ninja D 1/1 [Flying, Swift Strike]
  • Porcupine 2/2
  • Fuzz Cuddles 2/1
  • Jade Fox 4/6 [Flying, Swift Strike]
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
[b]P2T7[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Soul Stone

STARTING HAND
Graveyard
Thieving Imp
Skeletal Archery
Summon Skeletons
Doom Grasp


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator


NextHand

Doom Grasp
Sacrifice the Weak
Bone Collector
Deteriorate
Blackhand Resurrector


Tech 2 card(s)
Draw 1, each catapult gets 2 corpses
Get Paid - ($10)
Implement Skeletal Archery - ($8)
Cast Summon Skeletons - ($5)
Summon Vandy
Catapult #1 breaks Tech II, dealing 2 to base
Catapult #2 deals 6 to base
Summon Vandy - ($3)
Garth kills Rook (Vandy +2lvl)
Skeletal Lord kills Setsuki (Vandy max, doomed +2/+2 to Skeleton #2 and Fuzz)
Build Tower - ($0)
Aaargh, flying Ninja attack!

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #2 (4/4+A, doomed, AA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy Anadrose (3/5)
  • :pschip: [I]Technician[/I]: Skeleton #1 (2/2, AA)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Corpse Catapult #1 (1/4, 1 runes)
  • max Garth (3/1)
  • Skeletal Lord (3/1)
  • Corpse Catapult #2 (1/4, 0 runes)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Edit: updated catapult rune count, tech.

You have to pay 1 to attack Sets when she isn’t in the patrol zone.

Wow, that’s an ability I usually thought of as being super lame. Turns out, it’s not.

Here’s the new turn. (Hint: I don’t attack Setsuki, that’s it.)

[b]P2T8[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Soul Stone


STARTING HAND


WORKERS
Skeleton Javelineer
Pestering Haunt
Sickness
Poisonblade Rogue
Jandra, the Negator


NextHand

Blackhand Resurrector
Summon Skeletons
Bone Collector
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Draw 1, each catapult gets 2 corpses
Get Paid - ($10)
Implement Skeletal Archery - ($8)
Cast Summon Skeletons - ($5)
Catapult #1 breaks Tech II, dealing 2 to base
Catapult #2 deals 6 to base
Summon Vandy - ($3)
Garth kills Rook (Vandy +2lvl)
Skeletal Lord stays put, watching Setsuki with hawk’s eyes
Build Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #2 (4/4+A, doomed, AA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 3 Vandy Anadrose (3/4)
  • :pschip: [I]Technician[/I]: Skeleton #1 (2/2, AA)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Corpse Catapult #1 (1/4, 1 runes)
  • max Garth (3/1)
  • Skeletal Lord (3/3)
  • Corpse Catapult #2 (1/4, 0 runes)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

EDIT: Forgot Tower in board presence.

P1T8


StartingHand Workers

STARTING HAND
Sensei’s Advice
Safe Attacking
Hidden Ninja
Glorious Ninja 4/3
Bird’s Nest


WORKERS
Fox Primus 2/2
Fox Viper 2/1
Morningstar Flagbearer 2/2
Smoker 1/1
Aged Sensei 1/1
Savior Monk 2/2


NextHand

Snapback
Ardra’s Boulder 0/6
Fox’s Den School
Grappling Hook


Discard

Hidden Ninja
Sensei’s Advice
Porcupine 2/6
Bird’s Nest
Glorious Ninja 4/3


Tech 0 card(s)
Get Paid - ($10)
No Worker
Fuzz Cuddles heals peeps
Rebuild Tech 2
Safe Attacking - ($9)
Sensei’s Advice on Fuzz and Ninja A - ($8)
Hidden Ninja on Fuzz Cuddles and Jade Fox - ($6)
Level Sets to 4 - ($3)
Summon Grave - ($1)
Fuzz Cuddles kills Skeletal Lord. Takes 2 damage.
Sets kills squad lead skeleton #2
Ninja D kills technician skeleton #1, and dies
Ninjas A,B,C kill catapult #1
Jade Fox kills Catapult #2 takes 1 from tower.
Porcupine trades with Vandy. Sets levels to 6

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 2/3 + A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fuzz Cuddles 2/1
  • Setsuki lvl 6 3/4
  • Ninja A 1/1 [Flying, Swift Strike]
  • Ninja B 1/1 [Flying, Swift Strike]
  • Ninja C 1/1 [Flying, Swift Strike]
  • Jade Fox 4/5 [Flying, Swift Strike]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Wow, those two spells and one update are pretty close to a worst case, here. For 4 freaking gold. Not sure how to salvage this.