RACE #3: Jude (Mono White) vs. Hobusu (Mono Red)

@Jude will be going first against @Hobusu. Good luck and have fun!

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Summon Skeletons


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Deteriorate
Graveyard
Pestering Haunt
Jandra, the Negator


Discard

Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp (You discard) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Where does it put the cards I teched? I type them in after I Discard/Draw correct? I tried generating the template again but it didn’t change.

Tech

Sentry
Argonaut

You don’t need to decide what you tech until the start of your next turn (you can react to what the opponent does), so the template will list your tech choices at the top of Turn 2.

2 Likes

I’m confused… It says you’re Mono White in the topic title, but you just played Thieving Imp. Which is it?

Jude’s other deck is [Disease]/Present/Growth, probably just got confused about which deck was in which match.

Yep wrong game. Here is my White one:

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk
Fox Primus


WORKERS
Fox Primus


NextHand

Snapback
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Smoker


Discard

Sensei’s Advice
Savior Monk
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Safe Attacking - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@Hobusu Do you want me to tag you when I finish my turns? Not sure if that is more or less annoying than just checking back every so often.

I’m already watching this thread, so it’s OK if you don’t. I won’t be able to take my turn for a bit (playing a game IRL with a friend who’s usually busy), but I’ll get it up as soon as I can.

That’s okay, I’ll mostly be around in the afternoon evenings. Mornings will be hit or miss.

Hey, @Jude! It’s finally your turn! :wink:
I should have asked when you did: Do you want me tagging you after my turns?

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Pillage
Mad Man
Bombaster
Bloodrage Ogre
Careless Musketeer


WORKERS

Careless Musketeer


[details=Next Hand]Bloodburn
Charge
Scorch
Makeshift Rambaster
Nautical Dog


[/details]

Discard

Mad Man
Pillage
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Ramhorn Lv. 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Summary][spoiler]I’ll try to keep these concise for RACE (good luck with that, me).

Rook + Safe Attacking == Bird’s Nest, so I need to kill Rook ASAP. Ideally the turn before he plays nest, but there’s no way of knowing if that’s turn 3 or 4… So I’ll see how well he defends against Ogre.

Workered Careless Musketeer because I have little use for a 2/1 that can hurt me this game.[/spoiler][/details]

You don’t need to tag me. I might do some crazy stuff since this is only my second real game so feel free to give me pointers if I do anything too crazy.

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Snapback
Aged Sensei
Smoker


WORKERS
Fox Primus
Aged Sensei


NextHand

Bird’s Nest
Smoker
Savior Monk
Snapback
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Morningstar Flagbearer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Morningstar Flagbearer
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Don’t worry about inexperience! I’ve played several games now and I still feel like I don’t know what I’m doing half the time… :sweat_smile:

I’ll let you know if anything seems obviously bad/wrong, but I’d prefer to give you what advice I can after the match if that’s OK. Of course, you can feel free to look at the new player reference sheets I’ve made – they should be linked in the important resources thread.

(One thing I should mention that’s relevant this turn is the importance of protecting your heroes when Drakk is around…)

Player 2 Turn 2


Tech, Starting Hand, and Workers

TECH

Lobber
Bloodlust


STARTING HAND


Bloodburn
Nautical Dog
Makeshift Rambaster
Charge
Scorch


WORKERS

Careless Musketeer
Scorch


[details=Next Hand]Makeshift Rambaster
Mad Man
Bloodburn
Charge
Lobber


[/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Drakk attacks Rook, removing 1 point of Armor from Squad Leader position and taking 2 damage
Level Drakk to Lv. 4, healing him - ($1)
Drakk gives my units Frenzy 1 (+1 attack during my turn)
Bloodrage Ogre (now 4/2) kills Rook and dies
Because Rook died, Drakk gets 2 free levels and reaches his max level
Play Nautical Dog! - ($0)
Drakk’s max level ability gives Nautical Dog haste
Nautical Dog kills Flagbearer and dies

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]Mission accomplished! The birds will not be making an appearance this turn, and I’ve got max level Drakk to keep him down. The question is whether I can keep this going… We’ll see if he can/will use Snapback soon.

Teched Lobber and Bloodlust as a compromise with the reference sheet’s build order. I’m not going to wait that long for Tech II if I can help it, so I’d rather get such a versatile spell in while I can.

Workered Scorch because my strategy is about hasty units rather than spell damage, and it’s too gold hungry for its effect.[/spoiler][/details]

1 Like

Good turn. Hit a lot harder than I expected, here is my rebuttal:
P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Adra’s Boulder


STARTING HAND
Smoker
Sensei’s Advice
Savior Monk
Snapback
Bird’s Nest


WORKERS
Fox Primus
Aged Sensei


NextHand

Fox Viper
Adra’s Boulder
Rambasa Twin
Morningstar Flagbearer
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Snapback Drakk Snap in Zane - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Grave
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Hey @Jude (don’t make it baad ^_^), in order to cast snapback you need a hero in play, so you’re turn will need to change slightly to summon a hero first and not summon smoker, or not use snapback

Sorry for the Beatles reference I’m sure you get too often :wink:

If you wouldn’t have been so mean and killed my hero I would have been able to cast it still. I edited my turn and put in Grave instead of smoker.

People sang to me a lot when I was younger but not so much any more. I’m also tall so people asked me if I played basketball all the time as well.

1 Like

I’m conflicted… On the one hand, I’m glad you caught that so there’s no cheating. On the other hand, I wish Smoker could have been there instead of Grave… That would have been much easier to deal with. :sweat_smile:

I already made that same reference (more subtly than you, I might add), so if anyone should be apologizing… Well, maybe it’s both of us, actually! :wink:

@Jude, I’ve figured out my turn, but I might not be able to post it for a little while longer.

1 Like

If you had Smoker there instead of Grave, this would have turned out pretty different…

Player 2 Turn 3


Tech, Starting Hand, and Workers

TECH

Bamstamper Lizzo
Molting Firebird


STARTING HAND

Bloodburn
Lobber
Charge
Mad Man
Makeshift Rambaster


WORKERS

Careless Musketeer
Scorch
Bloodburn


[details=Next Hand]Bloodrage Ogre
Nautical Dog
Bombaster
Pillage
Bloodlust


[/details]

Discard

Charge
Mad Man
Makeshift Rambaster
Bamstamper Lizzo
Molting Firebird


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Fire - ($2)
Play Lobber - ($1)
Patrol as shown below

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber (2/2) [Haste]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane Lv. 1 (2/2) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]As much as I don’t want to, I have to wait a turn before attacking. Sure, I could have killed Grave, but I’d have gone down a card to do so, and not had that much to show for it. Even though I probably won’t get any Tech II units until the turn after next, it’ll still give me two heroes max, and that means Drakk can return regardless of whether Jaina is out.

Teched Bamstamper Lizzo and Molting Firebird as probably the most immediately useful Tech II options. Lizzo for immediate damage, and Firebird for its combo potential with Charge/Bloodlust.

Workered Bloodburn because it’s too late to get use out of it, especially since I’ll be hungry for cards and gold for the rest of the game.[/spoiler][/details]

This is going to be my last post for tonight. I’ll take my next turn in the morning!

I didn’t actually get rid of a card for the worker last time. So you might beat me with the Tech 2 advantage this game. We’ll see how it goes.

P1T4


Tech StartingHand Workers

TECH
Colossus
Whitestar Grappler


STARTING HAND
Fox Viper
Grappling Hook
Rambasa Twin
Morningstar Flagbearer
Adra’s Boulder


WORKERS
Fox Primus
Aged Sensei
Fox Viper


NextHand

Snapback
Smoker
Sparring Partner
Sensei’s Advice
Bird’s Nest


Discard

Grappling Hook
Morningstar Flagbearer
Adra’s Boulder
Colossus
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa - ($2)
Hero’s Hall - ($0)
Grave attacks Lobber he dies, Grave takes 2.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin
  • :psfist: [I]Elite[/I]: Rambasa Twin 2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Really? Your list of actions had you pay for a worker that turn. If you didn’t actually hire a worker, you should have 1 more gold than you do now, I think.

Yeah, I paid for one but didn’t actually discard the card.

Does that change anything about your last turn? I’ve partly planned my turn assuming you just floated the 1 gold that the worker would have cost, but if that gold makes a difference, let me know.